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openmw-tes3mp/apps/openmw/mwmechanics/security.cpp

177 lines
6.2 KiB
C++

#include "security.hpp"
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/ObjectList.hpp"
/*
End of tes3mp addition
*/
#include "../mwworld/cellstore.hpp"
#include <components/misc/rng.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "npcstats.hpp"
#include "creaturestats.hpp"
namespace MWMechanics
{
Security::Security(const MWWorld::Ptr &actor)
: mActor(actor)
{
CreatureStats& creatureStats = actor.getClass().getCreatureStats(actor);
NpcStats& npcStats = actor.getClass().getNpcStats(actor);
mAgility = static_cast<float>(creatureStats.getAttribute(ESM::Attribute::Agility).getModified());
mLuck = static_cast<float>(creatureStats.getAttribute(ESM::Attribute::Luck).getModified());
mSecuritySkill = static_cast<float>(npcStats.getSkill(ESM::Skill::Security).getModified());
mFatigueTerm = creatureStats.getFatigueTerm();
}
void Security::pickLock(const MWWorld::Ptr &lock, const MWWorld::Ptr &lockpick,
std::string& resultMessage, std::string& resultSound)
{
if (lock.getCellRef().getLockLevel() <= 0 ||
lock.getCellRef().getLockLevel() == ESM::UnbreakableLock ||
!lock.getClass().canLock(lock)) //If it's unlocked or can not be unlocked back out immediately
return;
int lockStrength = lock.getCellRef().getLockLevel();
float pickQuality = lockpick.get<ESM::Lockpick>()->mBase->mData.mQuality;
float fPickLockMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fPickLockMult")->getFloat();
float x = 0.2f * mAgility + 0.1f * mLuck + mSecuritySkill;
x *= pickQuality * mFatigueTerm;
x += fPickLockMult * lockStrength;
resultSound = "Open Lock Fail";
if (x <= 0)
resultMessage = "#{sLockImpossible}";
else
{
MWBase::Environment::get().getMechanicsManager()->objectOpened(mActor, lock);
if (Misc::Rng::roll0to99() <= x)
{
/*
Start of tes3mp change (major)
Disable unilateral locking on this client and expect the server's reply to our
packet to do it instead
*/
//lock.getClass().unlock(lock);
/*
End of tes3mp change (major)
*/
/*
Start of tes3mp addition
Send an ID_OBJECT_LOCK packet every time an object is unlocked here
*/
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
objectList->addObjectLock(lock, 0);
objectList->sendObjectLock();
/*
End of tes3mp addition
*/
resultMessage = "#{sLockSuccess}";
resultSound = "Open Lock";
mActor.getClass().skillUsageSucceeded(mActor, ESM::Skill::Security, 1);
}
else
resultMessage = "#{sLockFail}";
}
int uses = lockpick.getClass().getItemHealth(lockpick);
--uses;
lockpick.getCellRef().setCharge(uses);
if (!uses)
lockpick.getContainerStore()->remove(lockpick, 1, mActor);
}
void Security::probeTrap(const MWWorld::Ptr &trap, const MWWorld::Ptr &probe,
std::string& resultMessage, std::string& resultSound)
{
if (trap.getCellRef().getTrap() == "")
return;
float probeQuality = probe.get<ESM::Probe>()->mBase->mData.mQuality;
const ESM::Spell* trapSpell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(trap.getCellRef().getTrap());
int trapSpellPoints = trapSpell->mData.mCost;
float fTrapCostMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fTrapCostMult")->getFloat();
float x = 0.2f * mAgility + 0.1f * mLuck + mSecuritySkill;
x += fTrapCostMult * trapSpellPoints;
x *= probeQuality * mFatigueTerm;
resultSound = "Disarm Trap Fail";
if (x <= 0)
resultMessage = "#{sTrapImpossible}";
else
{
MWBase::Environment::get().getMechanicsManager()->objectOpened(mActor, trap);
if (Misc::Rng::roll0to99() <= x)
{
/*
Start of tes3mp change (major)
Disable unilateral trap disarming on this client and expect the server's reply to our
packet to do it instead
*/
//trap.getCellRef().setTrap("");
/*
End of tes3mp change (major)
*/
resultSound = "Disarm Trap";
resultMessage = "#{sTrapSuccess}";
mActor.getClass().skillUsageSucceeded(mActor, ESM::Skill::Security, 0);
/*
Start of tes3mp addition
Send an ID_OBJECT_TRAP packet every time a trap is disarmed
*/
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
objectList->addObjectTrap(trap, trap.getRefData().getPosition(), true);
objectList->sendObjectTrap();
/*
End of tes3mp addition
*/
}
else
resultMessage = "#{sTrapFail}";
}
int uses = probe.getClass().getItemHealth(probe);
--uses;
probe.getCellRef().setCharge(uses);
if (!uses)
probe.getContainerStore()->remove(probe, 1, mActor);
}
}