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//
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// Created by koncord on 01.01.16.
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//
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#include "Main.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwmechanics/aitravel.hpp"
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#include <components/esm/esmwriter.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwstate/statemanagerimp.hpp"
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#include "../mwinput/inputmanagerimp.hpp"
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#include "../mwscript/scriptmanagerimp.hpp"
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#include "../mwgui/windowmanagerimp.hpp"
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#include "../mwworld/worldimp.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwclass/npc.hpp"
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#include "../mwclass/creature.hpp"
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#include "../mwmechanics/mechanicsmanagerimp.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwdialogue/dialoguemanagerimp.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include <components/openmw-mp/Log.hpp>
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#include <cstdlib>
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#include <components/openmw-mp/Version.hpp>
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#include "Networking.hpp"
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#include "LocalPlayer.hpp"
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#include "DedicatedPlayer.hpp"
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#include "GUIController.hpp"
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#include "WorldController.hpp"
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using namespace mwmp;
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using namespace std;
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Main *Main::pMain = 0;
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std::string Main::addr = "";
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std::string Main::passw = TES3MP_DEFAULT_PASSW;
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std::string loadSettings (Settings::Manager & settings)
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{
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Files::ConfigurationManager mCfgMgr;
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// Create the settings manager and load default settings file
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const std::string localdefault = (mCfgMgr.getLocalPath() / "tes3mp-client-default.cfg").string();
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const std::string globaldefault = (mCfgMgr.getGlobalPath() / "tes3mp-client-default.cfg").string();
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// prefer local
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if (boost::filesystem::exists(localdefault))
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settings.loadDefault(localdefault);
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else if (boost::filesystem::exists(globaldefault))
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settings.loadDefault(globaldefault);
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else
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throw std::runtime_error ("No default settings file found! Make sure the file \"tes3mp-client-default.cfg\" was properly installed.");
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// load user settings if they exist
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const std::string settingspath = (mCfgMgr.getUserConfigPath() / "tes3mp-client.cfg").string();
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if (boost::filesystem::exists(settingspath))
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settings.loadUser(settingspath);
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return settingspath;
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}
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Main::Main()
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "tes3mp started");
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mNetworking = new Networking();
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mLocalPlayer = new LocalPlayer();
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mGUIController = new GUIController();
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mWorldController = new WorldController();
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//mLocalPlayer->CharGen(0, 4);
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server = "mp.tes3mp.com";
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port = 25565;
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}
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Main::~Main()
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "tes3mp stopped");
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delete mNetworking;
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delete mLocalPlayer;
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Players::cleanUp();
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}
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void Main::optionsDesc(boost::program_options::options_description *desc)
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{
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namespace bpo = boost::program_options;
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desc->add_options()
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("connect", bpo::value<std::string>()->default_value(""),
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"connect to server (e.g. --connect=127.0.0.1:25565)")
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("password", bpo::value<std::string>()->default_value(TES3MP_DEFAULT_PASSW),
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"сonnect to a secured server. (e.g. --password=AnyPassword");
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}
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void Main::configure(const boost::program_options::variables_map &variables)
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{
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Main::addr = variables["connect"].as<string>();
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Main::passw = variables["password"].as<string>();
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}
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static Settings::CategorySettingValueMap saveUserSettings;
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static Settings::CategorySettingValueMap saveDefaultSettings;
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static Settings::CategorySettingVector saveChangedSettings;
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void InitMgr(Settings::Manager &mgr)
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{
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saveUserSettings = mgr.mUserSettings;
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saveDefaultSettings = mgr.mDefaultSettings;
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saveChangedSettings = mgr.mChangedSettings;
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mgr.mUserSettings.clear();
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mgr.mDefaultSettings.clear();
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mgr.mChangedSettings.clear();
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loadSettings(mgr);
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}
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void RestoreMgr(Settings::Manager &mgr)
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{
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mgr.mUserSettings = saveUserSettings;
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mgr.mDefaultSettings = saveDefaultSettings;
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mgr.mChangedSettings = saveChangedSettings;
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}
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bool Main::init(std::vector<std::string> &content)
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{
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assert(!pMain);
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pMain = new Main();
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Settings::Manager mgr;
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InitMgr(mgr);
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int logLevel = mgr.getInt("loglevel", "General");
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Log::SetLevel(logLevel);
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if (addr.empty())
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{
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pMain->server = mgr.getString("server", "General");
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pMain->port = (unsigned short) mgr.getInt("port", "General");
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passw = mgr.getString("password", "General");
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if (passw.empty())
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passw = TES3MP_DEFAULT_PASSW;
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}
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else
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{
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size_t delim_pos = addr.find(':');
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pMain->server = addr.substr(0, delim_pos);
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pMain->port = atoi(addr.substr(delim_pos + 1).c_str());
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}
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get().mLocalPlayer->passw = passw;
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pMain->mNetworking->connect(pMain->server, pMain->port);
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RestoreMgr(mgr);
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return pMain->mNetworking->isConnected();
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}
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void Main::postInit()
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{
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Settings::Manager mgr;
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InitMgr(mgr);
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pMain->mGUIController->setupChat(mgr);
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RestoreMgr(mgr);
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const MWBase::Environment &environment = MWBase::Environment::get();
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environment.getStateManager()->newGame(true);
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MWBase::Environment::get().getMechanicsManager()->toggleAI();
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}
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void Main::destroy()
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{
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assert(pMain);
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delete pMain;
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pMain = 0;
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}
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void Main::frame(float dt)
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{
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const MWBase::Environment &environment = MWBase::Environment::get();
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get().getNetworking()->update();
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Players::update(dt);
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get().updateWorld(dt);
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get().getGUIController()->update(dt);
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}
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void Main::updateWorld(float dt) const
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{
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if (!mLocalPlayer->charGenThread())
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return;
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static bool init = true;
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if (init)
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{
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init = false;
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_BASEINFO to server");
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mNetworking->getPlayerPacket(ID_PLAYER_BASEINFO)->Send(getLocalPlayer());
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mNetworking->getPlayerPacket(ID_LOADED)->Send(getLocalPlayer());
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mLocalPlayer->updateDynamicStats(true);
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get().getGUIController()->setChatVisible(true);
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}
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else
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mLocalPlayer->update();
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}
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const Main &Main::get()
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{
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return *pMain;
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}
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Networking *Main::getNetworking() const
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{
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return mNetworking;
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}
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LocalPlayer *Main::getLocalPlayer() const
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{
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return mLocalPlayer;
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}
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GUIController *Main::getGUIController() const
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{
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return mGUIController;
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}
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WorldController *Main::getWorldController() const
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{
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return mWorldController;
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}
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void Main::pressedKey(int key)
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{
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if (pMain == nullptr) return;
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if (get().getGUIController()->pressedKey(key))
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return; // if any gui bind pressed
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}
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// When sending packets with ingame script values, certain packets
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// should be ignored because of their potential for spam
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bool Main::isValidPacketScript(std::string script)
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{
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static const int validPacketScriptsCount = 21;
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static const std::string validPacketScripts[validPacketScriptsCount] = {
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// Ghostgate buttons
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"GG_OpenGate1", // coc Ghostgate
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"GG_OpenGate2",
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// Dwemer ruin cranks
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"Arkn_doors", // coe 0, -2
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"nchuleftingthWrong1", // coc "Nchuleftingth, Test of Pattern"
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"nchuleftingthWrong2",
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"nchulfetingthRight",
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"Akula_innerdoors", // coc "Akulakhan's Chamber"
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"Dagoth_doors", // coe 2, 8
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// Sotha Sil levers
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"SothaLever1", // coc "Sotha Sil, Outer Flooded Halls"
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"SothaLever2",
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"SothaLever3",
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"SothaLever4",
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"SothaLever5",
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"SothaLever6",
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"SothaLever7",
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"SothaLever8",
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"SothaLever9",
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"SothaLever10",
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"SothaLever11",
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"SothaOilLever", // coc "Sotha Sil, Dome of Udok"
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// Generic state script
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"LocalState"
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};
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static const int invalidPacketScriptsCount = 17;
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static const std::string invalidPacketScripts[invalidPacketScriptsCount] = {
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// Spammy shorts
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"OutsideBanner",
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"sleeperScript",
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"dreamer_talkerEnable",
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"drenSlaveOwners",
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"ahnassiScript",
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"hlormarScript",
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// Spammy floats
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"Float",
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"SignRotate",
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"FaluraScript",
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"jsaddhaScript",
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// Spammy globals
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"wraithguardScript",
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// Spammy globals leading to crashes
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"LegionUniform",
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"OrdinatorUniform",
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"LorkhanHeart",
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"ouch_keening",
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"ouch_sunder",
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"ouch_wraithguard"
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};
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for (int i = 0; i < validPacketScriptsCount; i++)
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{
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if (Misc::StringUtils::ciEqual(script, validPacketScripts[i]))
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return true;
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}
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return false;
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/* Switch over to this when using a blacklist system
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for (int i = 0; i < invalidPacketScriptsCount; i++)
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{
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if (Misc::StringUtils::ciEqual(script, invalidPacketScripts[i]))
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return false;
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}
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return true;
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*/
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}
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