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51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#include "loadweap.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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unsigned int Weapon::sRecordId = REC_WEAP;
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void Weapon::load(ESMReader &esm)
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{
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mModel = esm.getHNString("MODL");
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mName = esm.getHNOString("FNAM");
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esm.getHNT(mData, "WPDT", 32);
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mScript = esm.getHNOString("SCRI");
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mIcon = esm.getHNOString("ITEX");
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mEnchant = esm.getHNOString("ENAM");
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}
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void Weapon::save(ESMWriter &esm) const
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{
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esm.writeHNCString("MODL", mModel);
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esm.writeHNOCString("FNAM", mName);
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esm.writeHNT("WPDT", mData, 32);
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esm.writeHNOCString("SCRI", mScript);
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esm.writeHNOCString("ITEX", mIcon);
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esm.writeHNOCString("ENAM", mEnchant);
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}
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void Weapon::blank()
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{
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mData.mWeight = 0;
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mData.mValue = 0;
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mData.mType = 0;
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mData.mHealth = 0;
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mData.mSpeed = 0;
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mData.mReach = 0;
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mData.mEnchant = 0;
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mData.mChop[0] = mData.mChop[1] = 0;
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mData.mSlash[0] = mData.mSlash[1] = 0;
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mData.mThrust[0] = mData.mThrust[1] = 0;
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mData.mFlags = 0;
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mName.clear();
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mModel.clear();
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mIcon.clear();
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mEnchant.clear();
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mScript.clear();
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}
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}
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