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openmw-tes3mp/apps/openmw-mp/processors/object/ProcessorContainer.hpp

33 lines
1.0 KiB
C++

#ifndef OPENMW_PROCESSORCONTAINER_HPP
#define OPENMW_PROCESSORCONTAINER_HPP
#include "../ObjectProcessor.hpp"
namespace mwmp
{
class ProcessorContainer : public ObjectProcessor
{
public:
ProcessorContainer()
{
BPP_INIT(ID_CONTAINER)
}
void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
LOG_APPEND(Log::LOG_INFO, "- action: %i", objectList.action);
// Don't have any hardcoded sync, and instead expect Lua scripts to forward
// container packets to ensure their integrity based on what exists in the
// server data
Plugin::Call<CallbackIndex("OnContainer")>(player.getId(), objectList.cell.getDescription().c_str());
LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_CONTAINER");
}
};
}
#endif //OPENMW_PROCESSORCONTAINER_HPP