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37 lines
736 B
C++
37 lines
736 B
C++
#ifndef OPENMW_MECHANICS_ACTOR_H
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#define OPENMW_MECHANICS_ACTOR_H
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#include <memory>
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namespace MWRender
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{
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class Animation;
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}
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namespace MWWorld
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{
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class Ptr;
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}
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namespace MWMechanics
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{
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class CharacterController;
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/// @brief Holds temporary state for an actor that will be discarded when the actor leaves the scene.
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class Actor
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{
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public:
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Actor(const MWWorld::Ptr& ptr, MWRender::Animation* animation);
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/// Notify this actor of its new base object Ptr, use when the object changed cells
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void updatePtr(const MWWorld::Ptr& newPtr);
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CharacterController* getCharacterController();
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private:
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std::unique_ptr<CharacterController> mCharacterController;
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};
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}
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#endif
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