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openmw-tes3mp/apps/openmw-mp/Networking.cpp

590 lines
18 KiB
C++

#include "Player.hpp"
#include "processors/ProcessorInitializer.hpp"
#include <RakPeer.h>
#include <Kbhit.h>
#include <components/misc/stringops.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <components/openmw-mp/Log.hpp>
#include <components/openmw-mp/Version.hpp>
#include <components/openmw-mp/Packets/PacketPreInit.hpp>
#include <iostream>
#include <Script/Script.hpp>
#include <Script/API/TimerAPI.hpp>
#include <chrono>
#include <thread>
#include "Networking.hpp"
#include "MasterClient.hpp"
#include "Cell.hpp"
#include "CellController.hpp"
#include "processors/PlayerProcessor.hpp"
#include "processors/ActorProcessor.hpp"
#include "processors/ObjectProcessor.hpp"
#include "processors/WorldstateProcessor.hpp"
using namespace mwmp;
using namespace std;
Networking *Networking::sThis = 0;
static int currentMpNum = 0;
static bool pluginEnforcementState = true;
static bool scriptErrorIgnoringState = false;
Networking::Networking(RakNet::RakPeerInterface *peer) : mclient(nullptr)
{
sThis = this;
this->peer = peer;
players = Players::getPlayers();
CellController::create();
playerPacketController = new PlayerPacketController(peer);
actorPacketController = new ActorPacketController(peer);
objectPacketController = new ObjectPacketController(peer);
worldstatePacketController = new WorldstatePacketController(peer);
// Set send stream
playerPacketController->SetStream(0, &bsOut);
actorPacketController->SetStream(0, &bsOut);
objectPacketController->SetStream(0, &bsOut);
worldstatePacketController->SetStream(0, &bsOut);
running = true;
exitCode = 0;
Script::Call<Script::CallbackIdentity("OnServerInit")>();
serverPassword = TES3MP_DEFAULT_PASSW;
ProcessorInitializer();
}
Networking::~Networking()
{
Script::Call<Script::CallbackIdentity("OnServerExit")>(false);
CellController::destroy();
sThis = 0;
delete playerPacketController;
delete actorPacketController;
delete objectPacketController;
delete worldstatePacketController;
}
void Networking::setServerPassword(const std::string &passw) noexcept
{
serverPassword = passw.empty() ? TES3MP_DEFAULT_PASSW : passw;
}
bool Networking::isPassworded() const
{
return serverPassword != TES3MP_DEFAULT_PASSW;
}
void Networking::processPlayerPacket(RakNet::Packet *packet)
{
Player *player = Players::getPlayer(packet->guid);
PlayerPacket *myPacket = playerPacketController->GetPacket(packet->data[0]);
if (packet->data[0] == ID_HANDSHAKE)
{
myPacket->setPlayer(player);
myPacket->Read();
if (!myPacket->isPacketValid())
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Invalid handshake packet from %d", player->getId());
kickPlayer(player->guid);
return;
}
if (player->isHandshaked())
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong handshake with player %d, name: %s", player->getId(),
player->npc.mName.c_str());
kickPlayer(player->guid);
return;
}
if (player->passw != serverPassword)
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong server password for player %d, name: %s (pass: %s)",
player->getId(), player->npc.mName.c_str(), player->passw.c_str());
kickPlayer(player->guid);
return;
}
player->setHandshake();
return;
}
if (!player->isHandshaked())
{
player->incrementHandshakeAttempts();
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with player %d", player->getId());
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Attempts so far: %i", player->getHandshakeAttempts());
if (player->getHandshakeAttempts() > 20)
kickPlayer(player->guid, false);
else if (player->getHandshakeAttempts() > 5)
kickPlayer(player->guid, true);
return;
}
if (packet->data[0] == ID_LOADED)
{
player->setLoadState(Player::LOADED);
unsigned short pid = Players::getPlayer(packet->guid)->getId();
Script::Call<Script::CallbackIdentity("OnPlayerConnect")>(pid);
if (player->getLoadState() == Player::KICKED) // kicked inside in OnPlayerConnect
{
playerPacketController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(Players::getPlayer(packet->guid));
playerPacketController->GetPacket(ID_USER_DISCONNECTED)->Send(false);
Players::deletePlayer(packet->guid);
return;
}
}
else if (packet->data[0] == ID_PLAYER_BASEINFO)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_BASEINFO about %s", player->npc.mName.c_str());
myPacket->setPlayer(player);
myPacket->Read();
myPacket->Send(true);
}
if (player->getLoadState() == Player::NOTLOADED)
return;
else if (player->getLoadState() == Player::LOADED)
{
player->setLoadState(Player::POSTLOADED);
newPlayer(packet->guid);
return;
}
if (!PlayerProcessor::Process(*packet))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled PlayerPacket with identifier %i has arrived", packet->data[0]);
}
void Networking::processActorPacket(RakNet::Packet *packet)
{
Player *player = Players::getPlayer(packet->guid);
if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
return;
if (!ActorProcessor::Process(*packet, baseActorList))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ActorPacket with identifier %i has arrived", packet->data[0]);
}
void Networking::processObjectPacket(RakNet::Packet *packet)
{
Player *player = Players::getPlayer(packet->guid);
if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
return;
if (!ObjectProcessor::Process(*packet, baseObjectList))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ObjectPacket with identifier %i has arrived", packet->data[0]);
}
void Networking::processWorldstatePacket(RakNet::Packet *packet)
{
Player *player = Players::getPlayer(packet->guid);
if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
return;
if (!WorldstateProcessor::Process(*packet, baseWorldstate))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled WorldstatePacket with identifier %i has arrived", packet->data[0]);
}
bool Networking::preInit(RakNet::Packet *packet, RakNet::BitStream &bsIn)
{
if (packet->data[0] != ID_GAME_PREINIT)
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s sent wrong first packet (ID_GAME_PREINIT was expected)",
packet->systemAddress.ToString());
peer->CloseConnection(packet->systemAddress, true);
}
DEBUG_PRINTF("ID_GAME_PREINIT");
PacketPreInit::PluginContainer plugins;
PacketPreInit packetPreInit(peer);
packetPreInit.SetReadStream(&bsIn);
packetPreInit.setChecksums(&plugins);
packetPreInit.Read();
if (!packetPreInit.isPacketValid() || plugins.empty())
{
LOG_APPEND(Log::LOG_ERROR, "Invalid packetPreInit");
peer->CloseConnection(packet->systemAddress, false); // close connection without notification
return false;
}
auto plugin = plugins.begin();
if (samples.size() == plugins.size())
{
for (int i = 0; plugin != plugins.end(); ++plugin, i++)
{
LOG_APPEND(Log::LOG_VERBOSE, "- %X\t%s", plugin->second[0], plugin->first.c_str());
// Check if the filenames match, ignoring case
if (Misc::StringUtils::ciEqual(samples[i].first, plugin->first))
{
auto &hashList = samples[i].second;
// Proceed if no checksums have been listed for this plugin on the server
if (hashList.empty())
continue;
auto it = find(hashList.begin(), hashList.end(), plugin->second[0]);
// Break the loop if the client's checksum isn't among those accepted by
// the server
if (it == hashList.end())
break;
}
else // name is incorrect
break;
}
}
RakNet::BitStream bs;
packetPreInit.SetSendStream(&bs);
// If the loop above was broken, then the client's plugins do not match the server's
if (pluginEnforcementState && plugin != plugins.end())
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s was not allowed to connect due to incompatible plugins", packet->systemAddress.ToString());
packetPreInit.setChecksums(&samples);
packetPreInit.Send(packet->systemAddress);
peer->CloseConnection(packet->systemAddress, true);
}
else
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s was allowed to connect", packet->systemAddress.ToString());
PacketPreInit::PluginContainer tmp;
packetPreInit.setChecksums(&tmp);
packetPreInit.Send(packet->systemAddress);
Players::newPlayer(packet->guid); // create player if connection allowed
playerPacketController->SetStream(&bsIn, nullptr); // and request handshake
playerPacketController->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid);
return true;
}
return false;
}
void Networking::update(RakNet::Packet *packet, RakNet::BitStream &bsIn)
{
if (playerPacketController->ContainsPacket(packet->data[0]))
{
playerPacketController->SetStream(&bsIn, nullptr);
processPlayerPacket(packet);
}
else if (actorPacketController->ContainsPacket(packet->data[0]))
{
actorPacketController->SetStream(&bsIn, 0);
processActorPacket(packet);
}
else if (objectPacketController->ContainsPacket(packet->data[0]))
{
objectPacketController->SetStream(&bsIn, 0);
processObjectPacket(packet);
}
else if (worldstatePacketController->ContainsPacket(packet->data[0]))
{
worldstatePacketController->SetStream(&bsIn, 0);
processWorldstatePacket(packet);
}
else
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled RakNet packet with identifier %i has arrived", packet->data[0]);
}
void Networking::newPlayer(const RakNet::RakNetGUID &guid)
{
playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_POSITION)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->RequestData(guid);
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Sending info about other players to %lu", guid.g);
for (auto &player : *players) //sending other players to new player
{
// If we are iterating over the new player, don't send the packets below
if (player.first == guid) continue;
// If an invalid key makes it into the Players map, ignore it
else if (player.first == RakNet::UNASSIGNED_CRABNET_GUID) continue;
// if player not fully connected
else if (player.second == nullptr) continue;
// If we are iterating over a player who has inputted their name, proceed
else if (player.second->getLoadState() == Player::POSTLOADED)
{
playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->setPlayer(player.second);
playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(player.second);
playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(player.second);
playerPacketController->GetPacket(ID_PLAYER_SKILL)->setPlayer(player.second);
playerPacketController->GetPacket(ID_PLAYER_POSITION)->setPlayer(player.second);
playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->setPlayer(player.second);
playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(player.second);
playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_SKILL)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_POSITION)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(guid);
}
}
LOG_APPEND(Log::LOG_WARN, "- Done");
}
void Networking::disconnectPlayer(const RakNet::RakNetGUID &guid)
{
Player *player = Players::getPlayer(guid);
if (!player)
return;
Script::Call<Script::CallbackIdentity("OnPlayerDisconnect")>(player->getId());
playerPacketController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(player);
playerPacketController->GetPacket(ID_USER_DISCONNECTED)->Send(true);
Players::deletePlayer(guid);
}
PlayerPacketController *Networking::getPlayerPacketController() const
{
return playerPacketController;
}
ActorPacketController *Networking::getActorPacketController() const
{
return actorPacketController;
}
ObjectPacketController *Networking::getObjectPacketController() const
{
return objectPacketController;
}
WorldstatePacketController *Networking::getWorldstatePacketController() const
{
return worldstatePacketController;
}
BaseActorList *Networking::getReceivedActorList()
{
return &baseActorList;
}
BaseObjectList *Networking::getReceivedObjectList()
{
return &baseObjectList;
}
BaseWorldstate *Networking::getReceivedWorldstate()
{
return &baseWorldstate;
}
int Networking::getCurrentMpNum()
{
return currentMpNum;
}
void Networking::setCurrentMpNum(int value)
{
currentMpNum = value;
}
int Networking::incrementMpNum()
{
currentMpNum++;
Script::Call<Script::CallbackIdentity("OnMpNumIncrement")>(currentMpNum);
return currentMpNum;
}
bool Networking::getPluginEnforcementState()
{
return pluginEnforcementState;
}
void Networking::setPluginEnforcementState(bool state)
{
pluginEnforcementState = state;
}
bool Networking::getScriptErrorIgnoringState()
{
return scriptErrorIgnoringState;
}
void Networking::setScriptErrorIgnoringState(bool state)
{
scriptErrorIgnoringState = state;
}
const Networking &Networking::get()
{
return *sThis;
}
Networking *Networking::getPtr()
{
return sThis;
}
RakNet::SystemAddress Networking::getSystemAddress(const RakNet::RakNetGUID &guid)
{
return peer->GetSystemAddressFromGuid(guid);
}
void Networking::stopServer(int code)
{
running = false;
exitCode = code;
}
int Networking::mainLoop()
{
RakNet::Packet *packet;
while (running)
{
if (kbhit() && getch() == '\n')
break;
for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive())
{
if (getMasterClient()->Process(packet))
continue;
switch (packet->data[0])
{
case ID_REMOTE_DISCONNECTION_NOTIFICATION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected", packet->systemAddress.ToString());
break;
case ID_REMOTE_CONNECTION_LOST:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection", packet->systemAddress.ToString());
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has connected", packet->systemAddress.ToString());
break;
case ID_CONNECTION_REQUEST_ACCEPTED: // client to server
{
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Our connection request has been accepted");
break;
}
case ID_NEW_INCOMING_CONNECTION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "A connection is incoming from %s", packet->systemAddress.ToString());
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "The server is full");
break;
case ID_DISCONNECTION_NOTIFICATION:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected", packet->systemAddress.ToString());
disconnectPlayer(packet->guid);
break;
case ID_CONNECTION_LOST:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection", packet->systemAddress.ToString());
disconnectPlayer(packet->guid);
break;
case ID_SND_RECEIPT_ACKED:
case ID_CONNECTED_PING:
case ID_UNCONNECTED_PING:
break;
default:
{
RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
bsIn.IgnoreBytes((unsigned int) RakNet::RakNetGUID::size()); // Ignore GUID from received packet
if (Players::doesPlayerExist(packet->guid))
update(packet, bsIn);
else
preInit(packet, bsIn);
break;
}
}
}
TimerAPI::Tick();
this_thread::sleep_for(chrono::milliseconds(1));
}
TimerAPI::Terminate();
return exitCode;
}
void Networking::kickPlayer(const RakNet::RakNetGUID &guid, bool sendNotification)
{
peer->CloseConnection(guid, sendNotification);
}
void Networking::banAddress(const char *ipAddress)
{
peer->AddToBanList(ipAddress);
}
void Networking::unbanAddress(const char *ipAddress)
{
peer->RemoveFromBanList(ipAddress);
}
unsigned short Networking::numberOfConnections() const
{
return peer->NumberOfConnections();
}
unsigned int Networking::maxConnections() const
{
return peer->GetMaximumIncomingConnections();
}
int Networking::getAvgPing(const RakNet::AddressOrGUID &addr) const
{
return peer->GetAveragePing(addr);
}
unsigned short Networking::getPort() const
{
return peer->GetMyBoundAddress().GetPort();
}
MasterClient *Networking::getMasterClient()
{
return mclient;
}
void Networking::InitQuery(const std::string &queryAddr, unsigned short queryPort)
{
mclient = new MasterClient(peer, queryAddr, queryPort);
}
void Networking::postInit()
{
Script::Call<Script::CallbackIdentity("OnServerPostInit")>();
Script::Call<Script::CallbackIdentity("OnRequestPluginList")>();
}
PacketPreInit::PluginContainer &Networking::getSamples()
{
return samples;
}