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159 lines
5.4 KiB
C++
159 lines
5.4 KiB
C++
#include "merchantrepair.hpp"
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#include <components/esm/loadgmst.hpp>
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#include <MyGUI_Button.h>
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#include <MyGUI_ScrollView.h>
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#include <MyGUI_Gui.h>
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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namespace MWGui
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{
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MerchantRepair::MerchantRepair()
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: WindowBase("openmw_merchantrepair.layout")
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{
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getWidget(mList, "RepairView");
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getWidget(mOkButton, "OkButton");
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getWidget(mGoldLabel, "PlayerGold");
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mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onOkButtonClick);
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}
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void MerchantRepair::startRepair(const MWWorld::Ptr &actor)
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{
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mActor = actor;
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while (mList->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mList->getChildAt(0));
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int currentY = 0;
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MWWorld::Ptr player = MWMechanics::getPlayer();
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int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
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MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
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int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
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for (MWWorld::ContainerStoreIterator iter (store.begin(categories));
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iter!=store.end(); ++iter)
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{
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if (iter->getClass().hasItemHealth(*iter))
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{
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int maxDurability = iter->getClass().getItemMaxHealth(*iter);
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int durability = iter->getClass().getItemHealth(*iter);
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if (maxDurability == durability)
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continue;
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int basePrice = iter->getClass().getValue(*iter);
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float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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.find("fRepairMult")->getFloat();
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float p = static_cast<float>(std::max(1, basePrice));
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float r = static_cast<float>(std::max(1, static_cast<int>(maxDurability / p)));
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int x = static_cast<int>((maxDurability - durability) / r);
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x = static_cast<int>(fRepairMult * x);
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int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true);
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std::string name = iter->getClass().getName(*iter)
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+ " - " + MyGUI::utility::toString(price)
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+ MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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.find("sgp")->getString();
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MyGUI::Button* button =
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mList->createWidget<MyGUI::Button>(price <= playerGold ? "SandTextButton" : "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip
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0,
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currentY,
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0,
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18,
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MyGUI::Align::Default
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);
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currentY += 18;
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button->setUserString("Price", MyGUI::utility::toString(price));
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button->setUserData(*iter);
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button->setCaptionWithReplacing(name);
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button->setSize(button->getTextSize().width,18);
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button->eventMouseWheel += MyGUI::newDelegate(this, &MerchantRepair::onMouseWheel);
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button->setUserString("ToolTipType", "ItemPtr");
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button->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onRepairButtonClick);
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}
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}
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// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
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mList->setVisibleVScroll(false);
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mList->setCanvasSize (MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY)));
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mList->setVisibleVScroll(true);
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mGoldLabel->setCaptionWithReplacing("#{sGold}: "
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+ MyGUI::utility::toString(playerGold));
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}
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void MerchantRepair::onMouseWheel(MyGUI::Widget* _sender, int _rel)
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{
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if (mList->getViewOffset().top + _rel*0.3f > 0)
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mList->setViewOffset(MyGUI::IntPoint(0, 0));
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else
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mList->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mList->getViewOffset().top + _rel*0.3f)));
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}
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void MerchantRepair::open()
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{
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center();
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// Reset scrollbars
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mList->setViewOffset(MyGUI::IntPoint(0, 0));
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}
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void MerchantRepair::exit()
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_MerchantRepair);
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}
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void MerchantRepair::onRepairButtonClick(MyGUI::Widget *sender)
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{
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MWWorld::Ptr player = MWMechanics::getPlayer();
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int price = MyGUI::utility::parseInt(sender->getUserString("Price"));
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if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId))
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return;
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// repair
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MWWorld::Ptr item = *sender->getUserData<MWWorld::Ptr>();
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item.getCellRef().setCharge(item.getClass().getItemMaxHealth(item));
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player.getClass().getContainerStore(player).restack(item);
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MWBase::Environment::get().getSoundManager()->playSound("Repair",1,1);
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player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price, player);
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// add gold to NPC trading gold pool
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MWMechanics::CreatureStats& actorStats = mActor.getClass().getCreatureStats(mActor);
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actorStats.setGoldPool(actorStats.getGoldPool() + price);
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startRepair(mActor);
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}
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void MerchantRepair::onOkButtonClick(MyGUI::Widget *sender)
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{
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exit();
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}
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}
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