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65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
#ifndef OPENMW_ACTORLIST_HPP
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#define OPENMW_ACTORLIST_HPP
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#include <components/openmw-mp/Base/BaseActor.hpp>
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#include "../mwworld/cellstore.hpp"
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#include <RakNetTypes.h>
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#include "LocalActor.hpp"
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namespace mwmp
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{
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class Networking;
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class ActorList : public BaseActorList
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{
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public:
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ActorList();
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virtual ~ActorList();
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void reset();
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void addActor(BaseActor baseActor);
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void addPositionActor(BaseActor baseActor);
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void addAnimFlagsActor(BaseActor baseActor);
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void addAnimPlayActor(BaseActor baseActor);
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void addSpeechActor(BaseActor baseActor);
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void addStatsDynamicActor(BaseActor baseActor);
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void addDeathActor(BaseActor baseActor);
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void addEquipmentActor(BaseActor baseActor);
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void addAiActor(BaseActor baseActor);
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void addAiActor(const MWWorld::Ptr& actorPtr, const MWWorld::Ptr& targetPtr, unsigned int aiAction);
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void addAttackActor(BaseActor baseActor);
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void addCellChangeActor(BaseActor baseActor);
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void sendPositionActors();
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void sendAnimFlagsActors();
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void sendAnimPlayActors();
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void sendSpeechActors();
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void sendStatsDynamicActors();
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void sendDeathActors();
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void sendEquipmentActors();
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void sendAiActors();
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void sendAttackActors();
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void sendCellChangeActors();
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void sendActorsInCell(MWWorld::CellStore* cellStore);
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private:
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Networking *getNetworking();
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std::vector<BaseActor> positionActors;
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std::vector<BaseActor> animFlagsActors;
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std::vector<BaseActor> animPlayActors;
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std::vector<BaseActor> speechActors;
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std::vector<BaseActor> statsDynamicActors;
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std::vector<BaseActor> deathActors;
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std::vector<BaseActor> equipmentActors;
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std::vector<BaseActor> aiActors;
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std::vector<BaseActor> attackActors;
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std::vector<BaseActor> cellChangeActors;
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};
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}
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#endif //OPENMW_ACTORLIST_HPP
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