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openmw-tes3mp/apps/openmw/mwclass/container.cpp

394 lines
13 KiB
C++

#include "container.hpp"
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/ObjectList.hpp"
/*
End of tes3mp addition
*/
#include <components/esm/loadcont.hpp>
#include <components/esm/containerstate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/actionopen.hpp"
#include "../mwworld/actiontrap.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwmechanics/npcstats.hpp"
namespace MWClass
{
class ContainerCustomData : public MWWorld::CustomData
{
public:
MWWorld::ContainerStore mContainerStore;
virtual MWWorld::CustomData *clone() const;
virtual ContainerCustomData& asContainerCustomData()
{
return *this;
}
};
MWWorld::CustomData *ContainerCustomData::clone() const
{
return new ContainerCustomData (*this);
}
void Container::ensureCustomData (const MWWorld::Ptr& ptr) const
{
if (!ptr.getRefData().getCustomData())
{
std::unique_ptr<ContainerCustomData> data (new ContainerCustomData);
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
// setting ownership not needed, since taking items from a container inherits the
// container's owner automatically
data->mContainerStore.fill(
ref->mBase->mInventory, "");
// store
ptr.getRefData().setCustomData (data.release());
}
}
void Container::respawn(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
if (ref->mBase->mFlags & ESM::Container::Respawn)
{
MWBase::Environment::get().getWorld()->removeContainerScripts(ptr);
ptr.getRefData().setCustomData(NULL);
}
}
void Container::restock(const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
const ESM::InventoryList& list = ref->mBase->mInventory;
MWWorld::ContainerStore& store = getContainerStore(ptr);
// setting ownership not needed, since taking items from a container inherits the
// container's owner automatically
store.restock(list, ptr, "");
}
void Container::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model, true);
}
}
void Container::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const
{
if(!model.empty())
physics.addObject(ptr, model);
}
std::string Container::getModel(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
bool Container::useAnim() const
{
return true;
}
std::shared_ptr<MWWorld::Action> Container::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
return std::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
{
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfContainer");
std::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction("#{sWerewolfRefusal}"));
if(sound) action->setSound(sound->mId);
return action;
}
const std::string lockedSound = "LockedChest";
const std::string trapActivationSound = "Disarm Trap Fail";
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);
bool isLocked = ptr.getCellRef().getLockLevel() > 0;
bool isTrapped = !ptr.getCellRef().getTrap().empty();
bool hasKey = false;
std::string keyName;
const std::string keyId = ptr.getCellRef().getKey();
if (!keyId.empty())
{
MWWorld::Ptr keyPtr = invStore.search(keyId);
if (!keyPtr.isEmpty())
{
hasKey = true;
keyName = keyPtr.getClass().getName(keyPtr);
}
}
if ((isLocked || isTrapped) && hasKey)
{
MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}");
/*
Start of tes3mp change (major)
Disable unilateral unlocking on this client and expect the server's reply to our
packet to do it instead
*/
//if(isLocked)
// unlock(ptr);
/*
End of tes3mp change (major)
*/
// using a key disarms the trap
if(isTrapped)
{
/*
Start of tes3mp change (major)
Disable unilateral trap disarming on this client and expect the server's reply to our
packet to do it instead
*/
//ptr.getCellRef().setTrap("");
/*
End of tes3mp change (major)
*/
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, "Disarm Trap", 1.0f, 1.0f);
isTrapped = false;
/*
Start of tes3mp addition
Send an ID_OBJECT_TRAP packet every time a trap is disarmed
*/
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
objectList->addObjectTrap(ptr, ptr.getRefData().getPosition(), true);
objectList->sendObjectTrap();
/*
End of tes3mp addition
*/
}
/*
Start of tes3mp addition
Send an ID_OBJECT_LOCK packet every time a container is unlocked here
*/
if (isLocked)
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
objectList->addObjectLock(ptr, 0);
objectList->sendObjectLock();
}
/*
End of tes3mp addition
*/
}
if (!isLocked || hasKey)
{
if(!isTrapped)
{
std::shared_ptr<MWWorld::Action> action (new MWWorld::ActionOpen(ptr));
return action;
}
else
{
// Activate trap
std::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(ptr.getCellRef().getTrap(), ptr));
action->setSound(trapActivationSound);
return action;
}
}
else
{
std::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction(std::string(), ptr));
action->setSound(lockedSound);
return action;
}
}
std::string Container::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
return ref->mBase->mName;
}
MWWorld::ContainerStore& Container::getContainerStore (const MWWorld::Ptr& ptr)
const
{
ensureCustomData (ptr);
return ptr.getRefData().getCustomData()->asContainerCustomData().mContainerStore;
}
std::string Container::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
return ref->mBase->mScript;
}
void Container::registerSelf()
{
std::shared_ptr<Class> instance (new Container);
registerClass (typeid (ESM::Container).name(), instance);
}
bool Container::hasToolTip (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Container::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName;
std::string text;
int lockLevel = ptr.getCellRef().getLockLevel();
if (lockLevel > 0 && lockLevel != ESM::UnbreakableLock)
text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ptr.getCellRef().getLockLevel());
else if (ptr.getCellRef().getLockLevel() < 0)
text += "\n#{sUnlocked}";
if (ptr.getCellRef().getTrap() != "")
text += "\n#{sTrapped}";
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
float Container::getCapacity (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
return ref->mBase->mWeight;
}
float Container::getEncumbrance (const MWWorld::Ptr& ptr) const
{
return getContainerStore (ptr).getWeight();
}
void Container::lock (const MWWorld::Ptr& ptr, int lockLevel) const
{
if(lockLevel != 0)
ptr.getCellRef().setLockLevel(abs(lockLevel)); //Changes lock to locklevel, if positive
else
ptr.getCellRef().setLockLevel(ESM::UnbreakableLock); // If zero, set to max lock level
}
void Container::unlock (const MWWorld::Ptr& ptr) const
{
int lockLevel = ptr.getCellRef().getLockLevel();
ptr.getCellRef().setLockLevel(-abs(lockLevel)); //Makes lockLevel negative
}
bool Container::canLock(const MWWorld::ConstPtr &ptr) const
{
return true;
}
MWWorld::Ptr Container::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
void Container::readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const
{
if (!state.mHasCustomState)
return;
const ESM::ContainerState& state2 = dynamic_cast<const ESM::ContainerState&> (state);
if (!ptr.getRefData().getCustomData())
{
// Create a CustomData, but don't fill it from ESM records (not needed)
std::unique_ptr<ContainerCustomData> data (new ContainerCustomData);
ptr.getRefData().setCustomData (data.release());
}
dynamic_cast<ContainerCustomData&> (*ptr.getRefData().getCustomData()).mContainerStore.
readState (state2.mInventory);
}
void Container::writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const
{
ESM::ContainerState& state2 = dynamic_cast<ESM::ContainerState&> (state);
if (!ptr.getRefData().getCustomData())
{
state.mHasCustomState = false;
return;
}
dynamic_cast<const ContainerCustomData&> (*ptr.getRefData().getCustomData()).mContainerStore.
writeState (state2.mInventory);
}
}