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openmw-tes3mp/apps/openmw/mwclass/container.hpp

106 lines
4.0 KiB
C++

#ifndef GAME_MWCLASS_CONTAINER_H
#define GAME_MWCLASS_CONTAINER_H
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/customdata.hpp"
namespace ESM
{
struct Container;
struct InventoryState;
}
namespace MWClass
{
class ContainerCustomData : public MWWorld::TypedCustomData<ContainerCustomData>
{
MWWorld::ContainerStore mStore;
public:
ContainerCustomData(const ESM::Container& container, MWWorld::CellStore* cell);
ContainerCustomData(const ESM::InventoryState& inventory);
ContainerCustomData& asContainerCustomData() override;
const ContainerCustomData& asContainerCustomData() const override;
friend class Container;
};
class Container : public MWWorld::Class
{
bool mHarvestEnabled;
void ensureCustomData (const MWWorld::Ptr& ptr) const;
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
bool canBeHarvested(const MWWorld::ConstPtr& ptr) const;
public:
Container();
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const override;
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const override;
///< Generate action for activation
bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const override;
///< Return container store
/*
Start of tes3mp addition
Make it possible to check whether a class has a container store
*/
virtual bool hasContainerStore(const MWWorld::Ptr &ptr) const { return true; }
/*
End of tes3mp addition
*/
std::string getScript (const MWWorld::ConstPtr& ptr) const override;
///< Return name of the script attached to ptr
float getCapacity (const MWWorld::Ptr& ptr) const override;
///< Return total weight that fits into the object. Throws an exception, if the object can't
/// hold other objects.
float getEncumbrance (const MWWorld::Ptr& ptr) const override;
///< Returns total weight of objects inside this object (including modifications from magic
/// effects). Throws an exception, if the object can't hold other objects.
bool canLock(const MWWorld::ConstPtr &ptr) const override;
void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state)
const override;
///< Read additional state from \a state into \a ptr.
void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const override;
///< Write additional state from \a ptr into \a state.
static void registerSelf();
void respawn (const MWWorld::Ptr& ptr) const override;
std::string getModel(const MWWorld::ConstPtr &ptr) const override;
bool useAnim() const override;
void modifyBaseInventory(const std::string& containerId, const std::string& itemId, int amount) const override;
};
}
#endif