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openmw-tes3mp/apps/openmw/mwmp/PlayerMarkerCollection.cpp

88 lines
2.2 KiB
C++

//
// Created by koncord on 30.09.16.
//
#include <stdexcept>
#include "PlayerMarkerCollection.hpp"
using namespace mwmp;
void PlayerMarkerCollection::addMarker(const ESM::CustomMarker &marker, bool triggerEvent)
{
mMarkers.insert(std::make_pair(marker.mCell, marker));
if (triggerEvent)
eventMarkersChanged();
}
void PlayerMarkerCollection::deleteMarker(const ESM::CustomMarker &marker)
{
std::pair<ContainerType::iterator, ContainerType::iterator> range = mMarkers.equal_range(marker.mCell);
for (ContainerType::iterator it = range.first; it != range.second; ++it)
{
if (it->second == marker)
{
mMarkers.erase(it);
eventMarkersChanged();
return;
}
}
throw std::runtime_error("can't find marker to delete");
}
void PlayerMarkerCollection::updateMarker(const ESM::CustomMarker &marker, const std::string &newNote)
{
std::pair<ContainerType::iterator, ContainerType::iterator> range = mMarkers.equal_range(marker.mCell);
for (ContainerType::iterator it = range.first; it != range.second; ++it)
{
if (it->second == marker)
{
it->second.mNote = newNote;
eventMarkersChanged();
return;
}
}
throw std::runtime_error("can't find marker to update");
}
void PlayerMarkerCollection::clear()
{
mMarkers.clear();
eventMarkersChanged();
}
PlayerMarkerCollection::ContainerType::const_iterator PlayerMarkerCollection::begin() const
{
return mMarkers.begin();
}
PlayerMarkerCollection::ContainerType::const_iterator PlayerMarkerCollection::end() const
{
return mMarkers.end();
}
PlayerMarkerCollection::RangeType PlayerMarkerCollection::getMarkers(const ESM::CellId &cellId) const
{
return mMarkers.equal_range(cellId);
}
size_t PlayerMarkerCollection::size() const
{
return mMarkers.size();
}
bool PlayerMarkerCollection::contains(const ESM::CustomMarker &marker)
{
std::pair<ContainerType::iterator, ContainerType::iterator> range = mMarkers.equal_range(marker.mCell);
for (ContainerType::iterator it = range.first; it != range.second; ++it)
{
if (it->second == marker)
return true;
}
return false;
}