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openmw-tes3mp/apps/openmw/main.cpp

426 lines
15 KiB
C++

#include <components/version/version.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/files/escape.hpp>
#include <components/fallback/fallback.hpp>
#include <components/fallback/validate.hpp>
#include <components/debug/debugging.hpp>
#include <components/misc/rng.hpp>
#include "engine.hpp"
/*
Start of tes3mp addition
Include the header of the multiplayer's Main class
*/
#include "mwmp/Main.hpp"
/*
End of tes3mp addition
*/
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
// makes __argc and __argv available on windows
#include <cstdlib>
#endif
#if (defined(__APPLE__) || defined(__linux) || defined(__unix) || defined(__posix))
#include <unistd.h>
#endif
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include <components/openmw-mp/ErrorMessages.hpp>
#include <components/openmw-mp/TimedLog.hpp>
#include <components/openmw-mp/Utils.hpp>
#include <components/openmw-mp/Version.hpp>
/*
End of tes3mp addition
*/
using namespace Fallback;
/**
* \brief Parses application command line and calls \ref Cfg::ConfigurationManager
* to parse configuration files.
*
* Results are directly written to \ref Engine class.
*
* \retval true - Everything goes OK
* \retval false - Error
*/
bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr)
{
// Create a local alias for brevity
namespace bpo = boost::program_options;
typedef std::vector<std::string> StringsVector;
bpo::options_description desc("Syntax: openmw <options>\nAllowed options");
desc.add_options()
("help", "print help message")
("version", "print version information and quit")
("replace", bpo::value<Files::EscapeStringVector>()->default_value(Files::EscapeStringVector(), "")
->multitoken()->composing(), "settings where the values from the current source should replace those from lower-priority sources instead of being appended")
("data", bpo::value<Files::EscapePathContainer>()->default_value(Files::EscapePathContainer(), "data")
->multitoken()->composing(), "set data directories (later directories have higher priority)")
("data-local", bpo::value<Files::EscapePath>()->default_value(Files::EscapePath(), ""),
"set local data directory (highest priority)")
("fallback-archive", bpo::value<Files::EscapeStringVector>()->default_value(Files::EscapeStringVector(), "fallback-archive")
->multitoken()->composing(), "set fallback BSA archives (later archives have higher priority)")
("resources", bpo::value<Files::EscapePath>()->default_value(Files::EscapePath(), "resources"),
"set resources directory")
("start", bpo::value<Files::EscapeHashString>()->default_value(""),
"set initial cell")
("content", bpo::value<Files::EscapeStringVector>()->default_value(Files::EscapeStringVector(), "")
->multitoken()->composing(), "content file(s): esm/esp, or omwgame/omwaddon")
("groundcover", bpo::value<Files::EscapeStringVector>()->default_value(Files::EscapeStringVector(), "")
->multitoken()->composing(), "groundcover content file(s): esm/esp, or omwgame/omwaddon")
("no-sound", bpo::value<bool>()->implicit_value(true)
->default_value(false), "disable all sounds")
("script-all", bpo::value<bool>()->implicit_value(true)
->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")
("script-all-dialogue", bpo::value<bool>()->implicit_value(true)
->default_value(false), "compile all dialogue scripts at startup")
("script-console", bpo::value<bool>()->implicit_value(true)
->default_value(false), "enable console-only script functionality")
("script-run", bpo::value<Files::EscapeHashString>()->default_value(""),
"select a file containing a list of console commands that is executed on startup")
("script-warn", bpo::value<int>()->implicit_value (1)
->default_value (1),
"handling of warnings when compiling scripts\n"
"\t0 - ignore warning\n"
"\t1 - show warning but consider script as correctly compiled anyway\n"
"\t2 - treat warnings as errors")
("script-blacklist", bpo::value<Files::EscapeStringVector>()->default_value(Files::EscapeStringVector(), "")
->multitoken()->composing(), "ignore the specified script (if the use of the blacklist is enabled)")
("script-blacklist-use", bpo::value<bool>()->implicit_value(true)
->default_value(true), "enable script blacklisting")
("load-savegame", bpo::value<Files::EscapePath>()->default_value(Files::EscapePath(), ""),
"load a save game file on game startup (specify an absolute filename or a filename relative to the current working directory)")
("skip-menu", bpo::value<bool>()->implicit_value(true)
->default_value(false), "skip main menu on game startup")
("new-game", bpo::value<bool>()->implicit_value(true)
->default_value(false), "run new game sequence (ignored if skip-menu=0)")
("fs-strict", bpo::value<bool>()->implicit_value(true)
->default_value(false), "strict file system handling (no case folding)")
("encoding", bpo::value<Files::EscapeHashString>()->
default_value("win1252"),
"Character encoding used in OpenMW game messages:\n"
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
"\n\twin1252 - Western European (Latin) alphabet, used by default")
("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
->multitoken()->composing(), "fallback values")
("no-grab", bpo::value<bool>()->implicit_value(true)->default_value(false), "Don't grab mouse cursor")
("export-fonts", bpo::value<bool>()->implicit_value(true)
->default_value(false), "Export Morrowind .fnt fonts to PNG image and XML file in current directory")
("activate-dist", bpo::value <int> ()->default_value (-1), "activation distance override")
("random-seed", bpo::value <unsigned int> ()
->default_value(Misc::Rng::generateDefaultSeed()),
"seed value for random number generator")
;
/*
Start of tes3mp addition
Parse options added by multiplayer
*/
mwmp::Main::optionsDesc(&desc);
/*
End of tes3mp addition
*/
bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
.options(desc).allow_unregistered().run();
bpo::variables_map variables;
// Runtime options override settings from all configs
bpo::store(valid_opts, variables);
bpo::notify(variables);
if (variables.count ("help"))
{
getRawStdout() << desc << std::endl;
return false;
}
if (variables.count ("version"))
{
cfgMgr.readConfiguration(variables, desc, true);
Version::Version v = Version::getOpenmwVersion(variables["resources"].as<Files::EscapePath>().mPath.string());
getRawStdout() << v.describe() << std::endl;
return false;
}
bpo::variables_map composingVariables = cfgMgr.separateComposingVariables(variables, desc);
cfgMgr.readConfiguration(variables, desc);
cfgMgr.mergeComposingVariables(variables, composingVariables, desc);
Version::Version v = Version::getOpenmwVersion(variables["resources"].as<Files::EscapePath>().mPath.string());
/*
Start of tes3mp addition
Print the multiplayer version first
*/
Log(Debug::Info) << Utils::getVersionInfo("TES3MP client", TES3MP_VERSION, v.mCommitHash, TES3MP_PROTO_VERSION);
/*
End of tes3mp addition
*/
/*
Start of tes3mp change (minor)
Because there is no need to print the commit hash again, only print OpenMW's version
*/
Log(Debug::Info) << "OpenMW version " << v.mVersion;
/*
End of tes3mp change (minor)
*/
engine.setGrabMouse(!variables["no-grab"].as<bool>());
// Font encoding settings
std::string encoding(variables["encoding"].as<Files::EscapeHashString>().toStdString());
Log(Debug::Info) << ToUTF8::encodingUsingMessage(encoding);
engine.setEncoding(ToUTF8::calculateEncoding(encoding));
// directory settings
engine.enableFSStrict(variables["fs-strict"].as<bool>());
Files::PathContainer dataDirs(Files::EscapePath::toPathContainer(variables["data"].as<Files::EscapePathContainer>()));
Files::PathContainer::value_type local(variables["data-local"].as<Files::EscapePath>().mPath);
if (!local.empty())
dataDirs.push_back(local);
cfgMgr.processPaths(dataDirs);
engine.setResourceDir(variables["resources"].as<Files::EscapePath>().mPath);
engine.setDataDirs(dataDirs);
// fallback archives
StringsVector archives = variables["fallback-archive"].as<Files::EscapeStringVector>().toStdStringVector();
for (StringsVector::const_iterator it = archives.begin(); it != archives.end(); ++it)
{
engine.addArchive(*it);
}
StringsVector content = variables["content"].as<Files::EscapeStringVector>().toStdStringVector();
if (content.empty())
{
Log(Debug::Error) << "No content file given (esm/esp, nor omwgame/omwaddon). Aborting...";
return false;
}
std::set<std::string> contentDedupe;
for (const auto& contentFile : content)
{
if (!contentDedupe.insert(contentFile).second)
{
Log(Debug::Error) << "Content file specified more than once: " << contentFile << ". Aborting...";
return false;
}
}
for (auto& file : content)
{
engine.addContentFile(file);
}
StringsVector groundcover = variables["groundcover"].as<Files::EscapeStringVector>().toStdStringVector();
for (auto& file : groundcover)
{
engine.addGroundcoverFile(file);
}
// startup-settings
engine.setCell(variables["start"].as<Files::EscapeHashString>().toStdString());
engine.setSkipMenu (variables["skip-menu"].as<bool>(), variables["new-game"].as<bool>());
if (!variables["skip-menu"].as<bool>() && variables["new-game"].as<bool>())
Log(Debug::Warning) << "Warning: new-game used without skip-menu -> ignoring it";
// scripts
engine.setCompileAll(variables["script-all"].as<bool>());
engine.setCompileAllDialogue(variables["script-all-dialogue"].as<bool>());
engine.setScriptConsoleMode (variables["script-console"].as<bool>());
/*
Start of tes3mp change (major)
Clients should not be allowed to set any of these unilaterally in multiplayer, so
disable them
*/
/*
engine.setStartupScript (variables["script-run"].as<Files::EscapeHashString>().toStdString());
engine.setWarningsMode (variables["script-warn"].as<int>());
engine.setScriptBlacklist (variables["script-blacklist"].as<Files::EscapeStringVector>().toStdStringVector());
engine.setScriptBlacklistUse (variables["script-blacklist-use"].as<bool>());
engine.setSaveGameFile (variables["load-savegame"].as<Files::EscapePath>().mPath.string());
*/
/*
End of tes3mp change (major)
*/
// other settings
Fallback::Map::init(variables["fallback"].as<FallbackMap>().mMap);
engine.setSoundUsage(!variables["no-sound"].as<bool>());
engine.setActivationDistanceOverride (variables["activate-dist"].as<int>());
engine.enableFontExport(variables["export-fonts"].as<bool>());
engine.setRandomSeed(variables["random-seed"].as<unsigned int>());
/*
Start of tes3mp addition
Configure multiplayer using parsed variables
*/
mwmp::Main::configure(&variables);
/*
End of tes3mp addition
*/
return true;
}
namespace
{
class OSGLogHandler : public osg::NotifyHandler
{
void notify(osg::NotifySeverity severity, const char* msg) override
{
// Copy, because osg logging is not thread safe.
std::string msgCopy(msg);
if (msgCopy.empty())
return;
Debug::Level level;
switch (severity)
{
case osg::ALWAYS:
case osg::FATAL:
level = Debug::Error;
break;
case osg::WARN:
case osg::NOTICE:
level = Debug::Warning;
break;
case osg::INFO:
level = Debug::Info;
break;
case osg::DEBUG_INFO:
case osg::DEBUG_FP:
default:
level = Debug::Debug;
}
std::string_view s(msgCopy);
if (s.size() < 1024)
Log(level) << (s.back() == '\n' ? s.substr(0, s.size() - 1) : s);
else
{
while (!s.empty())
{
size_t lineSize = 1;
while (lineSize < s.size() && s[lineSize - 1] != '\n')
lineSize++;
Log(level) << s.substr(0, s[lineSize - 1] == '\n' ? lineSize - 1 : lineSize);
s = s.substr(lineSize);
}
}
}
};
}
int runApplication(int argc, char *argv[])
{
#ifdef __APPLE__
boost::filesystem::path binary_path = boost::filesystem::system_complete(boost::filesystem::path(argv[0]));
boost::filesystem::current_path(binary_path.parent_path());
setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0);
#endif
osg::setNotifyHandler(new OSGLogHandler());
Files::ConfigurationManager cfgMgr;
std::unique_ptr<OMW::Engine> engine;
engine.reset(new OMW::Engine(cfgMgr));
if (parseOptions(argc, argv, *engine, cfgMgr))
{
engine->go();
}
return 0;
}
#ifdef ANDROID
extern "C" int SDL_main(int argc, char**argv)
#else
int main(int argc, char**argv)
#endif
{
/*
Start of tes3mp addition
Initialize the logger added for multiplayer
*/
LOG_INIT(TimedLog::LOG_INFO);
/*
End of tes3mp addition
*/
/*
Start of tes3mp change (major)
Instead of logging information in openmw.log, use a more descriptive filename
that includes a timestamp
*/
return wrapApplication(&runApplication, argc, argv, "/tes3mp-client-" + TimedLog::getFilenameTimestamp());
/*
End of tes3mp change (major)
*/
}
// Platform specific for Windows when there is no console built into the executable.
// Windows will call the WinMain function instead of main in this case, the normal
// main function is then called with the __argc and __argv parameters.
#if defined(_WIN32) && !defined(_CONSOLE)
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
return main(__argc, __argv);
}
#endif