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26 lines
705 B
C++
26 lines
705 B
C++
#ifndef OPENMW_PROCESSOROBJECTSTATE_HPP
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#define OPENMW_PROCESSOROBJECTSTATE_HPP
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectState : public ObjectProcessor
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{
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public:
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ProcessorObjectState()
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{
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BPP_INIT(ID_OBJECT_STATE)
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}
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void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
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Plugin::Call<CallbackIndex("OnObjectState")>(player.getId(), objectList.cell.getDescription().c_str());
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}
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};
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}
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#endif //OPENMW_PROCESSOROBJECTSTATE_HPP
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