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250 lines
4.6 KiB
ReStructuredText
250 lines
4.6 KiB
ReStructuredText
Windows Settings
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################
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:Type: floating point
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:Range: 0.0 to 1.0
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This section controls the location and size of each window in GUI mode.
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Each setting is a floating point number representing a *fraction*
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of the resolution x or resolution y setting in the Video Settings Section.
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The X and Y values locate the top left corner of the window,
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while the W value determines the width of the window and the H value determines the height of the window.
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Unlike the documentation for most sections which lists the exact setting name,
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this page instead lists the names of the windows.
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For example, to configure the alchemy window, the actual settings would be::
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alchemy x = 0.25
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alchemy y = 0.25
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alchemy h = 0.5
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alchemy w = 0.5
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Each window in the GUI mode remembers it's previous location when exiting the game.
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By far the easiest way to configure these settings is to simply move the windows around in game.
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Hand editing the configuration file might result in some fine tuning for alignment,
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but the settings will be overwritten if a window is moved.
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.. note::
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To scale the windows, making the widgets proportionally larger, see the scaling factor setting instead.
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:Type: boolean
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:Range: True/False
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This section controls the state of pinnable windows: pinned or not.
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For example, to pin only the map window, the actual settings will be::
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inventory pin = false
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map pin = true
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stats pin = false
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spells pin = false
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The pinnable window can be pinned/unpinned by clicking on a button in the right upper corner of the window.
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.. note::
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A world/local map switch button on the map window will be shown only in GUI mode.
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stats
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-----
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:Default:
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x = 0.0
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y = 0.0
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h = 0.375
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w = 0.4275
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pin = false
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The stats window, displaying level, race, class, skills and stats.
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Activated by clicking on any of the three bars in the lower left corner of the HUD.
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spells
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------
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:Default:
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x = 0.625
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y = 0.5725
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h = 0.375
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w = 0.4275
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pin = false
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The spells window, displaying powers, spells, and magical items.
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Activated by clicking on the spells widget (third from left) in the bottom left corner of the HUD.
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map
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---
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:Default:
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x = 0.625
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y = 0.0
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h = 0.375
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w = 0.5725
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pin = false
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The local and world map window.
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Activated by clicking on the map widget in the bottom right corner of the HUD.
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inventory
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---------
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:Default:
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x = 0.0
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y = 0.4275
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h = 0.6225
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w = 0.5725
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pin = false
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The inventory window, displaying the paper doll and possessions,
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when activated by clicking on the inventory widget (second from left) in the bottom left corner of the HUD.
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inventory container
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-------------------
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:Default:
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x = 0.0
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y = 0.4275
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h = 0.6225
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w = 0.5725
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The player's inventory window while searching a container, showing the contents of the character's inventory.
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Activated by clicking on a container. The same window is used for searching dead bodies, and pickpocketing people.
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inventory barter
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----------------
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:Default:
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x = 0.0
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y = 0.4275
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h = 0.6225
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w = 0.5725
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The player's inventory window while bartering. It displays goods owned by the character while bartering.
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Activated by clicking on the Barter choice in the dialog window for an NPC.
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inventory companion
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-------------------
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:Default:
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x = 0.0
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y = 0.4275
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h = 0.6225
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w = 0.5725
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The player's inventory window while interacting with a companion.
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The companion windows were added in the Tribunal expansion, but are available everywhere in the OpenMW engine.
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container
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---------
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:Default:
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x = 0.25
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y = 0.0
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h = 0.75
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w = 0.375
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The container window, showing the contents of the container. Activated by clicking on a container.
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The same window is used for searching dead bodies, and pickpocketing people.
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barter
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------
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:Default:
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x = 0.25
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y = 0.0
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h = 0.75
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w = 0.375
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The NPC bartering window, displaying goods owned by the shopkeeper while bartering.
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Activated by clicking on the Barter choice in the dialog window for an NPC.
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companion
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---------
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:Default:
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x = 0.25
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y = 0.0
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h = 0.75
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w = 0.375
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The NPC's inventory window while interacting with a companion.
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The companion windows were added in the Tribunal expansion, but are available everywhere in the OpenMW engine.
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dialogue
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--------
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:Default:
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x = 0.095
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y = 0.095
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h = 0.810
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w = 0.810
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The dialog window, for talking with NPCs.
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Activated by clicking on a NPC.
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alchemy
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-------
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:Default:
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x = 0.25
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y = 0.25
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h = 0.5
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w = 0.5
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The alchemy window, for crafting potions.
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Activated by dragging an alchemy tool on to the rag doll.
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Unlike most other windows, this window hides all other windows when opened.
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console
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-------
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:Default:
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x = 0.0
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y = 0.0
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h = 1.0
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w = 0.5
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The console command window.
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Activated by pressing the tilde (~) key.
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