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27 lines
582 B
C++
27 lines
582 B
C++
#ifndef OPENMW_PROCESSORPLAYERLEVEL_HPP
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#define OPENMW_PROCESSORPLAYERLEVEL_HPP
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#include "../PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorPlayerLevel : public PlayerProcessor
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{
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public:
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ProcessorPlayerLevel()
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{
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BPP_INIT(ID_PLAYER_LEVEL)
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}
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void Do(PlayerPacket &packet, Player &player) override
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{
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if (!player.creatureStats.mDead)
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{
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Plugin::Call<CallbackIndex("OnPlayerLevel")>(player.getId());
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}
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERLEVEL_HPP
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