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31 lines
732 B
C++
31 lines
732 B
C++
#ifndef OPENMW_PROCESSORPLAYERATTACK_HPP
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#define OPENMW_PROCESSORPLAYERATTACK_HPP
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#include "../PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorPlayerAttack : public PlayerProcessor
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{
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PlayerPacketController *playerController;
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public:
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ProcessorPlayerAttack()
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{
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BPP_INIT(ID_PLAYER_ATTACK)
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playerController = Networking::get().getPlayerPacketController();
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}
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void Do(PlayerPacket &packet, Player &player) override
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{
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DEBUG_PRINTF(strPacketID.c_str());
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if (!player.creatureStats.mDead)
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{
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player.sendToLoaded(&packet);
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}
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERATTACK_HPP
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