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88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
#ifndef COMPONENTS_TERRAIN_MATERIAL_H
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#define COMPONENTS_TERRAIN_MATERIAL_H
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#include <osgFX/Technique>
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#include <osgFX/Effect>
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#include "defs.hpp"
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namespace osg
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{
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class Texture2D;
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}
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namespace Shader
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{
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class ShaderManager;
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}
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namespace Terrain
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{
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struct TextureLayer
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{
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osg::ref_ptr<osg::Texture2D> mDiffuseMap;
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osg::ref_ptr<osg::Texture2D> mNormalMap; // optional
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bool mParallax;
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bool mSpecular;
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};
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class FixedFunctionTechnique : public osgFX::Technique
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{
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public:
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FixedFunctionTechnique(
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const std::vector<TextureLayer>& layers,
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const std::vector<osg::ref_ptr<osg::Texture2D> >& blendmaps, int blendmapScale, float layerTileSize);
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protected:
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virtual void define_passes() {}
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};
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class ShaderTechnique : public osgFX::Technique
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{
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public:
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ShaderTechnique(Shader::ShaderManager& shaderManager, bool forcePerPixelLighting, bool clampLighting,
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const std::vector<TextureLayer>& layers,
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const std::vector<osg::ref_ptr<osg::Texture2D> >& blendmaps, int blendmapScale, float layerTileSize);
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protected:
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virtual void define_passes() {}
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};
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class Effect : public osgFX::Effect
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{
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public:
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Effect(bool useShaders, bool forcePerPixelLighting, bool clampLighting, Shader::ShaderManager* shaderManager,
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const std::vector<TextureLayer>& layers,
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const std::vector<osg::ref_ptr<osg::Texture2D> >& blendmaps, int blendmapScale, float layerTileSize);
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virtual bool define_techniques();
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virtual const char *effectName() const
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{
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return NULL;
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}
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virtual const char *effectDescription() const
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{
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return NULL;
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}
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virtual const char *effectAuthor() const
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{
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return NULL;
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}
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private:
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Shader::ShaderManager* mShaderManager;
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bool mUseShaders;
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bool mForcePerPixelLighting;
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bool mClampLighting;
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std::vector<TextureLayer> mLayers;
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std::vector<osg::ref_ptr<osg::Texture2D> > mBlendmaps;
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int mBlendmapScale;
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float mLayerTileSize;
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};
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}
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#endif
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