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115 lines
3.2 KiB
C++
115 lines
3.2 KiB
C++
#include "loadingr.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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unsigned int Ingredient::sRecordId = REC_INGR;
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void Ingredient::load(ESMReader &esm, bool &isDeleted)
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{
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isDeleted = false;
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bool hasName = false;
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bool hasData = false;
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().intval)
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{
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case ESM::SREC_NAME:
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mId = esm.getHString();
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hasName = true;
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break;
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case ESM::FourCC<'M','O','D','L'>::value:
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mModel = esm.getHString();
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break;
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case ESM::FourCC<'F','N','A','M'>::value:
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mName = esm.getHString();
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break;
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case ESM::FourCC<'I','R','D','T'>::value:
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esm.getHT(mData, 56);
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hasData = true;
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break;
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case ESM::FourCC<'S','C','R','I'>::value:
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mScript = esm.getHString();
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break;
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case ESM::FourCC<'I','T','E','X'>::value:
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mIcon = esm.getHString();
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break;
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case ESM::SREC_DELE:
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esm.skipHSub();
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isDeleted = true;
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break;
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default:
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esm.fail("Unknown subrecord");
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break;
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}
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}
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if (!hasName)
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esm.fail("Missing NAME subrecord");
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if (!hasData && !isDeleted)
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esm.fail("Missing IRDT subrecord");
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// horrible hack to fix broken data in records
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for (int i=0; i<4; ++i)
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{
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if (mData.mEffectID[i] != 85 &&
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mData.mEffectID[i] != 22 &&
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mData.mEffectID[i] != 17 &&
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mData.mEffectID[i] != 79 &&
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mData.mEffectID[i] != 74)
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{
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mData.mAttributes[i] = -1;
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}
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// is this relevant in cycle from 0 to 4?
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if (mData.mEffectID[i] != 89 &&
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mData.mEffectID[i] != 26 &&
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mData.mEffectID[i] != 21 &&
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mData.mEffectID[i] != 83 &&
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mData.mEffectID[i] != 78)
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{
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mData.mSkills[i] = -1;
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}
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}
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}
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void Ingredient::save(ESMWriter &esm, bool isDeleted) const
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{
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esm.writeHNCString("NAME", mId);
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if (isDeleted)
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{
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esm.writeHNCString("DELE", "");
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return;
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}
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esm.writeHNCString("MODL", mModel);
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esm.writeHNOCString("FNAM", mName);
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esm.writeHNT("IRDT", mData, 56);
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esm.writeHNOCString("SCRI", mScript);
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esm.writeHNOCString("ITEX", mIcon);
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}
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void Ingredient::blank()
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{
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mData.mWeight = 0;
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mData.mValue = 0;
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for (int i=0; i<4; ++i)
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{
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mData.mEffectID[i] = 0;
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mData.mSkills[i] = 0;
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mData.mAttributes[i] = 0;
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}
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mName.clear();
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mModel.clear();
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mIcon.clear();
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mScript.clear();
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}
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}
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