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184 lines
3.4 KiB
C++
184 lines
3.4 KiB
C++
//
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// Created by koncord on 05.01.16.
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//
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#include "Player.hpp"
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#include "Networking.hpp"
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TPlayers Players::players;
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TSlots Players::slots;
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using namespace std;
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void Players::deletePlayer(const RakNet::RakNetGUID &guid)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Deleting player with guid %lu", guid.g);
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if (players[guid] != 0)
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{
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CellController::get()->deletePlayer(players[guid]);
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LOG_APPEND(Log::LOG_INFO, "- Emptying slot %i", players[guid]->getId());
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slots[players[guid]->getId()] = 0;
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delete players[guid];
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players.erase(guid);
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}
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}
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void Players::newPlayer(const RakNet::RakNetGUID &guid)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Creating new player with guid %lu", guid.g);
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players[guid] = new Player(guid);
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players[guid]->cell.blank();
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players[guid]->npc.blank();
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players[guid]->npcStats.blank();
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players[guid]->creatureStats.blank();
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players[guid]->charClass.blank();
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players[guid]->scale = 1;
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players[guid]->isWerewolf = false;
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for (unsigned int i = 0; i < mwmp::Networking::get().maxConnections(); i++)
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{
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if (slots[i] == nullptr)
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{
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LOG_APPEND(Log::LOG_INFO, "- Storing in slot %i", i);
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slots[i] = players[guid];
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slots[i]->setId(i);
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break;
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}
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}
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}
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Player *Players::getPlayer(const RakNet::RakNetGUID &guid)
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{
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auto it = players.find(guid);
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if (it == players.end())
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return nullptr;
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return it->second;
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}
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TPlayers *Players::getPlayers()
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{
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return &players;
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}
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unsigned short Players::getLastPlayerId()
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{
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return slots.rbegin()->first;
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}
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Player::Player(const RakNet::RakNetGUID &guid) : BasePlayer(guid), id(InvalidID)
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{
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handshakeCounter = 0;
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loadState = NOTLOADED;
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}
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Player::~Player()
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{
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}
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unsigned int Player::getId()
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{
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return id;
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}
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void Player::setId(unsigned short id)
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{
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this->id = id;
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}
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bool Player::isHandshaked()
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{
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return handshakeCounter == numeric_limits<int>::max();
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}
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void Player::setHandshake()
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{
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handshakeCounter = numeric_limits<int>::max();
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}
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void Player::incrementHandshakeAttempts()
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{
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handshakeCounter++;
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}
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int Player::getHandshakeAttempts()
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{
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return handshakeCounter;
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}
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void Player::setLoadState(int state)
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{
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loadState = state;
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}
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int Player::getLoadState()
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{
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return loadState;
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}
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Player *Players::getPlayer(unsigned short id)
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{
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auto it = slots.find(id);
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if (it == slots.end())
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return nullptr;
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return it->second;
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}
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CellController::TContainer *Player::getCells()
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{
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return &cells;
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}
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void Player::sendToLoaded(mwmp::PlayerPacket *myPacket)
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{
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std::list <Player*> plList;
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for (auto cell : cells)
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for (auto pl : *cell)
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plList.push_back(pl);
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plList.sort();
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plList.unique();
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for (auto pl : plList)
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{
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if (pl == this) continue;
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myPacket->setPlayer(this);
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myPacket->Send(pl->guid);
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}
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}
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void Player::forEachLoaded(std::function<void(Player *pl, Player *other)> func)
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{
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std::list <Player*> plList;
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for (auto cell : cells)
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{
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for (auto pl : *cell)
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{
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if (pl != nullptr && !pl->npc.mName.empty())
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plList.push_back(pl);
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}
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}
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plList.sort();
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plList.unique();
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for (auto pl : plList)
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{
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if (pl == this) continue;
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func(this, pl);
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}
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}
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bool Players::doesPlayerExist(const RakNet::RakNetGUID &guid)
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{
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return players.find(guid) != players.end();
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}
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