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openmw-tes3mp/apps/openmw/mwmechanics/aiactivate.hpp

73 lines
1.8 KiB
C++

#ifndef GAME_MWMECHANICS_AIACTIVATE_H
#define GAME_MWMECHANICS_AIACTIVATE_H
#include "aipackage.hpp"
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwworld/ptr.hpp"
/*
End of tes3mp addition
*/
#include <string>
#include "pathfinding.hpp"
namespace ESM
{
namespace AiSequence
{
struct AiActivate;
}
}
namespace MWMechanics
{
/// \brief Causes actor to walk to activatable object and activate it
/** Will activate when close to object **/
class AiActivate : public AiPackage
{
public:
/// Constructor
/** \param objectId Reference to object to activate **/
AiActivate(const std::string &objectId);
/*
Start of tes3mp addition
Make it possible to initialize an AiActivate package with a specific Ptr
as the target, allowing for more fine-tuned activation of objects
*/
AiActivate(MWWorld::Ptr object);
/*
End of tes3mp addition
*/
AiActivate(const ESM::AiSequence::AiActivate* activate);
virtual AiActivate *clone() const;
virtual bool execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration);
virtual int getTypeId() const;
virtual void writeState(ESM::AiSequence::AiSequence& sequence) const;
private:
std::string mObjectId;
/*
Start of tes3mp addition
Track the object associated with this AiActivate package
*/
MWWorld::Ptr mObjectPtr;
/*
End of tes3mp addition
*/
};
}
#endif // GAME_MWMECHANICS_AIACTIVATE_H