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188 lines
8.3 KiB
C++
188 lines
8.3 KiB
C++
#ifndef GAME_MWCLASS_NPC_H
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#define GAME_MWCLASS_NPC_H
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#include "actor.hpp"
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namespace ESM
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{
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struct GameSetting;
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}
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namespace MWClass
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{
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class Npc : public Actor
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{
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void ensureCustomData (const MWWorld::Ptr& ptr) const;
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MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
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struct GMST
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{
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const ESM::GameSetting *fMinWalkSpeed;
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const ESM::GameSetting *fMaxWalkSpeed;
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const ESM::GameSetting *fEncumberedMoveEffect;
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const ESM::GameSetting *fSneakSpeedMultiplier;
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const ESM::GameSetting *fAthleticsRunBonus;
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const ESM::GameSetting *fBaseRunMultiplier;
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const ESM::GameSetting *fMinFlySpeed;
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const ESM::GameSetting *fMaxFlySpeed;
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const ESM::GameSetting *fSwimRunBase;
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const ESM::GameSetting *fSwimRunAthleticsMult;
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const ESM::GameSetting *fJumpEncumbranceBase;
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const ESM::GameSetting *fJumpEncumbranceMultiplier;
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const ESM::GameSetting *fJumpAcrobaticsBase;
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const ESM::GameSetting *fJumpAcroMultiplier;
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const ESM::GameSetting *fJumpRunMultiplier;
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const ESM::GameSetting *fWereWolfRunMult;
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const ESM::GameSetting *fKnockDownMult;
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const ESM::GameSetting *iKnockDownOddsMult;
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const ESM::GameSetting *iKnockDownOddsBase;
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const ESM::GameSetting *fCombatArmorMinMult;
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};
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static const GMST& getGmst();
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public:
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void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
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///< Add reference into a cell for rendering
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std::string getName (const MWWorld::ConstPtr& ptr) const override;
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///< \return name or ID; can return an empty string.
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MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const override;
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///< Return creature stats
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MWMechanics::NpcStats& getNpcStats (const MWWorld::Ptr& ptr) const override;
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///< Return NPC stats
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MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const override;
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///< Return container store
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bool hasToolTip(const MWWorld::ConstPtr& ptr) const override;
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///< @return true if this object has a tooltip when focused (default implementation: true)
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MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
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///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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MWWorld::InventoryStore& getInventoryStore (const MWWorld::Ptr& ptr) const override;
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///< Return inventory store
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bool hasInventoryStore(const MWWorld::Ptr &ptr) const override { return true; }
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/*
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Start of tes3mp addition
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Make it possible to check whether a class has a container store
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*/
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virtual bool hasContainerStore(const MWWorld::Ptr &ptr) const { return true; }
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/*
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End of tes3mp addition
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*/
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void hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const override;
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void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, const osg::Vec3f &hitPosition, bool successful) const override;
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void getModelsToPreload(const MWWorld::Ptr& ptr, std::vector<std::string>& models) const override;
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///< Get a list of models to preload that this object may use (directly or indirectly). default implementation: list getModel().
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std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const override;
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///< Generate action for activation
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std::string getScript (const MWWorld::ConstPtr& ptr) const override;
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///< Return name of the script attached to ptr
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float getMaxSpeed (const MWWorld::Ptr& ptr) const override;
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///< Return maximal movement speed.
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float getJump(const MWWorld::Ptr &ptr) const override;
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///< Return jump velocity (not accounting for movement)
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MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const override;
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///< Return desired movement.
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float getCapacity (const MWWorld::Ptr& ptr) const override;
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///< Return total weight that fits into the object. Throws an exception, if the object can't
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/// hold other objects.
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float getEncumbrance (const MWWorld::Ptr& ptr) const override;
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///< Returns total weight of objects inside this object (including modifications from magic
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/// effects). Throws an exception, if the object can't hold other objects.
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float getArmorRating (const MWWorld::Ptr& ptr) const override;
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///< @return combined armor rating of this actor
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bool apply (const MWWorld::Ptr& ptr, const std::string& id,
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const MWWorld::Ptr& actor) const override;
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///< Apply \a id on \a ptr.
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/// \param actor Actor that is resposible for the ID being applied to \a ptr.
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/// \return Any effect?
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void adjustScale (const MWWorld::ConstPtr &ptr, osg::Vec3f &scale, bool rendering) const override;
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/// @param rendering Indicates if the scale to adjust is for the rendering mesh, or for the collision mesh
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void skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType, float extraFactor=1.f) const override;
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///< Inform actor \a ptr that a skill use has succeeded.
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bool isEssential (const MWWorld::ConstPtr& ptr) const override;
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///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
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int getServices (const MWWorld::ConstPtr& actor) const override;
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bool isPersistent (const MWWorld::ConstPtr& ptr) const override;
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std::string getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const override;
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static void registerSelf();
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std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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float getSkill(const MWWorld::Ptr& ptr, int skill) const override;
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/// Get a blood texture suitable for \a ptr (see Blood Texture 0-2 in Morrowind.ini)
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int getBloodTexture (const MWWorld::ConstPtr& ptr) const override;
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bool isNpc() const override
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{
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return true;
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}
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void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override;
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///< Read additional state from \a state into \a ptr.
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void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const override;
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///< Write additional state from \a ptr into \a state.
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int getBaseGold(const MWWorld::ConstPtr& ptr) const override;
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bool isClass(const MWWorld::ConstPtr& ptr, const std::string &className) const override;
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bool canSwim (const MWWorld::ConstPtr &ptr) const override;
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bool canWalk (const MWWorld::ConstPtr &ptr) const override;
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bool isBipedal (const MWWorld::ConstPtr &ptr) const override;
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void respawn (const MWWorld::Ptr& ptr) const override;
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int getBaseFightRating (const MWWorld::ConstPtr& ptr) const override;
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std::string getPrimaryFaction(const MWWorld::ConstPtr &ptr) const override;
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int getPrimaryFactionRank(const MWWorld::ConstPtr &ptr) const override;
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void setBaseAISetting(const std::string& id, MWMechanics::CreatureStats::AiSetting setting, int value) const override;
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void modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const override;
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float getWalkSpeed(const MWWorld::Ptr& ptr) const override;
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float getRunSpeed(const MWWorld::Ptr& ptr) const override;
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float getSwimSpeed(const MWWorld::Ptr& ptr) const override;
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};
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}
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#endif
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