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openmw-tes3mp/components/esm/loadland.cpp

236 lines
6.3 KiB
C++

#include "loadland.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include "defs.hpp"
namespace ESM
{
unsigned int Land::sRecordId = REC_LAND;
void Land::LandData::save(ESMWriter &esm)
{
if (mDataTypes & Land::DATA_VNML) {
esm.writeHNT("VNML", mNormals, sizeof(VNML));
}
if (mDataTypes & Land::DATA_VHGT) {
VHGT offsets;
offsets.mHeightOffset = mHeights[0] / HEIGHT_SCALE;
offsets.mUnk1 = mUnk1;
offsets.mUnk2 = mUnk2;
float prevY = mHeights[0];
int number = 0; // avoid multiplication
for (int i = 0; i < LAND_SIZE; ++i) {
float diff = (mHeights[number] - prevY) / HEIGHT_SCALE;
offsets.mHeightData[number] =
(diff >= 0) ? (int8_t) (diff + 0.5) : (int8_t) (diff - 0.5);
float prevX = prevY = mHeights[number];
++number;
for (int j = 1; j < LAND_SIZE; ++j) {
diff = (mHeights[number] - prevX) / HEIGHT_SCALE;
offsets.mHeightData[number] =
(diff >= 0) ? (int8_t) (diff + 0.5) : (int8_t) (diff - 0.5);
prevX = mHeights[number];
++number;
}
}
esm.writeHNT("VHGT", offsets, sizeof(VHGT));
}
if (mDataTypes & Land::DATA_WNAM) {
esm.writeHNT("WNAM", mWnam, 81);
}
if (mDataTypes & Land::DATA_VCLR) {
esm.writeHNT("VCLR", mColours, 3*LAND_NUM_VERTS);
}
if (mDataTypes & Land::DATA_VTEX) {
static uint16_t vtex[LAND_NUM_TEXTURES];
transposeTextureData(mTextures, vtex);
esm.writeHNT("VTEX", vtex, sizeof(vtex));
}
}
void Land::LandData::transposeTextureData(uint16_t *in, uint16_t *out)
{
int readPos = 0; //bit ugly, but it works
for ( int y1 = 0; y1 < 4; y1++ )
for ( int x1 = 0; x1 < 4; x1++ )
for ( int y2 = 0; y2 < 4; y2++)
for ( int x2 = 0; x2 < 4; x2++ )
out[(y1*4+y2)*16+(x1*4+x2)] = in[readPos++];
}
Land::Land()
: mFlags(0)
, mX(0)
, mY(0)
, mEsm(NULL)
, mDataTypes(0)
, mDataLoaded(false)
, mLandData(NULL)
, mPlugin(0)
, mHasData(false)
{
}
Land::~Land()
{
delete mLandData;
}
void Land::load(ESMReader &esm)
{
mEsm = &esm;
mPlugin = mEsm->getIndex();
// Get the grid location
esm.getSubNameIs("INTV");
esm.getSubHeaderIs(8);
esm.getT<int>(mX);
esm.getT<int>(mY);
esm.getHNT(mFlags, "DATA");
// Store the file position
mContext = esm.getContext();
mHasData = false;
// Skip these here. Load the actual data when the cell is loaded.
if (esm.isNextSub("VNML"))
{
esm.skipHSubSize(12675);
mDataTypes |= DATA_VNML;
}
if (esm.isNextSub("VHGT"))
{
esm.skipHSubSize(4232);
mDataTypes |= DATA_VHGT;
}
if (esm.isNextSub("WNAM"))
{
esm.skipHSubSize(81);
mDataTypes |= DATA_WNAM;
}
if (esm.isNextSub("VCLR"))
{
esm.skipHSubSize(12675);
mDataTypes |= DATA_VCLR;
}
if (esm.isNextSub("VTEX"))
{
esm.skipHSubSize(512);
mDataTypes |= DATA_VTEX;
}
// We need all three of VNML, VHGT and VTEX in order to use the
// landscape. (Though Morrowind seems to accept terrain without VTEX/VCLR entries)
mHasData = mDataTypes & (DATA_VNML|DATA_VHGT|DATA_WNAM);
mDataLoaded = 0;
mLandData = NULL;
}
void Land::save(ESMWriter &esm) const
{
esm.startSubRecord("INTV");
esm.writeT(mX);
esm.writeT(mY);
esm.endRecord("INTV");
esm.writeHNT("DATA", mFlags);
}
/// \todo remove memory allocation when only defaults needed
void Land::loadData(int flags)
{
// Try to load only available data
int actual = flags & mDataTypes;
// Return if all required data is loaded
if (flags == 0 || (actual != 0 && (mDataLoaded & actual) == actual)) {
return;
}
// Create storage if nothing is loaded
if (mLandData == NULL) {
mLandData = new LandData;
mLandData->mDataTypes = mDataTypes;
}
mEsm->restoreContext(mContext);
memset(mLandData->mNormals, 0, sizeof(mLandData->mNormals));
if (mEsm->isNextSub("VNML")) {
condLoad(actual, DATA_VNML, mLandData->mNormals, sizeof(mLandData->mNormals));
}
if (mEsm->isNextSub("VHGT")) {
static VHGT vhgt;
if (condLoad(actual, DATA_VHGT, &vhgt, sizeof(vhgt))) {
float rowOffset = vhgt.mHeightOffset;
for (int y = 0; y < LAND_SIZE; y++) {
rowOffset += vhgt.mHeightData[y * LAND_SIZE];
mLandData->mHeights[y * LAND_SIZE] = rowOffset * HEIGHT_SCALE;
float colOffset = rowOffset;
for (int x = 1; x < LAND_SIZE; x++) {
colOffset += vhgt.mHeightData[y * LAND_SIZE + x];
mLandData->mHeights[x + y * LAND_SIZE] = colOffset * HEIGHT_SCALE;
}
}
mLandData->mUnk1 = vhgt.mUnk1;
mLandData->mUnk2 = vhgt.mUnk2;
}
} else if ((flags & DATA_VHGT) && (mDataLoaded & DATA_VHGT) == 0) {
for (int i = 0; i < LAND_NUM_VERTS; ++i) {
mLandData->mHeights[i] = -256.0f * HEIGHT_SCALE;
}
mDataLoaded |= DATA_VHGT;
}
if (mEsm->isNextSub("WNAM")) {
condLoad(actual, DATA_WNAM, mLandData->mWnam, 81);
}
if (mEsm->isNextSub("VCLR")) {
mLandData->mUsingColours = true;
condLoad(actual, DATA_VCLR, mLandData->mColours, 3 * LAND_NUM_VERTS);
} else {
mLandData->mUsingColours = false;
}
if (mEsm->isNextSub("VTEX")) {
static uint16_t vtex[LAND_NUM_TEXTURES];
if (condLoad(actual, DATA_VTEX, vtex, sizeof(vtex))) {
LandData::transposeTextureData(vtex, mLandData->mTextures);
}
} else if ((flags & DATA_VTEX) && (mDataLoaded & DATA_VTEX) == 0) {
memset(mLandData->mTextures, 0, sizeof(mLandData->mTextures));
mDataLoaded |= DATA_VTEX;
}
}
void Land::unloadData()
{
if (mDataLoaded)
{
delete mLandData;
mLandData = NULL;
mDataLoaded = 0;
}
}
bool Land::condLoad(int flags, int dataFlag, void *ptr, unsigned int size)
{
if ((mDataLoaded & dataFlag) == 0 && (flags & dataFlag) != 0) {
mEsm->getHExact(ptr, size);
mDataLoaded |= dataFlag;
return true;
}
mEsm->skipHSubSize(size);
return false;
}
}