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141 lines
4.5 KiB
C++
141 lines
4.5 KiB
C++
#include "importer.hpp"
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#include <iostream>
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#include <boost/program_options.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/filesystem/fstream.hpp>
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namespace bpo = boost::program_options;
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namespace bfs = boost::filesystem;
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#ifndef _WIN32
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int main(int argc, char *argv[]) {
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#else
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// Include on Windows only
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#include <boost/locale.hpp>
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class utf8argv
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{
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public:
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utf8argv(int argc, wchar_t *wargv[])
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{
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args.reserve(argc);
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argv = new const char *[argc];
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for (int i = 0; i < argc; ++i) {
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args.push_back(boost::locale::conv::utf_to_utf<char>(wargv[i]));
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argv[i] = args.back().c_str();
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}
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}
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~utf8argv() { delete[] argv; }
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char **get() const { return const_cast<char **>(argv); }
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private:
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utf8argv(const utf8argv&);
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utf8argv& operator=(const utf8argv&);
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const char **argv;
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std::vector<std::string> args;
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};
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/* The only way to pass Unicode on Winodws with CLI is to use wide
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characters interface which presents UTF-16 encoding. The rest of
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OpenMW application stack assumes UTF-8 encoding, therefore this
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conversion.
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For boost::filesystem::path::imbue see components/files/windowspath.cpp
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*/
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int wmain(int argc, wchar_t *wargv[]) {
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utf8argv converter(argc, wargv);
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char **argv = converter.get();
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boost::filesystem::path::imbue(boost::locale::generator().generate(""));
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#endif
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try
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{
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bpo::options_description desc("Syntax: openmw-iniimporter <options> inifile configfile\nAllowed options");
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bpo::positional_options_description p_desc;
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desc.add_options()
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("help,h", "produce help message")
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("verbose,v", "verbose output")
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("ini,i", bpo::value<std::string>(), "morrowind.ini file")
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("cfg,c", bpo::value<std::string>(), "openmw.cfg file")
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("output,o", bpo::value<std::string>()->default_value(""), "openmw.cfg file")
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("game-files,g", "import esm and esp files")
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("no-archives,A", "disable bsa archives import")
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("encoding,e", bpo::value<std::string>()-> default_value("win1252"),
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"Character encoding used in OpenMW game messages:\n"
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"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
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"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
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"\n\twin1252 - Western European (Latin) alphabet, used by default")
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;
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p_desc.add("ini", 1).add("cfg", 1);
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bpo::variables_map vm;
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bpo::parsed_options parsed = bpo::command_line_parser(argc, argv)
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.options(desc)
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.positional(p_desc)
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.run();
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bpo::store(parsed, vm);
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if(vm.count("help") || !vm.count("ini") || !vm.count("cfg")) {
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std::cout << desc;
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return 0;
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}
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bpo::notify(vm);
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boost::filesystem::path iniFile(vm["ini"].as<std::string>());
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boost::filesystem::path cfgFile(vm["cfg"].as<std::string>());
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// if no output is given, write back to cfg file
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std::string outputFile(vm["output"].as<std::string>());
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if(vm["output"].defaulted()) {
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outputFile = vm["cfg"].as<std::string>();
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}
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if(!boost::filesystem::exists(iniFile)) {
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std::cerr << "ini file does not exist" << std::endl;
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return -3;
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}
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if(!boost::filesystem::exists(cfgFile))
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std::cerr << "cfg file does not exist" << std::endl;
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MwIniImporter importer;
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importer.setVerbose(vm.count("verbose") != 0);
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// Font encoding settings
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std::string encoding(vm["encoding"].as<std::string>());
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importer.setInputEncoding(ToUTF8::calculateEncoding(encoding));
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MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
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MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
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importer.merge(cfg, ini);
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importer.mergeFallback(cfg, ini);
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if(vm.count("game-files")) {
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importer.importGameFiles(cfg, ini, iniFile);
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}
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if(!vm.count("no-archives")) {
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importer.importArchives(cfg, ini);
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}
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std::cout << "write to: " << outputFile << std::endl;
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bfs::ofstream file((bfs::path(outputFile)));
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importer.writeToFile(file, cfg);
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}
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catch (std::exception& e)
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{
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std::cerr << "ERROR: " << e.what() << std::endl;
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}
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return 0;
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}
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