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openmw-tes3mp/components/esm/inventorystate.hpp

35 lines
737 B
C++

#ifndef OPENMW_ESM_INVENTORYSTATE_H
#define OPENMW_ESM_INVENTORYSTATE_H
#include <map>
#include "objectstate.hpp"
#include "lightstate.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
/// \brief State for inventories and containers
struct InventoryState
{
// anything but lights (type, slot)
std::vector<std::pair<ObjectState, std::pair<unsigned int, int> > > mItems;
// lights (slot)
std::vector<std::pair<LightState, int> > mLights;
std::map<std::string, int> mLevelledItemMap;
virtual ~InventoryState() {}
virtual void load (ESMReader &esm);
virtual void save (ESMWriter &esm) const;
};
}
#endif