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openmw-tes3mp/apps/openmw/mwgui/jailscreen.cpp

230 lines
7.1 KiB
C++

#include <MyGUI_ScrollBar.h>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
/*
End of tes3mp addition
*/
#include <components/misc/rng.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/store.hpp"
#include "../mwworld/class.hpp"
#include "jailscreen.hpp"
namespace MWGui
{
JailScreen::JailScreen()
: WindowBase("openmw_jail_screen.layout"),
mDays(1),
mFadeTimeRemaining(0),
mTimeAdvancer(0.01f)
{
getWidget(mProgressBar, "ProgressBar");
mTimeAdvancer.eventProgressChanged += MyGUI::newDelegate(this, &JailScreen::onJailProgressChanged);
mTimeAdvancer.eventFinished += MyGUI::newDelegate(this, &JailScreen::onJailFinished);
center();
}
void JailScreen::goToJail(int days)
{
mDays = days;
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
mFadeTimeRemaining = 0.5;
setVisible(false);
mProgressBar->setScrollRange(100+1);
mProgressBar->setScrollPosition(0);
mProgressBar->setTrackSize(0);
/*
Start of tes3mp addition
If we've received a packet overriding the default jail progress text, use the new text
*/
if (!mwmp::Main::get().getLocalPlayer()->jailProgressText.empty())
setText("LoadingText", mwmp::Main::get().getLocalPlayer()->jailProgressText);
/*
End of tes3mp addition
*/
}
void JailScreen::onFrame(float dt)
{
mTimeAdvancer.onFrame(dt);
if (mFadeTimeRemaining <= 0)
return;
mFadeTimeRemaining -= dt;
if (mFadeTimeRemaining <= 0)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
/*
Start of tes3mp change (minor)
Prevent teleportation to jail if specified
*/
if (!mwmp::Main::get().getLocalPlayer()->ignoreJailTeleportation)
{
MWBase::Environment::get().getWorld()->teleportToClosestMarker(player, "prisonmarker");
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.f); // override fade-in caused by cell transition
}
/*
End of tes3mp change (minor)
*/
setVisible(true);
mTimeAdvancer.run(100);
}
}
void JailScreen::onJailProgressChanged(int cur, int /*total*/)
{
mProgressBar->setScrollPosition(0);
mProgressBar->setTrackSize(static_cast<int>(cur / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize()));
}
void JailScreen::onJailFinished()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Jail);
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
MWWorld::Ptr player = MWMechanics::getPlayer();
/*
Start of tes3mp addition
Declare pointer to LocalPlayer for use in other additions
*/
mwmp::LocalPlayer* localPlayer = mwmp::Main::get().getLocalPlayer();
/*
End of tes3mp addition
*/
for (int i=0; i<mDays*24; ++i)
MWBase::Environment::get().getMechanicsManager()->rest(true);
/*
Start of tes3mp change (major)
Multiplayer requires that time not get advanced here
*/
//MWBase::Environment::get().getWorld()->advanceTime(mDays * 24);
/*
End of tes3mp change (major)
*/
std::set<int> skills;
for (int day=0; day<mDays; ++day)
{
int skill = Misc::Rng::rollDice(ESM::Skill::Length);
skills.insert(skill);
MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill);
/*
Start of tes3mp change (minor)
Disable increases for Security and Sneak when using ignoreJailSkillIncreases
*/
if (localPlayer->ignoreJailSkillIncreases)
value.setBase(std::max(0, value.getBase()-1));
else if (skill == ESM::Skill::Security || skill == ESM::Skill::Sneak)
/*
End of tes3mp change (minor)
*/
value.setBase(std::min(100, value.getBase()+1));
else
value.setBase(std::max(0, value.getBase()-1));
}
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
std::string message;
if (mDays == 1)
message = gmst.find("sNotifyMessage42")->getString();
else
message = gmst.find("sNotifyMessage43")->getString();
/*
Start of tes3mp addition
If we've received a packet overriding the default jail end text, use the new text
*/
if (!localPlayer->jailEndText.empty())
message = mwmp::Main::get().getLocalPlayer()->jailEndText;
/*
End of tes3mp addition
*/
std::stringstream dayStr;
dayStr << mDays;
if (message.find("%d") != std::string::npos)
message.replace(message.find("%d"), 2, dayStr.str());
for (std::set<int>::iterator it = skills.begin(); it != skills.end(); ++it)
{
std::string skillName = gmst.find(ESM::Skill::sSkillNameIds[*it])->getString();
std::stringstream skillValue;
skillValue << player.getClass().getNpcStats(player).getSkill(*it).getBase();
std::string skillMsg = gmst.find("sNotifyMessage44")->getString();
/*
Start of tes3mp change (minor)
Account for usage of ignoreJailSkillIncreases
*/
if (!localPlayer->ignoreJailSkillIncreases &&
(*it == ESM::Skill::Sneak || *it == ESM::Skill::Security))
/*
End of tes3mp change (minor)
*/
skillMsg = gmst.find("sNotifyMessage39")->getString();
if (skillMsg.find("%s") != std::string::npos)
skillMsg.replace(skillMsg.find("%s"), 2, skillName);
if (skillMsg.find("%d") != std::string::npos)
skillMsg.replace(skillMsg.find("%d"), 2, skillValue.str());
message += "\n" + skillMsg;
}
/*
Start of tes3mp addition
Reset all PlayerJail-related overrides
*/
localPlayer->ignoreJailTeleportation = false;
localPlayer->ignoreJailSkillIncreases = false;
localPlayer->jailProgressText = "";
localPlayer->jailEndText = "";
/*
End of tes3mp addition
*/
std::vector<std::string> buttons;
buttons.push_back("#{sOk}");
MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons);
}
}