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160 lines
3.4 KiB
C++
160 lines
3.4 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2010 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (controller.h) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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#ifndef OPENMW_COMPONENTS_NIF_CONTROLLER_HPP
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#define OPENMW_COMPONENTS_NIF_CONTROLLER_HPP
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#include "base.hpp"
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namespace Nif
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{
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class NiParticleSystemController : public Controller
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{
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public:
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struct Particle {
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osg::Vec3f velocity;
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float lifetime;
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float lifespan;
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float timestamp;
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int vertex;
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};
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float velocity;
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float velocityRandom;
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float verticalDir; // 0=up, pi/2=horizontal, pi=down
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float verticalAngle;
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float horizontalDir;
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float horizontalAngle;
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float size;
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float startTime;
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float stopTime;
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float emitRate;
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float lifetime;
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float lifetimeRandom;
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enum EmitFlags
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{
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NoAutoAdjust = 0x1 // If this flag is set, we use the emitRate value. Otherwise,
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// we calculate an emit rate so that the maximum number of particles
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// in the system (numParticles) is never exceeded.
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};
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int emitFlags;
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osg::Vec3f offsetRandom;
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NodePtr emitter;
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int numParticles;
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int activeCount;
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std::vector<Particle> particles;
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ExtraPtr affectors;
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ExtraPtr colliders;
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void read(NIFStream *nif);
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void post(NIFFile *nif);
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};
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typedef NiParticleSystemController NiBSPArrayController;
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class NiMaterialColorController : public Controller
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{
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public:
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NiPosDataPtr data;
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void read(NIFStream *nif);
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void post(NIFFile *nif);
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};
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class NiPathController : public Controller
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{
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public:
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NiPosDataPtr posData;
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NiFloatDataPtr floatData;
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void read(NIFStream *nif);
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void post(NIFFile *nif);
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};
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class NiUVController : public Controller
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{
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public:
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NiUVDataPtr data;
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void read(NIFStream *nif);
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void post(NIFFile *nif);
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};
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class NiKeyframeController : public Controller
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{
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public:
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NiKeyframeDataPtr data;
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void read(NIFStream *nif);
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void post(NIFFile *nif);
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};
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class NiAlphaController : public Controller
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{
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public:
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NiFloatDataPtr data;
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void read(NIFStream *nif);
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void post(NIFFile *nif);
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};
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class NiGeomMorpherController : public Controller
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{
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public:
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NiMorphDataPtr data;
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void read(NIFStream *nif);
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void post(NIFFile *nif);
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};
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class NiVisController : public Controller
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{
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public:
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NiVisDataPtr data;
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void read(NIFStream *nif);
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void post(NIFFile *nif);
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};
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class NiFlipController : public Controller
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{
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public:
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int mTexSlot; // NiTexturingProperty::TextureType
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float mDelta; // Time between two flips. delta = (start_time - stop_time) / num_sources
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NiSourceTextureList mSources;
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void read(NIFStream *nif);
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void post(NIFFile *nif);
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};
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} // Namespace
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#endif
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