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106 lines
2.4 KiB
C++
106 lines
2.4 KiB
C++
#ifndef MAINDIALOG_H
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#define MAINDIALOG_H
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#include <QMainWindow>
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#include <QProcess>
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#ifndef Q_MOC_RUN
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#include <components/files/configurationmanager.hpp>
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#endif
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#include <components/process/processinvoker.hpp>
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#include <components/config/gamesettings.hpp>
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#include <components/config/launchersettings.hpp>
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#include <components/settings/settings.hpp>
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#include "ui_mainwindow.h"
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class QListWidgetItem;
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class QStackedWidget;
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class QStringList;
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class QStringListModel;
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class QString;
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namespace Launcher
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{
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class PlayPage;
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class GraphicsPage;
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class DataFilesPage;
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class UnshieldThread;
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class SettingsPage;
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class AdvancedPage;
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enum FirstRunDialogResult
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{
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FirstRunDialogResultFailure,
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FirstRunDialogResultContinue,
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FirstRunDialogResultWizard
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};
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#ifndef WIN32
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bool expansions(Launcher::UnshieldThread& cd);
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#endif
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class MainDialog : public QMainWindow, private Ui::MainWindow
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{
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Q_OBJECT
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public:
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explicit MainDialog(QWidget *parent = 0);
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~MainDialog();
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FirstRunDialogResult showFirstRunDialog();
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bool reloadSettings();
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bool writeSettings();
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public slots:
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void changePage(QListWidgetItem *current, QListWidgetItem *previous);
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void play();
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private slots:
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void wizardStarted();
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void wizardFinished(int exitCode, QProcess::ExitStatus exitStatus);
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private:
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bool setup();
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void createIcons();
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void createPages();
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bool setupLauncherSettings();
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bool setupGameSettings();
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bool setupGraphicsSettings();
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bool setupGameData();
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void setVersionLabel();
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void loadSettings();
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void saveSettings();
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inline bool startProgram(const QString &name, bool detached = false) { return startProgram(name, QStringList(), detached); }
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bool startProgram(const QString &name, const QStringList &arguments, bool detached = false);
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void closeEvent(QCloseEvent *event);
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PlayPage *mPlayPage;
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GraphicsPage *mGraphicsPage;
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DataFilesPage *mDataFilesPage;
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SettingsPage *mSettingsPage;
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AdvancedPage *mAdvancedPage;
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Process::ProcessInvoker *mGameInvoker;
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Process::ProcessInvoker *mWizardInvoker;
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Files::ConfigurationManager mCfgMgr;
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Config::GameSettings mGameSettings;
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Settings::Manager mEngineSettings;
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Config::LauncherSettings mLauncherSettings;
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};
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}
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#endif
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