You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwbase/dialoguemanager.hpp

132 lines
4.0 KiB
C++

#ifndef GAME_MWBASE_DIALOGUEMANAGER_H
#define GAME_MWBASE_DIALOGUEMANAGER_H
#include <string>
#include <vector>
#include <list>
#include <stdint.h>
namespace Loading
{
class Listener;
}
namespace ESM
{
class ESMReader;
class ESMWriter;
}
namespace MWWorld
{
class Ptr;
}
namespace MWBase
{
/// \brief Interface for dialogue manager (implemented in MWDialogue)
class DialogueManager
{
DialogueManager (const DialogueManager&);
///< not implemented
DialogueManager& operator= (const DialogueManager&);
///< not implemented
public:
class ResponseCallback
{
public:
virtual ~ResponseCallback() = default;
virtual void addResponse(const std::string& title, const std::string& text) = 0;
};
DialogueManager() {}
virtual void clear() = 0;
virtual ~DialogueManager() {}
virtual bool isInChoice() const = 0;
virtual bool startDialogue (const MWWorld::Ptr& actor, ResponseCallback* callback) = 0;
virtual void addTopic (const std::string& topic) = 0;
/*
Start of tes3mp addition
Make it possible to check whether a topic is known by the player from elsewhere
in the code
*/
virtual bool isNewTopic(const std::string& topic) = 0;
/*
End of tes3mp addition
*/
virtual void addChoice (const std::string& text,int choice) = 0;
virtual const std::vector<std::pair<std::string, int> >& getChoices() = 0;
virtual bool isGoodbye() = 0;
virtual void goodbye() = 0;
virtual void say(const MWWorld::Ptr &actor, const std::string &topic) = 0;
virtual void keywordSelected (const std::string& keyword, ResponseCallback* callback) = 0;
virtual void goodbyeSelected() = 0;
virtual void questionAnswered (int answer, ResponseCallback* callback) = 0;
virtual std::list<std::string> getAvailableTopics() = 0;
virtual bool checkServiceRefused (ResponseCallback* callback) = 0;
virtual void persuade (int type, ResponseCallback* callback) = 0;
virtual int getTemporaryDispositionChange () const = 0;
/// @note Controlled by an option, gets discarded when dialogue ends by default
virtual void applyBarterDispositionChange (int delta) = 0;
virtual int countSavedGameRecords() const = 0;
virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const = 0;
virtual void readRecord (ESM::ESMReader& reader, uint32_t type) = 0;
/// Changes faction1's opinion of faction2 by \a diff.
virtual void modFactionReaction (const std::string& faction1, const std::string& faction2, int diff) = 0;
virtual void setFactionReaction (const std::string& faction1, const std::string& faction2, int absolute) = 0;
/// @return faction1's opinion of faction2
virtual int getFactionReaction (const std::string& faction1, const std::string& faction2) const = 0;
/// Removes the last added topic response for the given actor from the journal
virtual void clearInfoActor (const MWWorld::Ptr& actor) const = 0;
/*
Start of tes3mp addition
Declare this method here so it can be used from outside of MWDialogue::DialogueManager
*/
virtual void updateActorKnownTopics() = 0;
/*
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to get the caption of a voice dialogue
*/
virtual std::string getVoiceCaption(const std::string& sound) const = 0;
/*
End of tes3mp addition
*/
};
}
#endif