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33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#ifndef OPENMW_PROCESSORCONTAINER_HPP
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#define OPENMW_PROCESSORCONTAINER_HPP
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorContainer : public ObjectProcessor
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{
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public:
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ProcessorContainer()
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{
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BPP_INIT(ID_CONTAINER)
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}
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void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
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LOG_APPEND(Log::LOG_INFO, "- action: %i", objectList.action);
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// Don't have any hardcoded sync, and instead expect Lua scripts to forward
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// container packets to ensure their integrity based on what exists in the
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// server data
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Plugin::Call<CallbackIndex("OnContainer")>(player.getId(), objectList.cell.getDescription().c_str());
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LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_CONTAINER");
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}
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};
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}
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#endif //OPENMW_PROCESSORCONTAINER_HPP
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