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openmw-tes3mp/apps/openmw/mwgui/itemwidget.cpp

152 lines
3.7 KiB
C++

#include "itemwidget.hpp"
#include <MyGUI_FactoryManager.h>
#include <MyGUI_ImageBox.h>
#include <MyGUI_TextBox.h>
// correctIconPath
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/class.hpp"
namespace
{
std::string getCountString(int count)
{
if (count == 1)
return "";
if (count > 9999)
return MyGUI::utility::toString(int(count/1000.f)) + "k";
else
return MyGUI::utility::toString(count);
}
}
namespace MWGui
{
ItemWidget::ItemWidget()
: mItem(NULL)
, mItemShadow(NULL)
, mFrame(NULL)
, mText(NULL)
{
}
void ItemWidget::registerComponents()
{
MyGUI::FactoryManager::getInstance().registerFactory<ItemWidget>("Widget");
}
void ItemWidget::initialiseOverride()
{
assignWidget(mItem, "Item");
if (mItem)
mItem->setNeedMouseFocus(false);
assignWidget(mItemShadow, "ItemShadow");
if (mItemShadow)
mItemShadow->setNeedMouseFocus(false);
assignWidget(mFrame, "Frame");
if (mFrame)
mFrame->setNeedMouseFocus(false);
assignWidget(mText, "Text");
if (mText)
mText->setNeedMouseFocus(false);
Base::initialiseOverride();
}
void ItemWidget::setCount(int count)
{
if (!mText)
return;
mText->setCaption(getCountString(count));
}
void ItemWidget::setIcon(const std::string &icon)
{
if (mCurrentIcon != icon)
{
mCurrentIcon = icon;
if (mItemShadow)
mItemShadow->setImageTexture(icon);
if (mItem)
mItem->setImageTexture(icon);
}
}
void ItemWidget::setFrame(const std::string &frame, const MyGUI::IntCoord &coord)
{
if (mFrame)
{
mFrame->setImageTile(MyGUI::IntSize(coord.width, coord.height)); // Why is this needed? MyGUI bug?
mFrame->setImageCoord(coord);
}
if (mCurrentFrame != frame)
{
mCurrentFrame = frame;
mFrame->setImageTexture(frame);
}
}
void ItemWidget::setIcon(const MWWorld::Ptr &ptr)
{
std::string invIcon = ptr.getClass().getInventoryIcon(ptr);
if (invIcon.empty())
invIcon = "default icon.tga";
setIcon(MWBase::Environment::get().getWindowManager()->correctIconPath(invIcon));
}
void ItemWidget::setItem(const MWWorld::Ptr &ptr, ItemState state)
{
if (!mItem)
return;
if (ptr.isEmpty())
{
if (mFrame)
mFrame->setImageTexture("");
if (mItemShadow)
mItemShadow->setImageTexture("");
mItem->setImageTexture("");
mText->setCaption("");
mCurrentIcon.clear();
mCurrentFrame.clear();
return;
}
bool isMagic = !ptr.getClass().getEnchantment(ptr).empty();
std::string backgroundTex = "textures\\menu_icon";
if (isMagic)
backgroundTex += "_magic";
if (state == None)
{
if (!isMagic)
backgroundTex = "";
}
else if (state == Equip)
{
backgroundTex += "_equip";
}
else if (state == Barter)
backgroundTex += "_barter";
if (backgroundTex != "")
backgroundTex += ".dds";
if (state == Barter && !isMagic)
setFrame(backgroundTex, MyGUI::IntCoord(2,2,42,42));
else
setFrame(backgroundTex, MyGUI::IntCoord(0,0,42,42));
setIcon(ptr);
}
}