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openmw-tes3mp/apps/openmw-mp/processors/WorldstateProcessor.cpp

41 lines
1.3 KiB
C++

#include "WorldstateProcessor.hpp"
#include "Networking.hpp"
using namespace mwmp;
template<class T>
typename BasePacketProcessor<T>::processors_t BasePacketProcessor<T>::processors;
void WorldstateProcessor::Do(WorldstatePacket &packet, Player &player, BaseWorldstate &worldstate)
{
packet.Send(true);
}
bool WorldstateProcessor::Process(RakNet::Packet &packet, BaseWorldstate &worldstate) noexcept
{
worldstate.guid = packet.guid;
for (auto &processor : processors)
{
if (processor.first == packet.data[0])
{
Player *player = Players::getPlayer(packet.guid);
WorldstatePacket *myPacket = Networking::get().getWorldstatePacketController()->GetPacket(packet.data[0]);
myPacket->setWorldstate(&worldstate);
worldstate.isValid = true;
if (!processor.second->avoidReading)
myPacket->Read();
if (worldstate.isValid) // -V547 (PVS Studio false-positive warning)
processor.second->Do(*myPacket, *player, worldstate);
else
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Received %s that failed integrity check and was ignored!", processor.second->strPacketID.c_str());
return true;
}
}
return false;
}