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106 lines
4.0 KiB
C++
106 lines
4.0 KiB
C++
#ifndef GAME_MWCLASS_CONTAINER_H
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#define GAME_MWCLASS_CONTAINER_H
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/customdata.hpp"
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namespace ESM
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{
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struct Container;
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struct InventoryState;
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}
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namespace MWClass
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{
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class ContainerCustomData : public MWWorld::TypedCustomData<ContainerCustomData>
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{
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MWWorld::ContainerStore mStore;
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public:
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ContainerCustomData(const ESM::Container& container, MWWorld::CellStore* cell);
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ContainerCustomData(const ESM::InventoryState& inventory);
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ContainerCustomData& asContainerCustomData() override;
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const ContainerCustomData& asContainerCustomData() const override;
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friend class Container;
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};
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class Container : public MWWorld::Class
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{
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bool mHarvestEnabled;
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void ensureCustomData (const MWWorld::Ptr& ptr) const;
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MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
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bool canBeHarvested(const MWWorld::ConstPtr& ptr) const;
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public:
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Container();
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void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
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///< Add reference into a cell for rendering
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void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const override;
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std::string getName (const MWWorld::ConstPtr& ptr) const override;
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///< \return name or ID; can return an empty string.
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std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const override;
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///< Generate action for activation
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bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
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///< @return true if this object has a tooltip when focused (default implementation: true)
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MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
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///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const override;
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///< Return container store
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/*
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Start of tes3mp addition
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Make it possible to check whether a class has a container store
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*/
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virtual bool hasContainerStore(const MWWorld::Ptr &ptr) const { return true; }
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/*
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End of tes3mp addition
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*/
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std::string getScript (const MWWorld::ConstPtr& ptr) const override;
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///< Return name of the script attached to ptr
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float getCapacity (const MWWorld::Ptr& ptr) const override;
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///< Return total weight that fits into the object. Throws an exception, if the object can't
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/// hold other objects.
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float getEncumbrance (const MWWorld::Ptr& ptr) const override;
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///< Returns total weight of objects inside this object (including modifications from magic
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/// effects). Throws an exception, if the object can't hold other objects.
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bool canLock(const MWWorld::ConstPtr &ptr) const override;
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void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state)
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const override;
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///< Read additional state from \a state into \a ptr.
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void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const override;
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///< Write additional state from \a ptr into \a state.
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static void registerSelf();
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void respawn (const MWWorld::Ptr& ptr) const override;
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std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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bool useAnim() const override;
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void modifyBaseInventory(const std::string& containerId, const std::string& itemId, int amount) const override;
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};
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}
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#endif
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