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127 lines
4.7 KiB
C++
127 lines
4.7 KiB
C++
#ifndef CSM_WOLRD_IDTABLE_H
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#define CSM_WOLRD_IDTABLE_H
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#include <vector>
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#include "idtablebase.hpp"
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#include "universalid.hpp"
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#include "columns.hpp"
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namespace CSMWorld
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{
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class CollectionBase;
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struct RecordBase;
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class IdTable : public IdTableBase
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{
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Q_OBJECT
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private:
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CollectionBase *mIdCollection;
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// not implemented
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IdTable (const IdTable&);
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IdTable& operator= (const IdTable&);
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public:
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IdTable (CollectionBase *idCollection, unsigned int features = 0);
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///< The ownership of \a idCollection is not transferred.
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virtual ~IdTable();
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virtual int rowCount (const QModelIndex & parent = QModelIndex()) const;
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virtual int columnCount (const QModelIndex & parent = QModelIndex()) const;
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virtual QVariant data (const QModelIndex & index, int role = Qt::DisplayRole) const;
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virtual QVariant headerData (int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
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virtual bool setData ( const QModelIndex &index, const QVariant &value, int role = Qt::EditRole);
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virtual Qt::ItemFlags flags (const QModelIndex & index) const;
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virtual bool removeRows (int row, int count, const QModelIndex& parent = QModelIndex());
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virtual QModelIndex index (int row, int column, const QModelIndex& parent = QModelIndex())
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const;
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virtual QModelIndex parent (const QModelIndex& index) const;
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void addRecord (const std::string& id, UniversalId::Type type = UniversalId::Type_None);
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///< \param type Will be ignored, unless the collection supports multiple record types
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void addRecordWithData (const std::string& id, const std::map<int, QVariant>& data,
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UniversalId::Type type = UniversalId::Type_None);
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///< \param type Will be ignored, unless the collection supports multiple record types
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void cloneRecord(const std::string& origin,
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const std::string& destination,
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UniversalId::Type type = UniversalId::Type_None);
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bool touchRecord(const std::string& id);
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///< Will change the record state to modified, if it is not already.
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std::string getId(int row) const;
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virtual QModelIndex getModelIndex (const std::string& id, int column) const;
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void setRecord (const std::string& id, const RecordBase& record,
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UniversalId::Type type = UniversalId::Type_None);
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///< Add record or overwrite existing record.
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const RecordBase& getRecord (const std::string& id) const;
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virtual int searchColumnIndex (Columns::ColumnId id) const;
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///< Return index of column with the given \a id. If no such column exists, -1 is returned.
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virtual int findColumnIndex (Columns::ColumnId id) const;
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///< Return index of column with the given \a id. If no such column exists, an exception is
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/// thrown.
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void reorderRows (int baseIndex, const std::vector<int>& newOrder);
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///< Reorder the rows [baseIndex, baseIndex+newOrder.size()) according to the indices
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/// given in \a newOrder (baseIndex+newOrder[0] specifies the new index of row baseIndex).
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virtual std::pair<UniversalId, std::string> view (int row) const;
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///< Return the UniversalId and the hint for viewing \a row. If viewing is not
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/// supported by this table, return (UniversalId::Type_None, "").
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/// Is \a id flagged as deleted?
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virtual bool isDeleted (const std::string& id) const;
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virtual int getColumnId(int column) const;
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protected:
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virtual CollectionBase *idCollection() const;
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};
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/// An IdTable customized to handle the more unique needs of LandTextureId's which behave
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/// differently from other records. The major difference is that base records cannot be
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/// modified.
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class LandTextureIdTable : public IdTable
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{
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public:
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struct ImportResults
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{
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using StringPair = std::pair<std::string,std::string>;
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/// The newly added records
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std::vector<std::string> createdRecords;
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/// The 1st string is the original id, the 2nd is the mapped id
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std::vector<StringPair> recordMapping;
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};
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LandTextureIdTable(CollectionBase* idCollection, unsigned int features=0);
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/// Finds and maps/recreates the specified ids.
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ImportResults importTextures(const std::vector<std::string>& ids);
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};
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}
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#endif
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