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326 lines
9.1 KiB
C++
326 lines
9.1 KiB
C++
#ifndef MWGUI_CLASS_H
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#define MWGUI_CLASS_H
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#include <components/esm/attr.hpp>
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#include <components/esm/loadclas.hpp>
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#include "widgets.hpp"
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#include "windowbase.hpp"
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namespace MWGui
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{
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void setClassImage(MyGUI::ImageBox* imageBox, const std::string& classId);
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class InfoBoxDialog : public WindowModal
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{
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public:
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InfoBoxDialog();
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typedef std::vector<std::string> ButtonList;
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void setText(const std::string &str);
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std::string getText() const;
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void setButtons(ButtonList &buttons);
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virtual void open();
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// Events
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typedef MyGUI::delegates::CMultiDelegate1<int> EventHandle_Int;
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/** Event : Button was clicked.\n
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signature : void method(int index)\n
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*/
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EventHandle_Int eventButtonSelected;
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protected:
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void onButtonClicked(MyGUI::Widget* _sender);
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private:
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void fitToText(MyGUI::TextBox* widget);
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void layoutVertically(MyGUI::Widget* widget, int margin);
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MyGUI::Widget* mTextBox;
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MyGUI::TextBox* mText;
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MyGUI::Widget* mButtonBar;
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std::vector<MyGUI::Button*> mButtons;
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};
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// Lets the player choose between 3 ways of creating a class
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class ClassChoiceDialog : public InfoBoxDialog
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{
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public:
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// Corresponds to the buttons that can be clicked
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enum ClassChoice
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{
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Class_Generate = 0,
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Class_Pick = 1,
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Class_Create = 2,
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Class_Back = 3
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};
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ClassChoiceDialog();
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};
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class GenerateClassResultDialog : public WindowModal
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{
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public:
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GenerateClassResultDialog();
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std::string getClassId() const;
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void setClassId(const std::string &classId);
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// Events
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typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
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/** Event : Back button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventBack;
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/** Event : Dialog finished, OK button clicked.\n
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signature : void method()\n
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*/
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EventHandle_WindowBase eventDone;
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protected:
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void onOkClicked(MyGUI::Widget* _sender);
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void onBackClicked(MyGUI::Widget* _sender);
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private:
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MyGUI::ImageBox* mClassImage;
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MyGUI::TextBox* mClassName;
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std::string mCurrentClassId;
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};
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class PickClassDialog : public WindowModal
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{
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public:
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PickClassDialog();
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const std::string &getClassId() const { return mCurrentClassId; }
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void setClassId(const std::string &classId);
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void setNextButtonShow(bool shown);
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virtual void open();
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// Events
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typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
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/** Event : Back button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventBack;
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/** Event : Dialog finished, OK button clicked.\n
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signature : void method()\n
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*/
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EventHandle_WindowBase eventDone;
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protected:
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void onSelectClass(MyGUI::ListBox* _sender, size_t _index);
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void onAccept(MyGUI::ListBox* _sender, size_t _index);
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void onOkClicked(MyGUI::Widget* _sender);
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void onBackClicked(MyGUI::Widget* _sender);
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private:
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void updateClasses();
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void updateStats();
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MyGUI::ImageBox* mClassImage;
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MyGUI::ListBox* mClassList;
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MyGUI::TextBox* mSpecializationName;
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Widgets::MWAttributePtr mFavoriteAttribute[2];
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Widgets::MWSkillPtr mMajorSkill[5];
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Widgets::MWSkillPtr mMinorSkill[5];
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std::string mCurrentClassId;
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};
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class SelectSpecializationDialog : public WindowModal
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{
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public:
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SelectSpecializationDialog();
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~SelectSpecializationDialog();
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virtual void exit();
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ESM::Class::Specialization getSpecializationId() const { return mSpecializationId; }
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// Events
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typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
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/** Event : Cancel button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventCancel;
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/** Event : Dialog finished, specialization selected.\n
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signature : void method()\n
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*/
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EventHandle_Void eventItemSelected;
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protected:
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void onSpecializationClicked(MyGUI::Widget* _sender);
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void onCancelClicked(MyGUI::Widget* _sender);
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private:
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MyGUI::TextBox *mSpecialization0, *mSpecialization1, *mSpecialization2;
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ESM::Class::Specialization mSpecializationId;
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};
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class SelectAttributeDialog : public WindowModal
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{
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public:
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SelectAttributeDialog();
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~SelectAttributeDialog();
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virtual void exit();
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ESM::Attribute::AttributeID getAttributeId() const { return mAttributeId; }
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// Events
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typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
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/** Event : Cancel button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventCancel;
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/** Event : Dialog finished, attribute selected.\n
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signature : void method()\n
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*/
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EventHandle_Void eventItemSelected;
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protected:
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void onAttributeClicked(Widgets::MWAttributePtr _sender);
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void onCancelClicked(MyGUI::Widget* _sender);
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private:
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ESM::Attribute::AttributeID mAttributeId;
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};
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class SelectSkillDialog : public WindowModal
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{
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public:
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SelectSkillDialog();
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~SelectSkillDialog();
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virtual void exit();
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ESM::Skill::SkillEnum getSkillId() const { return mSkillId; }
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// Events
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typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
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/** Event : Cancel button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventCancel;
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/** Event : Dialog finished, skill selected.\n
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signature : void method()\n
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*/
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EventHandle_Void eventItemSelected;
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protected:
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void onSkillClicked(Widgets::MWSkillPtr _sender);
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void onCancelClicked(MyGUI::Widget* _sender);
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private:
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Widgets::MWSkillPtr mCombatSkill[9];
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Widgets::MWSkillPtr mMagicSkill[9];
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Widgets::MWSkillPtr mStealthSkill[9];
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ESM::Skill::SkillEnum mSkillId;
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};
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class DescriptionDialog : public WindowModal
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{
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public:
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DescriptionDialog();
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~DescriptionDialog();
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std::string getTextInput() const { return mTextEdit->getCaption(); }
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void setTextInput(const std::string &text) { mTextEdit->setCaption(text); }
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/** Event : Dialog finished, OK button clicked.\n
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signature : void method()\n
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*/
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EventHandle_WindowBase eventDone;
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protected:
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void onOkClicked(MyGUI::Widget* _sender);
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private:
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MyGUI::EditBox* mTextEdit;
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};
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class CreateClassDialog : public WindowModal
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{
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public:
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CreateClassDialog();
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virtual ~CreateClassDialog();
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std::string getName() const;
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std::string getDescription() const;
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ESM::Class::Specialization getSpecializationId() const;
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std::vector<int> getFavoriteAttributes() const;
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std::vector<ESM::Skill::SkillEnum> getMajorSkills() const;
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std::vector<ESM::Skill::SkillEnum> getMinorSkills() const;
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void setNextButtonShow(bool shown);
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// Events
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typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
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/** Event : Back button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventBack;
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/** Event : Dialog finished, OK button clicked.\n
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signature : void method()\n
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*/
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EventHandle_WindowBase eventDone;
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protected:
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void onOkClicked(MyGUI::Widget* _sender);
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void onBackClicked(MyGUI::Widget* _sender);
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void onSpecializationClicked(MyGUI::Widget* _sender);
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void onSpecializationSelected();
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void onAttributeClicked(Widgets::MWAttributePtr _sender);
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void onAttributeSelected();
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void onSkillClicked(Widgets::MWSkillPtr _sender);
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void onSkillSelected();
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void onDescriptionClicked(MyGUI::Widget* _sender);
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void onDescriptionEntered(WindowBase* parWindow);
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void onDialogCancel();
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void setSpecialization(int id);
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void update();
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private:
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MyGUI::EditBox* mEditName;
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MyGUI::TextBox* mSpecializationName;
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Widgets::MWAttributePtr mFavoriteAttribute0, mFavoriteAttribute1;
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Widgets::MWSkillPtr mMajorSkill[5];
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Widgets::MWSkillPtr mMinorSkill[5];
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std::vector<Widgets::MWSkillPtr> mSkills;
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std::string mDescription;
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SelectSpecializationDialog *mSpecDialog;
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SelectAttributeDialog *mAttribDialog;
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SelectSkillDialog *mSkillDialog;
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DescriptionDialog *mDescDialog;
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ESM::Class::Specialization mSpecializationId;
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Widgets::MWAttributePtr mAffectedAttribute;
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Widgets::MWSkillPtr mAffectedSkill;
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};
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}
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#endif
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