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openmw-tes3mp/apps/openmw/mwmp/Cell.hpp

64 lines
1.8 KiB
C++

#ifndef OPENMW_MPCELL_HPP
#define OPENMW_MPCELL_HPP
#include "ActorList.hpp"
#include "LocalActor.hpp"
#include "DedicatedActor.hpp"
#include "../mwworld/cellstore.hpp"
namespace mwmp
{
class Cell
{
public:
Cell(MWWorld::CellStore* cellStore);
virtual ~Cell();
void updateLocal(bool forceUpdate);
void updateDedicated(float dt);
void readPositions(ActorList& actorList);
void readAnimFlags(ActorList& actorList);
void readAnimPlay(ActorList& actorList);
void readStatsDynamic(ActorList& actorList);
void readEquipment(ActorList& actorList);
void readSpeech(ActorList& actorList);
void readAi(ActorList& actorList);
void readAttack(ActorList& actorList);
void readCellChange(ActorList& actorList);
void initializeLocalActor(const MWWorld::Ptr& ptr);
void initializeLocalActors();
void initializeDedicatedActor(const MWWorld::Ptr& ptr);
void initializeDedicatedActors(ActorList& actorList);
void uninitializeLocalActors();
void uninitializeDedicatedActors(ActorList& actorList);
void uninitializeDedicatedActors();
virtual LocalActor *getLocalActor(std::string actorIndex);
virtual DedicatedActor *getDedicatedActor(std::string actorIndex);
bool hasLocalAuthority();
void setAuthority(const RakNet::RakNetGUID& guid);
MWWorld::CellStore* getCellStore();
std::string getDescription();
bool shouldInitializeActors;
private:
MWWorld::CellStore* store;
RakNet::RakNetGUID authorityGuid;
std::map<std::string, LocalActor *> localActors;
std::map<std::string, DedicatedActor *> dedicatedActors;
float updateTimer;
};
}
#endif //OPENMW_MPCELL_HPP