You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwdialogue/dialoguemanagerimp.hpp

110 lines
3.6 KiB
C++

#ifndef GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
#define GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
#include "../mwbase/dialoguemanager.hpp"
#include <map>
#include <set>
#include <components/compiler/streamerrorhandler.hpp>
#include <components/translation/translation.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwscript/compilercontext.hpp"
namespace ESM
{
struct Dialogue;
}
namespace MWDialogue
{
class DialogueManager : public MWBase::DialogueManager
{
std::map<std::string, ESM::Dialogue> mDialogueMap;
std::set<std::string> mKnownTopics;// Those are the topics the player knows.
// Modified faction reactions. <Faction1, <Faction2, Difference> >
typedef std::map<std::string, std::map<std::string, int> > ModFactionReactionMap;
ModFactionReactionMap mChangedFactionReaction;
std::set<std::string> mActorKnownTopics;
Translation::Storage& mTranslationDataStorage;
MWScript::CompilerContext mCompilerContext;
std::ostream mErrorStream;
Compiler::StreamErrorHandler mErrorHandler;
MWWorld::Ptr mActor;
bool mTalkedTo;
int mChoice;
std::string mLastTopic; // last topic ID, lowercase
bool mIsInChoice;
float mTemporaryDispositionChange;
float mPermanentDispositionChange;
void parseText (const std::string& text);
void updateTopics();
void updateGlobals();
bool compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code);
void executeScript (const std::string& script);
void executeTopic (const std::string& topic);
public:
DialogueManager (const Compiler::Extensions& extensions, Translation::Storage& translationDataStorage);
virtual void clear();
virtual bool isInChoice() const;
virtual void startDialogue (const MWWorld::Ptr& actor);
virtual void addTopic (const std::string& topic);
virtual void askQuestion (const std::string& question,int choice);
virtual void goodbye();
virtual bool checkServiceRefused ();
virtual void say(const MWWorld::Ptr &actor, const std::string &topic) const;
//calbacks for the GUI
virtual void keywordSelected (const std::string& keyword);
virtual void goodbyeSelected();
virtual void questionAnswered (int answer);
virtual void persuade (int type);
virtual int getTemporaryDispositionChange () const;
/// @note This change is temporary and gets discarded when dialogue ends.
virtual void applyDispositionChange (int delta);
virtual int countSavedGameRecords() const;
virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
virtual void readRecord (ESM::ESMReader& reader, uint32_t type);
/// Changes faction1's opinion of faction2 by \a diff.
virtual void modFactionReaction (const std::string& faction1, const std::string& faction2, int diff);
virtual void setFactionReaction (const std::string& faction1, const std::string& faction2, int absolute);
/// @return faction1's opinion of faction2
virtual int getFactionReaction (const std::string& faction1, const std::string& faction2) const;
/// Removes the last added topic response for the given actor from the journal
virtual void clearInfoActor (const MWWorld::Ptr& actor) const;
};
}
#endif