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openmw-tes3mp/apps/openmw/mwgui/itemmodel.cpp

192 lines
6.0 KiB
C++

#include "itemmodel.hpp"
#include <set>
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/store.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
namespace MWGui
{
ItemStack::ItemStack(const MWWorld::Ptr &base, ItemModel *creator, size_t count)
: mType(Type_Normal)
, mFlags(0)
, mCreator(creator)
, mCount(count)
, mBase(base)
{
if (base.getClass().getEnchantment(base) != "")
mFlags |= Flag_Enchanted;
static std::set<std::string> boundItemIDCache;
// If this is empty then we haven't executed the GMST cache logic yet; or there isn't any sMagicBound* GMST's for some reason
if (boundItemIDCache.empty())
{
// Build a list of known bound item ID's
const MWWorld::Store<ESM::GameSetting> &gameSettings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
for (MWWorld::Store<ESM::GameSetting>::iterator currentIteration = gameSettings.begin(); currentIteration != gameSettings.end(); ++currentIteration)
{
const ESM::GameSetting &currentSetting = *currentIteration;
std::string currentGMSTID = currentSetting.mId;
Misc::StringUtils::lowerCaseInPlace(currentGMSTID);
// Don't bother checking this GMST if it's not a sMagicBound* one.
const std::string& toFind = "smagicbound";
if (currentGMSTID.compare(0, toFind.length(), toFind) != 0)
continue;
// All sMagicBound* GMST's should be of type string
std::string currentGMSTValue = currentSetting.getString();
Misc::StringUtils::lowerCaseInPlace(currentGMSTValue);
boundItemIDCache.insert(currentGMSTValue);
}
}
// Perform bound item check and assign the Flag_Bound bit if it passes
std::string tempItemID = base.getCellRef().getRefId();
Misc::StringUtils::lowerCaseInPlace(tempItemID);
if (boundItemIDCache.count(tempItemID) != 0)
mFlags |= Flag_Bound;
}
ItemStack::ItemStack()
: mType(Type_Normal)
, mFlags(0)
, mCreator(NULL)
, mCount(0)
{
}
bool ItemStack::stacks(const ItemStack &other)
{
if(mBase == other.mBase)
return true;
// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
if (mBase.getContainerStore() && other.mBase.getContainerStore())
return mBase.getContainerStore()->stacks(mBase, other.mBase)
&& other.mBase.getContainerStore()->stacks(mBase, other.mBase);
if (mBase.getContainerStore())
return mBase.getContainerStore()->stacks(mBase, other.mBase);
if (other.mBase.getContainerStore())
return other.mBase.getContainerStore()->stacks(mBase, other.mBase);
MWWorld::ContainerStore store;
return store.stacks(mBase, other.mBase);
}
bool operator == (const ItemStack& left, const ItemStack& right)
{
if (left.mType != right.mType)
return false;
if(left.mBase == right.mBase)
return true;
// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
if (left.mBase.getContainerStore() && right.mBase.getContainerStore())
return left.mBase.getContainerStore()->stacks(left.mBase, right.mBase)
&& right.mBase.getContainerStore()->stacks(left.mBase, right.mBase);
if (left.mBase.getContainerStore())
return left.mBase.getContainerStore()->stacks(left.mBase, right.mBase);
if (right.mBase.getContainerStore())
return right.mBase.getContainerStore()->stacks(left.mBase, right.mBase);
MWWorld::ContainerStore store;
return store.stacks(left.mBase, right.mBase);
}
ItemModel::ItemModel()
{
}
MWWorld::Ptr ItemModel::moveItem(const ItemStack &item, size_t count, ItemModel *otherModel)
{
MWWorld::Ptr ret = otherModel->copyItem(item, count);
removeItem(item, count);
return ret;
}
bool ItemModel::allowedToInsertItems() const
{
return true;
}
ProxyItemModel::ProxyItemModel()
: mSourceModel(NULL)
{
}
ProxyItemModel::~ProxyItemModel()
{
delete mSourceModel;
}
MWWorld::Ptr ProxyItemModel::copyItem (const ItemStack& item, size_t count, bool setNewOwner)
{
return mSourceModel->copyItem (item, count, setNewOwner);
}
void ProxyItemModel::removeItem (const ItemStack& item, size_t count)
{
mSourceModel->removeItem (item, count);
}
ItemModel::ModelIndex ProxyItemModel::mapToSource (ModelIndex index)
{
const ItemStack& itemToSearch = getItem(index);
for (size_t i=0; i<mSourceModel->getItemCount(); ++i)
{
const ItemStack& item = mSourceModel->getItem(i);
if (item.mBase == itemToSearch.mBase)
return i;
}
return -1;
}
ItemModel::ModelIndex ProxyItemModel::mapFromSource (ModelIndex index)
{
const ItemStack& itemToSearch = mSourceModel->getItem(index);
for (size_t i=0; i<getItemCount(); ++i)
{
const ItemStack& item = getItem(i);
if (item.mBase == itemToSearch.mBase)
return i;
}
return -1;
}
ItemModel::ModelIndex ProxyItemModel::getIndex (ItemStack item)
{
return mSourceModel->getIndex(item);
}
void ProxyItemModel::setSourceModel(ItemModel *sourceModel)
{
if (mSourceModel == sourceModel)
return;
if (mSourceModel)
{
delete mSourceModel;
mSourceModel = NULL;
}
mSourceModel = sourceModel;
}
}