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openmw-tes3mp/apps/benchmarks/detournavigator/navmeshtilescache.cpp

215 lines
8.6 KiB
C++

#include <benchmark/benchmark.h>
#include <components/detournavigator/navmeshtilescache.hpp>
#include <algorithm>
#include <random>
#include <iostream>
namespace
{
using namespace DetourNavigator;
struct Key
{
osg::Vec3f mAgentHalfExtents;
TilePosition mTilePosition;
RecastMesh mRecastMesh;
std::vector<OffMeshConnection> mOffMeshConnections;
};
struct Item
{
Key mKey;
NavMeshData mValue;
};
template <typename Random>
TilePosition generateTilePosition(int max, Random& random)
{
std::uniform_int_distribution<int> distribution(0, max);
return TilePosition(distribution(random), distribution(random));
}
template <typename Random>
osg::Vec3f generateAgentHalfExtents(float min, float max, Random& random)
{
std::uniform_int_distribution<int> distribution(min, max);
return osg::Vec3f(distribution(random), distribution(random), distribution(random));
}
template <typename OutputIterator, typename Random>
void generateVertices(OutputIterator out, std::size_t number, Random& random)
{
std::uniform_real_distribution<float> distribution(0.0, 1.0);
std::generate_n(out, 3 * (number - number % 3), [&] { return distribution(random); });
}
template <typename OutputIterator, typename Random>
void generateIndices(OutputIterator out, int max, std::size_t number, Random& random)
{
std::uniform_int_distribution<int> distribution(0, max);
std::generate_n(out, number - number % 3, [&] { return distribution(random); });
}
AreaType toAreaType(int index)
{
switch (index)
{
case 0: return AreaType_null;
case 1: return AreaType_water;
case 2: return AreaType_door;
case 3: return AreaType_pathgrid;
case 4: return AreaType_ground;
}
return AreaType_null;
}
template <typename Random>
AreaType generateAreaType(Random& random)
{
std::uniform_int_distribution<int> distribution(0, 4);
return toAreaType(distribution(random));;
}
template <typename OutputIterator, typename Random>
void generateAreaTypes(OutputIterator out, std::size_t triangles, Random& random)
{
std::generate_n(out, triangles, [&] { return generateAreaType(random); });
}
template <typename OutputIterator, typename Random>
void generateWater(OutputIterator out, std::size_t count, Random& random)
{
std::uniform_real_distribution<btScalar> distribution(0.0, 1.0);
std::generate_n(out, count, [&] {
const btVector3 shift(distribution(random), distribution(random), distribution(random));
return RecastMesh::Water {1, btTransform(btMatrix3x3::getIdentity(), shift)};
});
}
template <typename OutputIterator, typename Random>
void generateOffMeshConnection(OutputIterator out, std::size_t count, Random& random)
{
std::uniform_real_distribution<btScalar> distribution(0.0, 1.0);
std::generate_n(out, count, [&] {
const osg::Vec3f start(distribution(random), distribution(random), distribution(random));
const osg::Vec3f end(distribution(random), distribution(random), distribution(random));
return OffMeshConnection {start, end, generateAreaType(random)};
});
}
template <class Random>
Key generateKey(std::size_t triangles, Random& random)
{
const osg::Vec3f agentHalfExtents = generateAgentHalfExtents(0.5, 1.5, random);
const TilePosition tilePosition = generateTilePosition(10000, random);
const std::size_t generation = std::uniform_int_distribution<std::size_t>(0, 100)(random);
const std::size_t revision = std::uniform_int_distribution<std::size_t>(0, 10000)(random);
std::vector<float> vertices;
generateVertices(std::back_inserter(vertices), triangles * 1.98, random);
std::vector<int> indices;
generateIndices(std::back_inserter(indices), static_cast<int>(vertices.size() / 3) - 1, vertices.size() * 1.53, random);
std::vector<AreaType> areaTypes;
generateAreaTypes(std::back_inserter(areaTypes), indices.size() / 3, random);
std::vector<RecastMesh::Water> water;
generateWater(std::back_inserter(water), 2, random);
RecastMesh recastMesh(generation, revision, std::move(indices), std::move(vertices),
std::move(areaTypes), std::move(water));
std::vector<OffMeshConnection> offMeshConnections;
generateOffMeshConnection(std::back_inserter(offMeshConnections), 300, random);
return Key {agentHalfExtents, tilePosition, std::move(recastMesh), std::move(offMeshConnections)};
}
constexpr std::size_t trianglesPerTile = 310;
template <typename OutputIterator, typename Random>
void generateKeys(OutputIterator out, std::size_t count, Random& random)
{
std::generate_n(out, count, [&] { return generateKey(trianglesPerTile, random); });
}
template <typename OutputIterator, typename Random>
void fillCache(OutputIterator out, Random& random, NavMeshTilesCache& cache)
{
std::size_t size = cache.getStats().mNavMeshCacheSize;
while (true)
{
Key key = generateKey(trianglesPerTile, random);
cache.set(key.mAgentHalfExtents, key.mTilePosition, key.mRecastMesh, key.mOffMeshConnections, NavMeshData());
*out++ = std::move(key);
const std::size_t newSize = cache.getStats().mNavMeshCacheSize;
if (size >= newSize)
break;
size = newSize;
}
}
template <std::size_t maxCacheSize, int hitPercentage>
void getFromFilledCache(benchmark::State& state)
{
NavMeshTilesCache cache(maxCacheSize);
std::minstd_rand random;
std::vector<Key> keys;
fillCache(std::back_inserter(keys), random, cache);
generateKeys(std::back_inserter(keys), keys.size() * (100 - hitPercentage) / 100, random);
std::size_t n = 0;
while (state.KeepRunning())
{
const auto& key = keys[n++ % keys.size()];
const auto result = cache.get(key.mAgentHalfExtents, key.mTilePosition, key.mRecastMesh, key.mOffMeshConnections);
benchmark::DoNotOptimize(result);
}
}
constexpr auto getFromFilledCache_1m_100hit = getFromFilledCache<1 * 1024 * 1024, 100>;
constexpr auto getFromFilledCache_4m_100hit = getFromFilledCache<4 * 1024 * 1024, 100>;
constexpr auto getFromFilledCache_16m_100hit = getFromFilledCache<16 * 1024 * 1024, 100>;
constexpr auto getFromFilledCache_64m_100hit = getFromFilledCache<64 * 1024 * 1024, 100>;
constexpr auto getFromFilledCache_1m_70hit = getFromFilledCache<1 * 1024 * 1024, 70>;
constexpr auto getFromFilledCache_4m_70hit = getFromFilledCache<4 * 1024 * 1024, 70>;
constexpr auto getFromFilledCache_16m_70hit = getFromFilledCache<16 * 1024 * 1024, 70>;
constexpr auto getFromFilledCache_64m_70hit = getFromFilledCache<64 * 1024 * 1024, 70>;
template <std::size_t maxCacheSize>
void setToBoundedNonEmptyCache(benchmark::State& state)
{
NavMeshTilesCache cache(maxCacheSize);
std::minstd_rand random;
std::vector<Key> keys;
fillCache(std::back_inserter(keys), random, cache);
generateKeys(std::back_inserter(keys), keys.size() * 2, random);
std::reverse(keys.begin(), keys.end());
std::size_t n = 0;
while (state.KeepRunning())
{
const auto& key = keys[n++ % keys.size()];
const auto result = cache.set(key.mAgentHalfExtents, key.mTilePosition, key.mRecastMesh, key.mOffMeshConnections, NavMeshData());
benchmark::DoNotOptimize(result);
}
}
constexpr auto setToBoundedNonEmptyCache_1m = setToBoundedNonEmptyCache<1 * 1024 * 1024>;
constexpr auto setToBoundedNonEmptyCache_4m = setToBoundedNonEmptyCache<4 * 1024 * 1024>;
constexpr auto setToBoundedNonEmptyCache_16m = setToBoundedNonEmptyCache<16 * 1024 * 1024>;
constexpr auto setToBoundedNonEmptyCache_64m = setToBoundedNonEmptyCache<64 * 1024 * 1024>;
} // namespace
BENCHMARK(getFromFilledCache_1m_100hit);
BENCHMARK(getFromFilledCache_4m_100hit);
BENCHMARK(getFromFilledCache_16m_100hit);
BENCHMARK(getFromFilledCache_64m_100hit);
BENCHMARK(getFromFilledCache_1m_70hit);
BENCHMARK(getFromFilledCache_4m_70hit);
BENCHMARK(getFromFilledCache_16m_70hit);
BENCHMARK(getFromFilledCache_64m_70hit);
BENCHMARK(setToBoundedNonEmptyCache_1m);
BENCHMARK(setToBoundedNonEmptyCache_4m);
BENCHMARK(setToBoundedNonEmptyCache_16m);
BENCHMARK(setToBoundedNonEmptyCache_64m);
BENCHMARK_MAIN();