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1282 lines
42 KiB
C++
1282 lines
42 KiB
C++
#include "soundmanagerimp.hpp"
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#include <iostream>
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#include <algorithm>
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#include <map>
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#include <numeric>
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#include <osg/Matrixf>
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#include <components/misc/rng.hpp>
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#include <components/vfs/manager.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "sound_buffer.hpp"
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#include "sound_decoder.hpp"
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#include "sound_output.hpp"
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#include "sound.hpp"
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#include "openal_output.hpp"
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#include "ffmpeg_decoder.hpp"
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namespace MWSound
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{
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// For combining PlayMode and Type flags
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inline int operator|(PlayMode a, Type b) { return static_cast<int>(a) | static_cast<int>(b); }
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SoundManager::SoundManager(const VFS::Manager* vfs, const std::map<std::string, std::string>& fallbackMap, bool useSound)
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: mVFS(vfs)
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, mFallback(fallbackMap)
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, mOutput(new DEFAULT_OUTPUT(*this))
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, mMasterVolume(1.0f)
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, mSFXVolume(1.0f)
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, mMusicVolume(1.0f)
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, mVoiceVolume(1.0f)
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, mFootstepsVolume(1.0f)
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, mSoundBuffers(new SoundBufferList::element_type())
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, mBufferCacheSize(0)
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, mSounds(new std::deque<Sound>())
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, mStreams(new std::deque<Stream>())
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, mMusic(nullptr)
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, mListenerUnderwater(false)
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, mListenerPos(0,0,0)
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, mListenerDir(1,0,0)
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, mListenerUp(0,0,1)
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, mPausedSoundTypes(0)
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, mUnderwaterSound(nullptr)
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, mNearWaterSound(nullptr)
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{
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mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
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mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f);
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mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
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mSFXVolume = std::min(std::max(mSFXVolume, 0.0f), 1.0f);
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mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
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mMusicVolume = std::min(std::max(mMusicVolume, 0.0f), 1.0f);
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mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound");
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mVoiceVolume = std::min(std::max(mVoiceVolume, 0.0f), 1.0f);
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mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
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mFootstepsVolume = std::min(std::max(mFootstepsVolume, 0.0f), 1.0f);
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mNearWaterRadius = mFallback.getFallbackInt("Water_NearWaterRadius");
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mNearWaterPoints = mFallback.getFallbackInt("Water_NearWaterPoints");
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mNearWaterIndoorTolerance = mFallback.getFallbackFloat("Water_NearWaterIndoorTolerance");
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mNearWaterOutdoorTolerance = mFallback.getFallbackFloat("Water_NearWaterOutdoorTolerance");
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mNearWaterIndoorID = Misc::StringUtils::lowerCase(mFallback.getFallbackString("Water_NearWaterIndoorID"));
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mNearWaterOutdoorID = Misc::StringUtils::lowerCase(mFallback.getFallbackString("Water_NearWaterOutdoorID"));
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mBufferCacheMin = std::max(Settings::Manager::getInt("buffer cache min", "Sound"), 1);
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mBufferCacheMax = std::max(Settings::Manager::getInt("buffer cache max", "Sound"), 1);
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mBufferCacheMax *= 1024*1024;
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mBufferCacheMin = std::min(mBufferCacheMin*1024*1024, mBufferCacheMax);
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if(!useSound)
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{
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std::cout<< "Sound disabled." <<std::endl;
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return;
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}
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std::string hrtfname = Settings::Manager::getString("hrtf", "Sound");
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int hrtfstate = Settings::Manager::getInt("hrtf enable", "Sound");
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HrtfMode hrtfmode = hrtfstate < 0 ? HrtfMode::Auto :
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hrtfstate > 0 ? HrtfMode::Enable : HrtfMode::Disable;
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std::string devname = Settings::Manager::getString("device", "Sound");
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if(!mOutput->init(devname, hrtfname, hrtfmode))
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{
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std::cerr<< "Failed to initialize audio output, sound disabled" <<std::endl;
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return;
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}
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std::vector<std::string> names = mOutput->enumerate();
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std::cout <<"Enumerated output devices:\n";
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for(const std::string &name : names)
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std::cout <<" "<<name<<"\n";
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std::cout.flush();
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names = mOutput->enumerateHrtf();
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if(!names.empty())
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{
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std::cout<< "Enumerated HRTF names:\n";
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for(const std::string &name : names)
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std::cout <<" "<<name<<"\n";
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std::cout.flush();
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}
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}
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SoundManager::~SoundManager()
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{
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clear();
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for(Sound_Buffer &sfx : *mSoundBuffers)
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{
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if(sfx.mHandle)
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mOutput->unloadSound(sfx.mHandle);
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sfx.mHandle = 0;
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}
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mUnusedBuffers.clear();
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mOutput.reset();
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}
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// Return a new decoder instance, used as needed by the output implementations
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DecoderPtr SoundManager::getDecoder()
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{
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return DecoderPtr(new DEFAULT_DECODER (mVFS));
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}
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Sound_Buffer *SoundManager::insertSound(const std::string &soundId, const ESM::Sound *sound)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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static const float fAudioDefaultMinDistance = world->getStore().get<ESM::GameSetting>().find("fAudioDefaultMinDistance")->getFloat();
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static const float fAudioDefaultMaxDistance = world->getStore().get<ESM::GameSetting>().find("fAudioDefaultMaxDistance")->getFloat();
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static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->getFloat();
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static const float fAudioMaxDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->getFloat();
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float volume, min, max;
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volume = static_cast<float>(pow(10.0, (sound->mData.mVolume / 255.0*3348.0 - 3348.0) / 2000.0));
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min = sound->mData.mMinRange;
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max = sound->mData.mMaxRange;
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if (min == 0)
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min = fAudioDefaultMinDistance;
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if (max == 0)
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max = fAudioDefaultMaxDistance;
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min *= fAudioMinDistanceMult;
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max *= fAudioMaxDistanceMult;
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min = std::max(min, 1.0f);
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max = std::max(min, max);
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Sound_Buffer *sfx = &*mSoundBuffers->insert(mSoundBuffers->end(),
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Sound_Buffer("Sound/"+sound->mSound, volume, min, max)
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);
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mVFS->normalizeFilename(sfx->mResourceName);
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mBufferNameMap.insert(std::make_pair(soundId, sfx));
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return sfx;
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}
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// Lookup a soundId for its sound data (resource name, local volume,
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// minRange, and maxRange)
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Sound_Buffer *SoundManager::lookupSound(const std::string &soundId) const
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{
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NameBufferMap::const_iterator snd = mBufferNameMap.find(soundId);
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if(snd != mBufferNameMap.end())
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{
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Sound_Buffer *sfx = snd->second;
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if(sfx->mHandle) return sfx;
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}
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return nullptr;
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}
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// Lookup a soundId for its sound data (resource name, local volume,
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// minRange, and maxRange), and ensure it's ready for use.
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Sound_Buffer *SoundManager::loadSound(const std::string &soundId)
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{
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#ifdef __GNUC__
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#define LIKELY(x) __builtin_expect((bool)(x), true)
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#define UNLIKELY(x) __builtin_expect((bool)(x), false)
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#else
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#define LIKELY(x) (bool)(x)
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#define UNLIKELY(x) (bool)(x)
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#endif
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if(UNLIKELY(mBufferNameMap.empty()))
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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for(const ESM::Sound &sound : world->getStore().get<ESM::Sound>())
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insertSound(Misc::StringUtils::lowerCase(sound.mId), &sound);
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}
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Sound_Buffer *sfx;
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NameBufferMap::const_iterator snd = mBufferNameMap.find(soundId);
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if(LIKELY(snd != mBufferNameMap.end()))
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sfx = snd->second;
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else
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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const ESM::Sound *sound = world->getStore().get<ESM::Sound>().search(soundId);
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if(!sound) return nullptr;
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sfx = insertSound(soundId, sound);
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}
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#undef LIKELY
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#undef UNLIKELY
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if(!sfx->mHandle)
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{
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size_t size;
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std::tie(sfx->mHandle, size) = mOutput->loadSound(sfx->mResourceName);
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if(!sfx->mHandle) return nullptr;
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mBufferCacheSize += size;
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if(mBufferCacheSize > mBufferCacheMax)
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{
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do {
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if(mUnusedBuffers.empty())
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{
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std::cerr<< "No unused sound buffers to free, using "<<mBufferCacheSize<<" bytes!" <<std::endl;
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break;
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}
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Sound_Buffer *unused = mUnusedBuffers.back();
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size = mOutput->unloadSound(unused->mHandle);
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mBufferCacheSize -= size;
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unused->mHandle = 0;
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mUnusedBuffers.pop_back();
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} while(mBufferCacheSize > mBufferCacheMin);
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}
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mUnusedBuffers.push_front(sfx);
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}
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return sfx;
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}
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DecoderPtr SoundManager::loadVoice(const std::string &voicefile)
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{
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DecoderPtr decoder = getDecoder();
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// Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
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if(mVFS->exists(voicefile))
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decoder->open(voicefile);
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else
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{
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std::string file = voicefile;
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std::string::size_type pos = file.rfind('.');
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if(pos != std::string::npos)
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file = file.substr(0, pos)+".mp3";
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decoder->open(file);
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}
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return decoder;
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}
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Sound *SoundManager::getSoundRef()
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{
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Sound *ret;
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if(!mUnusedSounds.empty())
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{
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ret = mUnusedSounds.back();
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mUnusedSounds.pop_back();
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}
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else
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{
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mSounds->emplace_back();
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ret = &mSounds->back();
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}
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return ret;
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}
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Stream *SoundManager::getStreamRef()
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{
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Stream *ret;
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if(!mUnusedStreams.empty())
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{
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ret = mUnusedStreams.back();
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mUnusedStreams.pop_back();
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}
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else
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{
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mStreams->emplace_back();
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ret = &mStreams->back();
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}
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return ret;
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}
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Stream *SoundManager::playVoice(DecoderPtr decoder, const osg::Vec3f &pos, bool playlocal)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->getFloat();
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static const float fAudioMaxDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->getFloat();
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static const float fAudioVoiceDefaultMinDistance = world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMinDistance")->getFloat();
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static const float fAudioVoiceDefaultMaxDistance = world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMaxDistance")->getFloat();
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static float minDistance = std::max(fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult, 1.0f);
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static float maxDistance = std::max(fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult, minDistance);
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bool played;
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float basevol = volumeFromType(Type::Voice);
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Stream *sound = getStreamRef();
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if(playlocal)
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{
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sound->init(1.0f, basevol, 1.0f, PlayMode::NoEnv|Type::Voice|Play_2D);
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played = mOutput->streamSound(decoder, sound);
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}
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else
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{
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sound->init(pos, 1.0f, basevol, 1.0f, minDistance, maxDistance,
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PlayMode::Normal|Type::Voice|Play_3D);
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played = mOutput->streamSound3D(decoder, sound, true);
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}
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if(!played)
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{
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mUnusedStreams.push_back(sound);
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return nullptr;
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}
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return sound;
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}
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// Gets the combined volume settings for the given sound type
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float SoundManager::volumeFromType(Type type) const
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{
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float volume = mMasterVolume;
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switch(type)
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{
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case Type::Sfx:
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volume *= mSFXVolume;
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break;
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case Type::Voice:
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volume *= mVoiceVolume;
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break;
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case Type::Foot:
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volume *= mFootstepsVolume;
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break;
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case Type::Music:
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volume *= mMusicVolume;
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break;
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case Type::Movie:
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case Type::Mask:
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break;
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}
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return volume;
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}
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void SoundManager::stopMusic()
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{
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if(mMusic)
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{
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mOutput->finishStream(mMusic);
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mUnusedStreams.push_back(mMusic);
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mMusic = nullptr;
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}
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}
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void SoundManager::streamMusicFull(const std::string& filename)
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{
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if(!mOutput->isInitialized())
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return;
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std::cout <<"Playing "<<filename<< std::endl;
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mLastPlayedMusic = filename;
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stopMusic();
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DecoderPtr decoder = getDecoder();
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decoder->open(filename);
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mMusic = getStreamRef();
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mMusic->init(1.0f, volumeFromType(Type::Music), 1.0f,
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PlayMode::NoEnv|Type::Music|Play_2D);
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mOutput->streamSound(decoder, mMusic);
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}
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void SoundManager::advanceMusic(const std::string& filename)
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{
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if (!isMusicPlaying())
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{
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streamMusicFull(filename);
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return;
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}
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mNextMusic = filename;
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mMusic->setFadeout(0.5f);
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}
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void SoundManager::startRandomTitle()
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{
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const std::vector<std::string> &filelist = mMusicFiles[mCurrentPlaylist];
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auto &tracklist = mMusicToPlay[mCurrentPlaylist];
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// Do a Fisher-Yates shuffle
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// Repopulate if playlist is empty
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if(tracklist.empty())
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{
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tracklist.resize(filelist.size());
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std::iota(tracklist.begin(), tracklist.end(), 0);
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}
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int i = Misc::Rng::rollDice(tracklist.size());
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// Reshuffle if last played music is the same after a repopulation
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if(filelist[tracklist[i]] == mLastPlayedMusic)
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i = (i+1) % tracklist.size();
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// Remove music from list after advancing music
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advanceMusic(filelist[tracklist[i]]);
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tracklist[i] = tracklist.back();
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tracklist.pop_back();
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}
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void SoundManager::streamMusic(const std::string& filename)
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{
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advanceMusic("Music/"+filename);
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}
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bool SoundManager::isMusicPlaying()
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{
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return mMusic && mOutput->isStreamPlaying(mMusic);
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}
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void SoundManager::playPlaylist(const std::string &playlist)
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{
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if (mCurrentPlaylist == playlist)
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return;
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if (mMusicFiles.find(playlist) == mMusicFiles.end())
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{
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std::vector<std::string> filelist;
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const std::map<std::string, VFS::File*>& index = mVFS->getIndex();
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std::string pattern = "Music/" + playlist;
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mVFS->normalizeFilename(pattern);
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std::map<std::string, VFS::File*>::const_iterator found = index.lower_bound(pattern);
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while (found != index.end())
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{
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if (found->first.size() >= pattern.size() && found->first.substr(0, pattern.size()) == pattern)
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filelist.push_back(found->first);
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else
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break;
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++found;
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}
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mMusicFiles[playlist] = filelist;
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}
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if (mMusicFiles[playlist].empty())
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return;
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mCurrentPlaylist = playlist;
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startRandomTitle();
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}
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void SoundManager::say(const MWWorld::ConstPtr &ptr, const std::string &filename)
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{
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if(!mOutput->isInitialized())
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return;
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std::string voicefile = "Sound/"+filename;
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mVFS->normalizeFilename(voicefile);
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DecoderPtr decoder = loadVoice(voicefile);
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MWBase::World *world = MWBase::Environment::get().getWorld();
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const osg::Vec3f pos = world->getActorHeadTransform(ptr).getTrans();
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stopSay(ptr);
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Stream *sound = playVoice(decoder, pos, (ptr == MWMechanics::getPlayer()));
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if(!sound) return;
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mActiveSaySounds.insert(std::make_pair(ptr, sound));
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}
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float SoundManager::getSaySoundLoudness(const MWWorld::ConstPtr &ptr) const
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{
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SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr);
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if(snditer != mActiveSaySounds.end())
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{
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Stream *sound = snditer->second;
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return mOutput->getStreamLoudness(sound);
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}
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return 0.0f;
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}
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void SoundManager::say(const std::string& filename)
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{
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if(!mOutput->isInitialized())
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return;
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std::string voicefile = "Sound/"+filename;
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mVFS->normalizeFilename(voicefile);
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DecoderPtr decoder = loadVoice(voicefile);
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stopSay(MWWorld::ConstPtr());
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Stream *sound = playVoice(decoder, osg::Vec3f(), true);
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if(!sound) return;
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mActiveSaySounds.insert(std::make_pair(MWWorld::ConstPtr(), sound));
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}
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bool SoundManager::sayDone(const MWWorld::ConstPtr &ptr) const
|
|
{
|
|
SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr);
|
|
if(snditer != mActiveSaySounds.end())
|
|
{
|
|
if(mOutput->isStreamPlaying(snditer->second))
|
|
return false;
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void SoundManager::stopSay(const MWWorld::ConstPtr &ptr)
|
|
{
|
|
SaySoundMap::iterator snditer = mActiveSaySounds.find(ptr);
|
|
if(snditer != mActiveSaySounds.end())
|
|
{
|
|
mOutput->finishStream(snditer->second);
|
|
mUnusedStreams.push_back(snditer->second);
|
|
mActiveSaySounds.erase(snditer);
|
|
}
|
|
}
|
|
|
|
|
|
Stream *SoundManager::playTrack(const DecoderPtr& decoder, Type type)
|
|
{
|
|
if(!mOutput->isInitialized())
|
|
return nullptr;
|
|
|
|
Stream *track = getStreamRef();
|
|
track->init(1.0f, volumeFromType(type), 1.0f, PlayMode::NoEnv|type|Play_2D);
|
|
if(!mOutput->streamSound(decoder, track))
|
|
{
|
|
mUnusedStreams.push_back(track);
|
|
return nullptr;
|
|
}
|
|
|
|
mActiveTracks.insert(
|
|
std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), track), track
|
|
);
|
|
return track;
|
|
}
|
|
|
|
void SoundManager::stopTrack(Stream *stream)
|
|
{
|
|
mOutput->finishStream(stream);
|
|
TrackList::iterator iter = std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), stream);
|
|
if(iter != mActiveTracks.end() && *iter == stream)
|
|
mActiveTracks.erase(iter);
|
|
mUnusedStreams.push_back(stream);
|
|
}
|
|
|
|
double SoundManager::getTrackTimeDelay(Stream *stream)
|
|
{
|
|
return mOutput->getStreamDelay(stream);
|
|
}
|
|
|
|
|
|
Sound *SoundManager::playSound(const std::string& soundId, float volume, float pitch, Type type, PlayMode mode, float offset)
|
|
{
|
|
if(!mOutput->isInitialized())
|
|
return nullptr;
|
|
|
|
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
|
if(!sfx) return nullptr;
|
|
|
|
// Only one copy of given sound can be played at time, so stop previous copy
|
|
stopSound(sfx, MWWorld::ConstPtr());
|
|
|
|
Sound *sound = getSoundRef();
|
|
sound->init(volume * sfx->mVolume, volumeFromType(type), pitch, mode|type|Play_2D);
|
|
if(!mOutput->playSound(sound, sfx->mHandle, offset))
|
|
{
|
|
mUnusedSounds.push_back(sound);
|
|
return nullptr;
|
|
}
|
|
|
|
if(sfx->mUses++ == 0)
|
|
{
|
|
SoundList::iterator iter = std::find(mUnusedBuffers.begin(), mUnusedBuffers.end(), sfx);
|
|
if(iter != mUnusedBuffers.end())
|
|
mUnusedBuffers.erase(iter);
|
|
}
|
|
mActiveSounds[MWWorld::ConstPtr()].push_back(std::make_pair(sound, sfx));
|
|
return sound;
|
|
}
|
|
|
|
Sound *SoundManager::playSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId,
|
|
float volume, float pitch, Type type, PlayMode mode,
|
|
float offset)
|
|
{
|
|
if(!mOutput->isInitialized())
|
|
return nullptr;
|
|
|
|
// Look up the sound in the ESM data
|
|
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
|
if(!sfx) return nullptr;
|
|
|
|
const osg::Vec3f objpos(ptr.getRefData().getPosition().asVec3());
|
|
if((mode&PlayMode::RemoveAtDistance) && (mListenerPos-objpos).length2() > 2000*2000)
|
|
return nullptr;
|
|
|
|
// Only one copy of given sound can be played at time on ptr, so stop previous copy
|
|
stopSound(sfx, ptr);
|
|
|
|
bool played;
|
|
Sound *sound = getSoundRef();
|
|
if(!(mode&PlayMode::NoPlayerLocal) && ptr == MWMechanics::getPlayer())
|
|
{
|
|
sound->init(volume * sfx->mVolume, volumeFromType(type), pitch, mode|type|Play_2D);
|
|
played = mOutput->playSound(sound, sfx->mHandle, offset);
|
|
}
|
|
else
|
|
{
|
|
sound->init(objpos, volume * sfx->mVolume, volumeFromType(type), pitch,
|
|
sfx->mMinDist, sfx->mMaxDist, mode|type|Play_3D);
|
|
played = mOutput->playSound3D(sound, sfx->mHandle, offset);
|
|
}
|
|
if(!played)
|
|
{
|
|
mUnusedSounds.push_back(sound);
|
|
return nullptr;
|
|
}
|
|
|
|
if(sfx->mUses++ == 0)
|
|
{
|
|
SoundList::iterator iter = std::find(mUnusedBuffers.begin(), mUnusedBuffers.end(), sfx);
|
|
if(iter != mUnusedBuffers.end())
|
|
mUnusedBuffers.erase(iter);
|
|
}
|
|
mActiveSounds[ptr].push_back(std::make_pair(sound, sfx));
|
|
return sound;
|
|
}
|
|
|
|
Sound *SoundManager::playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
|
|
float volume, float pitch, Type type, PlayMode mode,
|
|
float offset)
|
|
{
|
|
if(!mOutput->isInitialized())
|
|
return nullptr;
|
|
|
|
// Look up the sound in the ESM data
|
|
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
|
if(!sfx) return nullptr;
|
|
|
|
Sound *sound = getSoundRef();
|
|
sound->init(initialPos, volume * sfx->mVolume, volumeFromType(type), pitch,
|
|
sfx->mMinDist, sfx->mMaxDist, mode|type|Play_3D);
|
|
if(!mOutput->playSound3D(sound, sfx->mHandle, offset))
|
|
{
|
|
mUnusedSounds.push_back(sound);
|
|
return nullptr;
|
|
}
|
|
|
|
if(sfx->mUses++ == 0)
|
|
{
|
|
SoundList::iterator iter = std::find(mUnusedBuffers.begin(), mUnusedBuffers.end(), sfx);
|
|
if(iter != mUnusedBuffers.end())
|
|
mUnusedBuffers.erase(iter);
|
|
}
|
|
mActiveSounds[MWWorld::ConstPtr()].push_back(std::make_pair(sound, sfx));
|
|
return sound;
|
|
}
|
|
|
|
void SoundManager::stopSound(Sound *sound)
|
|
{
|
|
if(sound)
|
|
mOutput->finishSound(sound);
|
|
}
|
|
|
|
void SoundManager::stopSound(Sound_Buffer *sfx, const MWWorld::ConstPtr &ptr)
|
|
{
|
|
SoundMap::iterator snditer = mActiveSounds.find(ptr);
|
|
if(snditer != mActiveSounds.end())
|
|
{
|
|
for(SoundBufferRefPair &snd : snditer->second)
|
|
{
|
|
if(snd.second == sfx)
|
|
mOutput->finishSound(snd.first);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SoundManager::stopSound(const std::string& soundId)
|
|
{
|
|
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
|
if (!sfx) return;
|
|
|
|
stopSound(sfx, MWWorld::ConstPtr());
|
|
}
|
|
|
|
void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr, const std::string& soundId)
|
|
{
|
|
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
|
if (!sfx) return;
|
|
|
|
stopSound(sfx, ptr);
|
|
}
|
|
|
|
void SoundManager::stopSound3D(const MWWorld::ConstPtr &ptr)
|
|
{
|
|
SoundMap::iterator snditer = mActiveSounds.find(ptr);
|
|
if(snditer != mActiveSounds.end())
|
|
{
|
|
for(SoundBufferRefPair &snd : snditer->second)
|
|
mOutput->finishSound(snd.first);
|
|
}
|
|
SaySoundMap::iterator sayiter = mActiveSaySounds.find(ptr);
|
|
if(sayiter != mActiveSaySounds.end())
|
|
mOutput->finishStream(sayiter->second);
|
|
}
|
|
|
|
void SoundManager::stopSound(const MWWorld::CellStore *cell)
|
|
{
|
|
for(SoundMap::value_type &snd : mActiveSounds)
|
|
{
|
|
if(!snd.first.isEmpty() && snd.first != MWMechanics::getPlayer() && snd.first.getCell() == cell)
|
|
{
|
|
for(SoundBufferRefPair &sndbuf : snd.second)
|
|
mOutput->finishSound(sndbuf.first);
|
|
}
|
|
}
|
|
|
|
for(SaySoundMap::value_type &snd : mActiveSaySounds)
|
|
{
|
|
if(!snd.first.isEmpty() && snd.first != MWMechanics::getPlayer() && snd.first.getCell() == cell)
|
|
mOutput->finishStream(snd.second);
|
|
}
|
|
}
|
|
|
|
void SoundManager::fadeOutSound3D(const MWWorld::ConstPtr &ptr,
|
|
const std::string& soundId, float duration)
|
|
{
|
|
SoundMap::iterator snditer = mActiveSounds.find(ptr);
|
|
if(snditer != mActiveSounds.end())
|
|
{
|
|
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
|
|
for(SoundBufferRefPair &sndbuf : snditer->second)
|
|
{
|
|
if(sndbuf.second == sfx)
|
|
sndbuf.first->setFadeout(duration);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SoundManager::getSoundPlaying(const MWWorld::ConstPtr &ptr, const std::string& soundId) const
|
|
{
|
|
SoundMap::const_iterator snditer = mActiveSounds.find(ptr);
|
|
if(snditer != mActiveSounds.end())
|
|
{
|
|
Sound_Buffer *sfx = lookupSound(Misc::StringUtils::lowerCase(soundId));
|
|
return std::find_if(snditer->second.cbegin(), snditer->second.cend(),
|
|
[this,sfx](const SoundBufferRefPair &snd) -> bool
|
|
{ return snd.second == sfx && mOutput->isSoundPlaying(snd.first); }
|
|
) != snditer->second.cend();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void SoundManager::pauseSounds(int types)
|
|
{
|
|
if(mOutput->isInitialized())
|
|
{
|
|
types = types & Type::Mask;
|
|
mOutput->pauseSounds(types);
|
|
mPausedSoundTypes |= types;
|
|
}
|
|
}
|
|
|
|
void SoundManager::resumeSounds(int types)
|
|
{
|
|
if(mOutput->isInitialized())
|
|
{
|
|
types = types & Type::Mask & mPausedSoundTypes;
|
|
mOutput->resumeSounds(types);
|
|
mPausedSoundTypes &= ~types;
|
|
}
|
|
}
|
|
|
|
|
|
void SoundManager::updateRegionSound(float duration)
|
|
{
|
|
static float sTimeToNextEnvSound = 0.0f;
|
|
static int total = 0;
|
|
static std::string regionName = "";
|
|
static float sTimePassed = 0.0;
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
const MWWorld::ConstPtr player = world->getPlayerPtr();
|
|
const ESM::Cell *cell = player.getCell()->getCell();
|
|
|
|
sTimePassed += duration;
|
|
if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound)
|
|
return;
|
|
|
|
float a = Misc::Rng::rollClosedProbability();
|
|
// NOTE: We should use the "Minimum Time Between Environmental Sounds" and
|
|
// "Maximum Time Between Environmental Sounds" fallback settings here.
|
|
sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a);
|
|
sTimePassed = 0;
|
|
|
|
if(regionName != cell->mRegion)
|
|
{
|
|
regionName = cell->mRegion;
|
|
total = 0;
|
|
}
|
|
|
|
const ESM::Region *regn = world->getStore().get<ESM::Region>().search(regionName);
|
|
if(regn == NULL)
|
|
return;
|
|
|
|
if(total == 0)
|
|
{
|
|
for(const ESM::Region::SoundRef &sndref : regn->mSoundList)
|
|
total += (int)sndref.mChance;
|
|
if(total == 0)
|
|
return;
|
|
}
|
|
|
|
int r = Misc::Rng::rollDice(total);
|
|
int pos = 0;
|
|
|
|
for(const ESM::Region::SoundRef &sndref : regn->mSoundList)
|
|
{
|
|
if(r - pos < sndref.mChance)
|
|
{
|
|
playSound(sndref.mSound.toString(), 1.0f, 1.0f);
|
|
break;
|
|
}
|
|
pos += sndref.mChance;
|
|
}
|
|
}
|
|
|
|
void SoundManager::updateWaterSound(float /*duration*/)
|
|
{
|
|
static const ESM::Cell *LastCell;
|
|
MWBase::World* world = MWBase::Environment::get().getWorld();
|
|
const MWWorld::ConstPtr player = world->getPlayerPtr();
|
|
osg::Vec3f pos = player.getRefData().getPosition().asVec3();
|
|
const ESM::Cell *curcell = player.getCell()->getCell();
|
|
|
|
float volume = 0.0f;
|
|
const std::string& soundId = player.getCell()->isExterior() ? mNearWaterOutdoorID : mNearWaterIndoorID;
|
|
|
|
if (!mListenerUnderwater)
|
|
{
|
|
if (curcell->hasWater())
|
|
{
|
|
float dist = std::abs(player.getCell()->getWaterLevel() - pos.z());
|
|
|
|
if (player.getCell()->isExterior() && dist < mNearWaterOutdoorTolerance)
|
|
{
|
|
volume = (mNearWaterOutdoorTolerance - dist) / mNearWaterOutdoorTolerance;
|
|
|
|
if (mNearWaterPoints > 1)
|
|
{
|
|
int underwaterPoints = 0;
|
|
|
|
float step = mNearWaterRadius * 2.0f / (mNearWaterPoints - 1);
|
|
|
|
for (int x = 0; x < mNearWaterPoints; x++)
|
|
{
|
|
for (int y = 0; y < mNearWaterPoints; y++)
|
|
{
|
|
float height = world->getTerrainHeightAt(
|
|
osg::Vec3f(pos.x() - mNearWaterRadius + x*step, pos.y() - mNearWaterRadius + y*step, 0.0f));
|
|
|
|
if (height < 0)
|
|
underwaterPoints++;
|
|
}
|
|
}
|
|
|
|
volume *= underwaterPoints * 2.0f / (mNearWaterPoints*mNearWaterPoints);
|
|
}
|
|
}
|
|
else if (!player.getCell()->isExterior() && dist < mNearWaterIndoorTolerance)
|
|
{
|
|
volume = (mNearWaterIndoorTolerance - dist) / mNearWaterIndoorTolerance;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
volume = 1.0f;
|
|
|
|
volume = std::min(volume, 1.0f);
|
|
|
|
if (mNearWaterSound)
|
|
{
|
|
if (volume == 0.0f)
|
|
{
|
|
mOutput->finishSound(mNearWaterSound);
|
|
mNearWaterSound = nullptr;
|
|
}
|
|
else
|
|
{
|
|
bool soundIdChanged = false;
|
|
|
|
Sound_Buffer *sfx = lookupSound(soundId);
|
|
if(LastCell != curcell)
|
|
{
|
|
LastCell = curcell;
|
|
SoundMap::const_iterator snditer = mActiveSounds.find(MWWorld::Ptr());
|
|
if(snditer != mActiveSounds.end())
|
|
{
|
|
SoundBufferRefPairList::const_iterator pairiter = std::find_if(
|
|
snditer->second.begin(), snditer->second.end(),
|
|
[this](const SoundBufferRefPairList::value_type &item) -> bool
|
|
{ return mNearWaterSound == item.first; }
|
|
);
|
|
if (pairiter != snditer->second.end() && pairiter->second != sfx)
|
|
soundIdChanged = true;
|
|
}
|
|
}
|
|
|
|
if(soundIdChanged)
|
|
{
|
|
mOutput->finishSound(mNearWaterSound);
|
|
mNearWaterSound = playSound(soundId, volume, 1.0f, Type::Sfx, PlayMode::Loop);
|
|
}
|
|
else if (sfx)
|
|
mNearWaterSound->setVolume(volume * sfx->mVolume);
|
|
}
|
|
}
|
|
else if (volume > 0.0f)
|
|
{
|
|
LastCell = curcell;
|
|
mNearWaterSound = playSound(soundId, volume, 1.0f, Type::Sfx, PlayMode::Loop);
|
|
}
|
|
}
|
|
|
|
void SoundManager::updateSounds(float duration)
|
|
{
|
|
static float timePassed = 0.0;
|
|
|
|
timePassed += duration;
|
|
if(timePassed < (1.0f/30.0f))
|
|
return;
|
|
duration = timePassed;
|
|
timePassed = 0.0f;
|
|
|
|
// Make sure music is still playing
|
|
if(!isMusicPlaying() && !mCurrentPlaylist.empty())
|
|
startRandomTitle();
|
|
|
|
Environment env = Env_Normal;
|
|
if (mListenerUnderwater)
|
|
env = Env_Underwater;
|
|
else if(mUnderwaterSound)
|
|
{
|
|
mOutput->finishSound(mUnderwaterSound);
|
|
mUnderwaterSound = nullptr;
|
|
}
|
|
|
|
mOutput->startUpdate();
|
|
mOutput->updateListener(
|
|
mListenerPos,
|
|
mListenerDir,
|
|
mListenerUp,
|
|
env
|
|
);
|
|
|
|
updateMusic(duration);
|
|
|
|
// Check if any sounds are finished playing, and trash them
|
|
SoundMap::iterator snditer = mActiveSounds.begin();
|
|
while(snditer != mActiveSounds.end())
|
|
{
|
|
MWWorld::ConstPtr ptr = snditer->first;
|
|
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
|
|
while(sndidx != snditer->second.end())
|
|
{
|
|
Sound *sound;
|
|
Sound_Buffer *sfx;
|
|
|
|
std::tie(sound, sfx) = *sndidx;
|
|
if(!ptr.isEmpty() && sound->getIs3D())
|
|
{
|
|
const ESM::Position &pos = ptr.getRefData().getPosition();
|
|
const osg::Vec3f objpos(pos.asVec3());
|
|
sound->setPosition(objpos);
|
|
|
|
if(sound->getDistanceCull())
|
|
{
|
|
if((mListenerPos - objpos).length2() > 2000*2000)
|
|
mOutput->finishSound(sound);
|
|
}
|
|
}
|
|
|
|
if(!mOutput->isSoundPlaying(sound))
|
|
{
|
|
mOutput->finishSound(sound);
|
|
mUnusedSounds.push_back(sound);
|
|
if(sound == mUnderwaterSound)
|
|
mUnderwaterSound = nullptr;
|
|
if(sound == mNearWaterSound)
|
|
mNearWaterSound = nullptr;
|
|
if(sfx->mUses-- == 1)
|
|
mUnusedBuffers.push_front(sfx);
|
|
sndidx = snditer->second.erase(sndidx);
|
|
}
|
|
else
|
|
{
|
|
sound->updateFade(duration);
|
|
|
|
mOutput->updateSound(sound);
|
|
++sndidx;
|
|
}
|
|
}
|
|
if(snditer->second.empty())
|
|
snditer = mActiveSounds.erase(snditer);
|
|
else
|
|
++snditer;
|
|
}
|
|
|
|
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
|
|
while(sayiter != mActiveSaySounds.end())
|
|
{
|
|
MWWorld::ConstPtr ptr = sayiter->first;
|
|
Stream *sound = sayiter->second;
|
|
if(!ptr.isEmpty() && sound->getIs3D())
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
const osg::Vec3f pos = world->getActorHeadTransform(ptr).getTrans();
|
|
sound->setPosition(pos);
|
|
|
|
if(sound->getDistanceCull())
|
|
{
|
|
if((mListenerPos - pos).length2() > 2000*2000)
|
|
mOutput->finishStream(sound);
|
|
}
|
|
}
|
|
|
|
if(!mOutput->isStreamPlaying(sound))
|
|
{
|
|
mOutput->finishStream(sound);
|
|
mUnusedStreams.push_back(sound);
|
|
mActiveSaySounds.erase(sayiter++);
|
|
}
|
|
else
|
|
{
|
|
sound->updateFade(duration);
|
|
|
|
mOutput->updateStream(sound);
|
|
++sayiter;
|
|
}
|
|
}
|
|
|
|
TrackList::iterator trkiter = mActiveTracks.begin();
|
|
for(;trkiter != mActiveTracks.end();++trkiter)
|
|
{
|
|
Stream *sound = *trkiter;
|
|
if(!mOutput->isStreamPlaying(sound))
|
|
{
|
|
mOutput->finishStream(sound);
|
|
trkiter = mActiveTracks.erase(trkiter);
|
|
}
|
|
else
|
|
{
|
|
sound->updateFade(duration);
|
|
|
|
mOutput->updateStream(sound);
|
|
++trkiter;
|
|
}
|
|
}
|
|
|
|
if(mListenerUnderwater)
|
|
{
|
|
// Play underwater sound (after updating sounds)
|
|
if(!mUnderwaterSound)
|
|
mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Type::Sfx, PlayMode::LoopNoEnv);
|
|
}
|
|
mOutput->finishUpdate();
|
|
}
|
|
|
|
|
|
void SoundManager::updateMusic(float duration)
|
|
{
|
|
if (!mNextMusic.empty())
|
|
{
|
|
mMusic->updateFade(duration);
|
|
|
|
mOutput->updateStream(mMusic);
|
|
|
|
if (mMusic->getRealVolume() <= 0.f)
|
|
{
|
|
streamMusicFull(mNextMusic);
|
|
mNextMusic.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SoundManager::update(float duration)
|
|
{
|
|
if(!mOutput->isInitialized())
|
|
return;
|
|
|
|
if (MWBase::Environment::get().getStateManager()->getState()!=
|
|
MWBase::StateManager::State_NoGame)
|
|
{
|
|
updateSounds(duration);
|
|
updateRegionSound(duration);
|
|
updateWaterSound(duration);
|
|
}
|
|
}
|
|
|
|
|
|
void SoundManager::processChangedSettings(const Settings::CategorySettingVector& settings)
|
|
{
|
|
mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
|
|
mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
|
|
mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
|
|
mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
|
|
mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound");
|
|
|
|
if(!mOutput->isInitialized())
|
|
return;
|
|
mOutput->startUpdate();
|
|
for(SoundMap::value_type &snd : mActiveSounds)
|
|
{
|
|
for(SoundBufferRefPair &sndbuf : snd.second)
|
|
{
|
|
Sound *sound = sndbuf.first;
|
|
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
|
mOutput->updateSound(sound);
|
|
}
|
|
}
|
|
for(SaySoundMap::value_type &snd : mActiveSaySounds)
|
|
{
|
|
Stream *sound = snd.second;
|
|
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
|
mOutput->updateStream(sound);
|
|
}
|
|
for(Stream *sound : mActiveTracks)
|
|
{
|
|
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
|
|
mOutput->updateStream(sound);
|
|
}
|
|
if(mMusic)
|
|
{
|
|
mMusic->setBaseVolume(volumeFromType(mMusic->getPlayType()));
|
|
mOutput->updateStream(mMusic);
|
|
}
|
|
mOutput->finishUpdate();
|
|
}
|
|
|
|
void SoundManager::setListenerPosDir(const osg::Vec3f &pos, const osg::Vec3f &dir, const osg::Vec3f &up, bool underwater)
|
|
{
|
|
mListenerPos = pos;
|
|
mListenerDir = dir;
|
|
mListenerUp = up;
|
|
|
|
mListenerUnderwater = underwater;
|
|
}
|
|
|
|
void SoundManager::updatePtr(const MWWorld::ConstPtr &old, const MWWorld::ConstPtr &updated)
|
|
{
|
|
SoundMap::iterator snditer = mActiveSounds.find(old);
|
|
if(snditer != mActiveSounds.end())
|
|
{
|
|
SoundBufferRefPairList sndlist = std::move(snditer->second);
|
|
mActiveSounds.erase(snditer);
|
|
mActiveSounds.emplace(updated, std::move(sndlist));
|
|
}
|
|
SaySoundMap::iterator sayiter = mActiveSaySounds.find(old);
|
|
if(sayiter != mActiveSaySounds.end())
|
|
{
|
|
Stream *stream = sayiter->second;
|
|
mActiveSaySounds.erase(sayiter);
|
|
mActiveSaySounds.emplace(updated, stream);
|
|
}
|
|
}
|
|
|
|
// Default readAll implementation, for decoders that can't do anything
|
|
// better
|
|
void Sound_Decoder::readAll(std::vector<char> &output)
|
|
{
|
|
size_t total = output.size();
|
|
size_t got;
|
|
|
|
output.resize(total+32768);
|
|
while((got=read(&output[total], output.size()-total)) > 0)
|
|
{
|
|
total += got;
|
|
output.resize(total*2);
|
|
}
|
|
output.resize(total);
|
|
}
|
|
|
|
|
|
const char *getSampleTypeName(SampleType type)
|
|
{
|
|
switch(type)
|
|
{
|
|
case SampleType_UInt8: return "U8";
|
|
case SampleType_Int16: return "S16";
|
|
case SampleType_Float32: return "Float32";
|
|
}
|
|
return "(unknown sample type)";
|
|
}
|
|
|
|
const char *getChannelConfigName(ChannelConfig config)
|
|
{
|
|
switch(config)
|
|
{
|
|
case ChannelConfig_Mono: return "Mono";
|
|
case ChannelConfig_Stereo: return "Stereo";
|
|
case ChannelConfig_Quad: return "Quad";
|
|
case ChannelConfig_5point1: return "5.1 Surround";
|
|
case ChannelConfig_7point1: return "7.1 Surround";
|
|
}
|
|
return "(unknown channel config)";
|
|
}
|
|
|
|
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type)
|
|
{
|
|
switch(config)
|
|
{
|
|
case ChannelConfig_Mono: frames *= 1; break;
|
|
case ChannelConfig_Stereo: frames *= 2; break;
|
|
case ChannelConfig_Quad: frames *= 4; break;
|
|
case ChannelConfig_5point1: frames *= 6; break;
|
|
case ChannelConfig_7point1: frames *= 8; break;
|
|
}
|
|
switch(type)
|
|
{
|
|
case SampleType_UInt8: frames *= 1; break;
|
|
case SampleType_Int16: frames *= 2; break;
|
|
case SampleType_Float32: frames *= 4; break;
|
|
}
|
|
return frames;
|
|
}
|
|
|
|
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type)
|
|
{
|
|
return bytes / framesToBytes(1, config, type);
|
|
}
|
|
|
|
void SoundManager::clear()
|
|
{
|
|
stopMusic();
|
|
|
|
for(SoundMap::value_type &snd : mActiveSounds)
|
|
{
|
|
for(SoundBufferRefPair &sndbuf : snd.second)
|
|
{
|
|
mOutput->finishSound(sndbuf.first);
|
|
mUnusedSounds.push_back(sndbuf.first);
|
|
Sound_Buffer *sfx = sndbuf.second;
|
|
if(sfx->mUses-- == 1)
|
|
mUnusedBuffers.push_front(sfx);
|
|
}
|
|
}
|
|
mActiveSounds.clear();
|
|
mUnderwaterSound = nullptr;
|
|
mNearWaterSound = nullptr;
|
|
|
|
for(SaySoundMap::value_type &snd : mActiveSaySounds)
|
|
{
|
|
mOutput->finishStream(snd.second);
|
|
mUnusedStreams.push_back(snd.second);
|
|
}
|
|
mActiveSaySounds.clear();
|
|
|
|
for(Stream *sound : mActiveTracks)
|
|
{
|
|
mOutput->finishStream(sound);
|
|
mUnusedStreams.push_back(sound);
|
|
}
|
|
mActiveTracks.clear();
|
|
}
|
|
}
|