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50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#ifndef GAME_MWMECHANICS_ACTIVATORS_H
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#define GAME_MWMECHANICS_ACTIVATORS_H
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#include <string>
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#include <map>
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#include "character.hpp"
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namespace MWWorld
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{
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class Ptr;
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class CellStore;
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}
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namespace MWMechanics
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{
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class Objects
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{
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typedef std::map<MWWorld::Ptr,CharacterController*> PtrControllerMap;
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PtrControllerMap mObjects;
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public:
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Objects();
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~Objects();
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void addObject (const MWWorld::Ptr& ptr);
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///< Register an animated object
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void removeObject (const MWWorld::Ptr& ptr);
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///< Deregister an object
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void updateObject(const MWWorld::Ptr &old, const MWWorld::Ptr& ptr);
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///< Updates an object with a new Ptr
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void dropObjects(const MWWorld::CellStore *cellStore);
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///< Deregister all objects in the given cell.
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void update(float duration, bool paused);
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///< Update object animations
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bool playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number, bool persist=false);
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void skipAnimation(const MWWorld::Ptr& ptr);
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void persistAnimationStates();
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void getObjectsInRange (const osg::Vec3f& position, float radius, std::vector<MWWorld::Ptr>& out);
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};
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}
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#endif
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