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90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
#ifndef MWGUI_LOADINGSCREEN_H
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#define MWGUI_LOADINGSCREEN_H
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#include <osg/Timer>
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#include <osg/ref_ptr>
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#include "windowbase.hpp"
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#include <components/loadinglistener/loadinglistener.hpp>
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namespace osgViewer
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{
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class Viewer;
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}
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namespace osg
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{
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class Texture2D;
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}
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namespace VFS
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{
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class Manager;
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}
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namespace MWGui
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{
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class BackgroundImage;
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class LoadingScreen : public WindowBase, public Loading::Listener
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{
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public:
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LoadingScreen(const VFS::Manager* vfs, osgViewer::Viewer* viewer);
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virtual ~LoadingScreen();
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/// Overridden from Loading::Listener, see the Loading::Listener documentation for usage details
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virtual void setLabel (const std::string& label, bool important);
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virtual void loadingOn();
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virtual void loadingOff();
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virtual void setProgressRange (size_t range);
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virtual void setProgress (size_t value);
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virtual void increaseProgress (size_t increase=1);
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virtual void setVisible(bool visible);
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private:
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void findSplashScreens();
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bool needToDrawLoadingScreen();
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void setupCopyFramebufferToTextureCallback();
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const VFS::Manager* mVFS;
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osg::ref_ptr<osgViewer::Viewer> mViewer;
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double mTargetFrameRate;
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double mLastWallpaperChangeTime;
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double mLastRenderTime;
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osg::Timer mTimer;
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double mLoadingOnTime;
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bool mImportantLabel;
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size_t mProgress;
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bool mShowWallpaper;
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MyGUI::Widget* mLoadingBox;
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MyGUI::TextBox* mLoadingText;
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MyGUI::ScrollBar* mProgressBar;
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BackgroundImage* mBackgroundImage;
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std::vector<std::string> mSplashScreens;
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// TODO: add releaseGLObjects() for mTexture
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osg::ref_ptr<osg::Texture2D> mTexture;
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std::auto_ptr<MyGUI::ITexture> mGuiTexture;
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void changeWallpaper();
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void draw();
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};
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}
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#endif
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