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107 lines
3.3 KiB
C++
107 lines
3.3 KiB
C++
#include "resourcesystem.hpp"
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#include <algorithm>
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#include "scenemanager.hpp"
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#include "imagemanager.hpp"
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#include "niffilemanager.hpp"
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#include "keyframemanager.hpp"
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namespace Resource
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{
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ResourceSystem::ResourceSystem(const VFS::Manager *vfs)
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: mVFS(vfs)
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{
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mNifFileManager.reset(new NifFileManager(vfs));
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mKeyframeManager.reset(new KeyframeManager(vfs));
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mImageManager.reset(new ImageManager(vfs));
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mSceneManager.reset(new SceneManager(vfs, mImageManager.get(), mNifFileManager.get()));
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addResourceManager(mNifFileManager.get());
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addResourceManager(mKeyframeManager.get());
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// note, scene references images so add images afterwards for correct implementation of updateCache()
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addResourceManager(mSceneManager.get());
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addResourceManager(mImageManager.get());
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}
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ResourceSystem::~ResourceSystem()
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{
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// this has to be defined in the .cpp file as we can't delete incomplete types
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mResourceManagers.clear();
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}
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SceneManager* ResourceSystem::getSceneManager()
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{
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return mSceneManager.get();
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}
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ImageManager* ResourceSystem::getImageManager()
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{
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return mImageManager.get();
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}
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NifFileManager* ResourceSystem::getNifFileManager()
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{
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return mNifFileManager.get();
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}
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KeyframeManager* ResourceSystem::getKeyframeManager()
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{
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return mKeyframeManager.get();
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}
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void ResourceSystem::setExpiryDelay(double expiryDelay)
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{
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for (std::vector<ResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
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(*it)->setExpiryDelay(expiryDelay);
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// NIF files aren't needed any more once the converted objects are cached in SceneManager / BulletShapeManager,
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// so no point in using an expiry delay
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mNifFileManager->setExpiryDelay(0.0);
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}
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void ResourceSystem::updateCache(double referenceTime)
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{
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for (std::vector<ResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
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(*it)->updateCache(referenceTime);
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}
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void ResourceSystem::clearCache()
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{
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for (std::vector<ResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
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(*it)->clearCache();
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}
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void ResourceSystem::addResourceManager(ResourceManager *resourceMgr)
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{
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mResourceManagers.push_back(resourceMgr);
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}
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void ResourceSystem::removeResourceManager(ResourceManager *resourceMgr)
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{
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std::vector<ResourceManager*>::iterator found = std::find(mResourceManagers.begin(), mResourceManagers.end(), resourceMgr);
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if (found != mResourceManagers.end())
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mResourceManagers.erase(found);
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}
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const VFS::Manager* ResourceSystem::getVFS() const
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{
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return mVFS;
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}
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void ResourceSystem::reportStats(unsigned int frameNumber, osg::Stats *stats) const
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{
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for (std::vector<ResourceManager*>::const_iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
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(*it)->reportStats(frameNumber, stats);
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}
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void ResourceSystem::releaseGLObjects(osg::State *state)
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{
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for (std::vector<ResourceManager*>::const_iterator it = mResourceManagers.begin(); it != mResourceManagers.end(); ++it)
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(*it)->releaseGLObjects(state);
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}
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}
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