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90 lines
4.2 KiB
C++
90 lines
4.2 KiB
C++
#ifndef GAME_MWCLASS_WEAPON_H
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#define GAME_MWCLASS_WEAPON_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
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class Weapon : public MWWorld::Class
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{
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virtual MWWorld::Ptr
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copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const;
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public:
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
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///< Add reference into a cell for rendering
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virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const;
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virtual std::string getName (const MWWorld::ConstPtr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const;
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///< Generate action for activation
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virtual bool hasToolTip (const MWWorld::ConstPtr& ptr) const;
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///< @return true if this object has a tooltip when focused (default implementation: false)
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virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const;
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///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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virtual bool hasItemHealth (const MWWorld::ConstPtr& ptr) const;
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///< \return Item health data available?
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virtual int getItemMaxHealth (const MWWorld::ConstPtr& ptr) const;
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///< Return item max health or throw an exception, if class does not have item health
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virtual std::string getScript (const MWWorld::ConstPtr& ptr) const;
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///< Return name of the script attached to ptr
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virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::ConstPtr& ptr) const;
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///< \return first: Return IDs of the slot this object can be equipped in; second: can object
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/// stay stacked when equipped?
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virtual int getEquipmentSkill (const MWWorld::ConstPtr& ptr) const;
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/// Return the index of the skill this item corresponds to when equipped or -1, if there is
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/// no such skill.
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virtual int getValue (const MWWorld::ConstPtr& ptr) const;
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///< Return trade value of the object. Throws an exception, if the object can't be traded.
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static void registerSelf();
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virtual std::string getUpSoundId (const MWWorld::ConstPtr& ptr) const;
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///< Return the pick up sound Id
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virtual std::string getDownSoundId (const MWWorld::ConstPtr& ptr) const;
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///< Return the put down sound Id
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virtual std::string getInventoryIcon (const MWWorld::ConstPtr& ptr) const;
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///< Return name of inventory icon.
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virtual std::string getEnchantment (const MWWorld::ConstPtr& ptr) const;
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///< @return the enchantment ID if the object is enchanted, otherwise an empty string
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virtual std::string applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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///< Creates a new record using \a ptr as template, with the given name and the given enchantment applied to it.
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virtual std::pair<int, std::string> canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const;
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///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that.
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/// Second item in the pair specifies the error message
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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const;
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///< Generate action for using via inventory menu
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virtual std::string getModel(const MWWorld::ConstPtr &ptr) const;
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virtual bool canSell (const MWWorld::ConstPtr& item, int npcServices) const;
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virtual float getWeight (const MWWorld::ConstPtr& ptr) const;
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virtual int getEnchantmentPoints (const MWWorld::ConstPtr& ptr) const;
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};
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}
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#endif
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