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# Copy resource files into the build directory
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set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
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set(DDIR ${OpenMW_BINARY_DIR}/resources/shaders)
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set(SHADER_FILES
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water_vertex.glsl
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water_fragment.glsl
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water_nm.png
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)
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copy_all_files(${CMAKE_CURRENT_SOURCE_DIR} ${DDIR} "${SHADER_FILES}")
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