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85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
#include "effectmanager.hpp"
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#include <osg/PositionAttitudeTransform>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/controller.hpp>
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#include "animation.hpp"
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#include "vismask.hpp"
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#include "util.hpp"
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namespace MWRender
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{
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EffectManager::EffectManager(osg::ref_ptr<osg::Group> parent, Resource::ResourceSystem* resourceSystem)
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: mParentNode(parent)
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, mResourceSystem(resourceSystem)
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{
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}
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EffectManager::~EffectManager()
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{
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clear();
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}
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void EffectManager::addEffect(const std::string &model, const std::string& textureOverride, const osg::Vec3f &worldPosition, float scale, bool isMagicVFX)
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{
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osg::ref_ptr<osg::Node> node = mResourceSystem->getSceneManager()->getInstance(model);
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node->setNodeMask(Mask_Effect);
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Effect effect;
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effect.mAnimTime.reset(new EffectAnimationTime);
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SceneUtil::FindMaxControllerLengthVisitor findMaxLengthVisitor;
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node->accept(findMaxLengthVisitor);
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effect.mMaxControllerLength = findMaxLengthVisitor.getMaxLength();
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osg::ref_ptr<osg::PositionAttitudeTransform> trans = new osg::PositionAttitudeTransform;
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trans->setPosition(worldPosition);
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trans->setScale(osg::Vec3f(scale, scale, scale));
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trans->addChild(node);
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SceneUtil::AssignControllerSourcesVisitor assignVisitor(effect.mAnimTime);
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node->accept(assignVisitor);
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if (isMagicVFX)
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overrideFirstRootTexture(textureOverride, mResourceSystem, node);
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else
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overrideTexture(textureOverride, mResourceSystem, node);
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mParentNode->addChild(trans);
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mEffects[trans] = effect;
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}
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void EffectManager::update(float dt)
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{
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for (EffectMap::iterator it = mEffects.begin(); it != mEffects.end(); )
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{
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it->second.mAnimTime->addTime(dt);
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if (it->second.mAnimTime->getTime() >= it->second.mMaxControllerLength)
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{
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mParentNode->removeChild(it->first);
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mEffects.erase(it++);
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}
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else
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++it;
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}
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}
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void EffectManager::clear()
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{
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for (EffectMap::iterator it = mEffects.begin(); it != mEffects.end(); ++it)
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{
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mParentNode->removeChild(it->first);
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}
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mEffects.clear();
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}
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}
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