You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
262 lines
8.9 KiB
C++
262 lines
8.9 KiB
C++
#include "light.hpp"
|
|
|
|
#include <components/esm/loadligh.hpp>
|
|
#include <components/esm/objectstate.hpp>
|
|
#include <components/settings/settings.hpp>
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
#include "../mwbase/soundmanager.hpp"
|
|
#include "../mwbase/windowmanager.hpp"
|
|
#include "../mwbase/mechanicsmanager.hpp"
|
|
|
|
#include "../mwworld/ptr.hpp"
|
|
#include "../mwworld/actiontake.hpp"
|
|
#include "../mwworld/actionequip.hpp"
|
|
#include "../mwworld/nullaction.hpp"
|
|
#include "../mwworld/failedaction.hpp"
|
|
#include "../mwworld/inventorystore.hpp"
|
|
#include "../mwworld/cellstore.hpp"
|
|
#include "../mwphysics/physicssystem.hpp"
|
|
#include "../mwworld/customdata.hpp"
|
|
|
|
#include "../mwgui/tooltips.hpp"
|
|
|
|
#include "../mwrender/objects.hpp"
|
|
#include "../mwrender/renderinginterface.hpp"
|
|
|
|
namespace MWClass
|
|
{
|
|
|
|
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
|
|
{
|
|
MWWorld::LiveCellRef<ESM::Light> *ref =
|
|
ptr.get<ESM::Light>();
|
|
|
|
// Insert even if model is empty, so that the light is added
|
|
renderingInterface.getObjects().insertModel(ptr, model, true, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
|
|
}
|
|
|
|
void Light::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const
|
|
{
|
|
MWWorld::LiveCellRef<ESM::Light> *ref =
|
|
ptr.get<ESM::Light>();
|
|
assert (ref->mBase != NULL);
|
|
|
|
// TODO: add option somewhere to enable collision for placeable objects
|
|
if (!model.empty() && (ref->mBase->mData.mFlags & ESM::Light::Carry) == 0)
|
|
physics.addObject(ptr, model);
|
|
|
|
if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault))
|
|
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0,
|
|
MWBase::SoundManager::Play_TypeSfx,
|
|
MWBase::SoundManager::Play_Loop);
|
|
}
|
|
|
|
bool Light::useAnim() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
std::string Light::getModel(const MWWorld::ConstPtr &ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
|
|
const std::string &model = ref->mBase->mModel;
|
|
if (!model.empty()) {
|
|
return "meshes\\" + model;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
std::string Light::getName (const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
|
|
if (ref->mBase->mModel.empty())
|
|
return "";
|
|
|
|
return ref->mBase->mName;
|
|
}
|
|
|
|
boost::shared_ptr<MWWorld::Action> Light::activate (const MWWorld::Ptr& ptr,
|
|
const MWWorld::Ptr& actor) const
|
|
{
|
|
if(!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
|
|
return boost::shared_ptr<MWWorld::Action>(new MWWorld::NullAction());
|
|
|
|
MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
if(!(ref->mBase->mData.mFlags&ESM::Light::Carry))
|
|
return boost::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction());
|
|
|
|
return defaultItemActivate(ptr, actor);
|
|
}
|
|
|
|
std::string Light::getScript (const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
|
|
return ref->mBase->mScript;
|
|
}
|
|
|
|
std::pair<std::vector<int>, bool> Light::getEquipmentSlots (const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
|
|
std::vector<int> slots_;
|
|
|
|
if (ref->mBase->mData.mFlags & ESM::Light::Carry)
|
|
slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft));
|
|
|
|
return std::make_pair (slots_, false);
|
|
}
|
|
|
|
int Light::getValue (const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
|
|
return ref->mBase->mData.mValue;
|
|
}
|
|
|
|
void Light::registerSelf()
|
|
{
|
|
boost::shared_ptr<Class> instance (new Light);
|
|
|
|
registerClass (typeid (ESM::Light).name(), instance);
|
|
}
|
|
|
|
std::string Light::getUpSoundId (const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
return std::string("Item Misc Up");
|
|
}
|
|
|
|
std::string Light::getDownSoundId (const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
return std::string("Item Misc Down");
|
|
}
|
|
|
|
|
|
std::string Light::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
|
|
return ref->mBase->mIcon;
|
|
}
|
|
|
|
bool Light::hasToolTip (const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
|
|
return (ref->mBase->mName != "");
|
|
}
|
|
|
|
MWGui::ToolTipInfo Light::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
|
|
MWGui::ToolTipInfo info;
|
|
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(count);
|
|
info.icon = ref->mBase->mIcon;
|
|
|
|
std::string text;
|
|
|
|
if (Settings::Manager::getBool("show effect duration","Game"))
|
|
text += "\n#{sDuration}: " + MWGui::ToolTips::toString(ptr.getClass().getRemainingUsageTime(ptr));
|
|
|
|
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
|
|
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
|
|
|
|
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
|
|
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
|
|
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
|
|
}
|
|
|
|
info.text = text;
|
|
|
|
return info;
|
|
}
|
|
|
|
bool Light::showsInInventory (const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const ESM::Light* light = ptr.get<ESM::Light>()->mBase;
|
|
|
|
if (!(light->mData.mFlags & ESM::Light::Carry))
|
|
return false;
|
|
|
|
return Class::showsInInventory(ptr);
|
|
}
|
|
|
|
boost::shared_ptr<MWWorld::Action> Light::use (const MWWorld::Ptr& ptr) const
|
|
{
|
|
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
|
|
|
|
action->setSound(getUpSoundId(ptr));
|
|
|
|
return action;
|
|
}
|
|
|
|
void Light::setRemainingUsageTime (const MWWorld::Ptr& ptr, float duration) const
|
|
{
|
|
ptr.getCellRef().setChargeFloat(duration);
|
|
}
|
|
|
|
float Light::getRemainingUsageTime (const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
if (ptr.getCellRef().getCharge() == -1)
|
|
return static_cast<float>(ref->mBase->mData.mTime);
|
|
else
|
|
return ptr.getCellRef().getChargeFloat();
|
|
}
|
|
|
|
MWWorld::Ptr Light::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
|
|
return MWWorld::Ptr(cell.insert(ref), &cell);
|
|
}
|
|
|
|
bool Light::canSell (const MWWorld::ConstPtr& item, int npcServices) const
|
|
{
|
|
return (npcServices & ESM::NPC::Lights) != 0;
|
|
}
|
|
|
|
float Light::getWeight(const MWWorld::ConstPtr &ptr) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
return ref->mBase->mData.mWeight;
|
|
}
|
|
|
|
std::pair<int, std::string> Light::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
|
|
{
|
|
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
|
if (!(ref->mBase->mData.mFlags & ESM::Light::Carry))
|
|
return std::make_pair(0,"");
|
|
|
|
MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc);
|
|
MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
|
|
|
|
if(weapon == invStore.end())
|
|
return std::make_pair(1,"");
|
|
|
|
/// \todo the 2h check is repeated many times; put it in a function
|
|
if(weapon->getTypeName() == typeid(ESM::Weapon).name() &&
|
|
(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
|
|
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
|
|
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
|
|
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
|
|
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
|
|
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
|
|
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow))
|
|
{
|
|
return std::make_pair(3,"");
|
|
}
|
|
return std::make_pair(1,"");
|
|
}
|
|
|
|
std::string Light::getSound(const MWWorld::ConstPtr& ptr) const
|
|
{
|
|
return ptr.get<ESM::Light>()->mBase->mSound;
|
|
}
|
|
}
|