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openmw-tes3mp/apps/openmw/mwmp/GUIChat.cpp

245 lines
6.6 KiB
C++

//
// Created by koncord on 04.03.16.
//
#include "GUIChat.hpp"
#include <MyGUI_EditBox.h>
#include "../mwbase/environment.hpp"
#include "../mwgui/windowmanagerimp.hpp"
#include "../mwinput/inputmanagerimp.hpp"
#include <MyGUI_InputManager.h>
#include <components/openmw-mp/Log.hpp>
#include "Networking.hpp"
#include "Main.hpp"
#include "LocalPlayer.hpp"
#include "GUIController.hpp"
namespace mwmp
{
GUIChat::GUIChat(int x, int y, int w, int h)
: WindowBase("openmw_console.layout")
{
setCoord(x, y, w, h);
getWidget(mCommandLine, "edit_Command");
getWidget(mHistory, "list_History");
// Set up the command line box
mCommandLine->eventEditSelectAccept +=
newDelegate(this, &GUIChat::acceptCommand);
mCommandLine->eventKeyButtonPressed +=
newDelegate(this, &GUIChat::keyPress);
setTitle("Chat");
mHistory->setOverflowToTheLeft(true);
mHistory->setEditWordWrap(true);
windowState = 0;
mCommandLine->setVisible(0);
delay = 3; // 3 sec.
}
void GUIChat::open()
{
// Give keyboard focus to the combo box whenever the console is
// turned on
SetEditState(0);
windowState = CHAT_ENABLED;
}
void GUIChat::close()
{
// Apparently, hidden widgets can retain key focus
// Remove for MyGUI 3.2.2
windowState = CHAT_DISABLED;
SetEditState(0);
}
void GUIChat::exit()
{
//WindowBase::exit();
}
void GUIChat::acceptCommand(MyGUI::EditBox *_sender)
{
const std::string &cm = mCommandLine->getOnlyText();
// If they enter nothing, then it should be canceled.
// Otherwise, there's no way of closing without having text.
if (cm.empty())
{
mCommandLine->setCaption("");
SetEditState(0);
return;
}
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Player: %s", cm.c_str());
// Add the command to the history, and set the current pointer to
// the end of the list
if (mCommandHistory.empty() || mCommandHistory.back() != cm)
mCommandHistory.push_back(cm);
mCurrent = mCommandHistory.end();
mEditString.clear();
// Reset the command line before the command execution.
// It prevents the re-triggering of the acceptCommand() event for the same command
// during the actual command execution
mCommandLine->setCaption("");
SetEditState(0);
send (cm);
}
void GUIChat::onResChange(int width, int height)
{
setCoord(10,10, width-10, height/2);
}
void GUIChat::setFont(const std::string &fntName)
{
mHistory->setFontName(fntName);
mCommandLine->setFontName(fntName);
}
void GUIChat::print(const std::string &msg, const std::string &color)
{
if (windowState == 2 && !isVisible())
{
setVisible(true);
}
mHistory->addText(color + MyGUI::TextIterator::toTagsString(msg));
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, msg.c_str());
}
void GUIChat::printOK(const std::string &msg)
{
print(msg + "\n", "#FF00FF");
}
void GUIChat::printError(const std::string &msg)
{
print(msg + "\n", "#FF2222");
}
void GUIChat::send(const std::string &str)
{
LocalPlayer *localPlayer = Main::get().getLocalPlayer();
Networking *networking = Main::get().getNetworking();
localPlayer->chatMessage = str;
RakNet::BitStream bs;
networking->getPlayerPacket(ID_CHAT_MESSAGE)->Packet(&bs, localPlayer, true);
networking->sendData(&bs);
}
void GUIChat::clean()
{
mHistory->clearUserStrings();
}
void GUIChat::pressedChatMode()
{
windowState++;
if (windowState == 3) windowState = 0;
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Switch chat mode to %s", windowState == CHAT_DISABLED ? "CHAT_DISABLED" :
windowState == CHAT_ENABLED ? "CHAT_ENABLED" :
"CHAT_HIDDENMODE");
switch (windowState)
{
case CHAT_DISABLED:
this->mMainWidget->setVisible(false);
SetEditState(0);
break;
case CHAT_ENABLED:
this->mMainWidget->setVisible(true);
break;
default: //CHAT_HIDDENMODE
this->mMainWidget->setVisible(true);
curTime = 0;
}
}
void GUIChat::SetEditState(bool state)
{
editState = state;
mCommandLine->setVisible(editState);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(editState ? mCommandLine : nullptr);
}
void GUIChat::pressedSay()
{
if (windowState == CHAT_DISABLED)
return;
else if (windowState == CHAT_HIDDENMODE)
{
setVisible(true);
curTime = 0;
editState = true;
}
else // CHAT_ENABLED
editState = true;
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Opening chat.");
SetEditState(editState);
}
void GUIChat::keyPress(MyGUI::Widget *_sender, MyGUI::KeyCode key, MyGUI::Char _char)
{
if (mCommandHistory.empty()) return;
// Traverse history with up and down arrows
if (key == MyGUI::KeyCode::ArrowUp)
{
// If the user was editing a string, store it for later
if (mCurrent == mCommandHistory.end())
mEditString = mCommandLine->getOnlyText();
if (mCurrent != mCommandHistory.begin())
{
--mCurrent;
mCommandLine->setCaption(*mCurrent);
}
}
else if (key == MyGUI::KeyCode::ArrowDown)
{
if (mCurrent != mCommandHistory.end())
{
++mCurrent;
if (mCurrent != mCommandHistory.end())
mCommandLine->setCaption(*mCurrent);
else
// Restore the edit string
mCommandLine->setCaption(mEditString);
}
}
}
void GUIChat::Update(float dt)
{
if (windowState == CHAT_HIDDENMODE && !editState && isVisible())
{
curTime += dt;
if (curTime >= delay)
{
SetEditState(false);
this->mMainWidget->setVisible(false);
}
}
}
void GUIChat::setDelay(float delay)
{
this->delay = delay;
}
}