You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
821 lines
28 KiB
C++
821 lines
28 KiB
C++
#include "dialoguemanagerimp.hpp"
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#include <algorithm>
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#include <list>
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#include <components/debug/debuglog.hpp>
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#include <components/esm/loaddial.hpp>
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#include <components/esm/loadinfo.hpp>
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#include <components/esm/dialoguestate.hpp>
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#include <components/esm/esmwriter.hpp>
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#include <components/compiler/exception.hpp>
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#include <components/compiler/errorhandler.hpp>
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#include <components/compiler/scanner.hpp>
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#include <components/compiler/locals.hpp>
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#include <components/compiler/output.hpp>
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#include <components/compiler/scriptparser.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/defines.hpp>
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#include <components/settings/settings.hpp>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include "../mwmp/Main.hpp"
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#include "../mwmp/CellController.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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#include "../mwmp/LocalActor.hpp"
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/*
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End of tes3mp addition
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*/
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/journal.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwscript/compilercontext.hpp"
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#include "../mwscript/interpretercontext.hpp"
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#include "../mwscript/extensions.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "filter.hpp"
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#include "hypertextparser.hpp"
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namespace MWDialogue
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{
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DialogueManager::DialogueManager (const Compiler::Extensions& extensions, Translation::Storage& translationDataStorage) :
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mTranslationDataStorage(translationDataStorage)
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, mCompilerContext (MWScript::CompilerContext::Type_Dialogue)
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, mErrorHandler()
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, mTalkedTo(false)
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, mTemporaryDispositionChange(0.f)
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, mPermanentDispositionChange(0.f)
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{
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mChoice = -1;
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mIsInChoice = false;
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mGoodbye = false;
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mCompilerContext.setExtensions (&extensions);
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}
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void DialogueManager::clear()
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{
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mKnownTopics.clear();
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mTalkedTo = false;
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mTemporaryDispositionChange = 0;
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mPermanentDispositionChange = 0;
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}
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void DialogueManager::addTopic (const std::string& topic)
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{
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mKnownTopics.insert( Misc::StringUtils::lowerCase(topic) );
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}
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/*
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Start of tes3mp addition
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Make it possible to check whether a topic is known by the player from elsewhere
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in the code
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*/
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bool DialogueManager::isNewTopic(const std::string& topic)
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{
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return (!mKnownTopics.count(topic));
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}
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/*
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End of tes3mp addition
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*/
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void DialogueManager::parseText (const std::string& text)
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{
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updateActorKnownTopics();
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std::vector<HyperTextParser::Token> hypertext = HyperTextParser::parseHyperText(text);
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for (std::vector<HyperTextParser::Token>::iterator tok = hypertext.begin(); tok != hypertext.end(); ++tok)
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{
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std::string topicId = Misc::StringUtils::lowerCase(tok->mText);
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if (tok->isExplicitLink())
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{
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// calculation of standard form for all hyperlinks
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size_t asterisk_count = HyperTextParser::removePseudoAsterisks(topicId);
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for(; asterisk_count > 0; --asterisk_count)
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topicId.append("*");
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topicId = mTranslationDataStorage.topicStandardForm(topicId);
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}
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/*
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Start of tes3mp addition
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Send an ID_PLAYER_TOPIC packet every time a new topic becomes known
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*/
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if (mActorKnownTopics.count(topicId) && isNewTopic(topicId))
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mwmp::Main::get().getLocalPlayer()->sendTopic(topicId);
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/*
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End of tes3mp addition
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*/
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if (mActorKnownTopics.count( topicId ))
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mKnownTopics.insert( topicId );
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}
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}
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bool DialogueManager::startDialogue (const MWWorld::Ptr& actor, ResponseCallback* callback)
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{
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updateGlobals();
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// Dialogue with dead actor (e.g. through script) should not be allowed.
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if (actor.getClass().getCreatureStats(actor).isDead())
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return false;
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mLastTopic = "";
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mPermanentDispositionChange = 0;
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mTemporaryDispositionChange = 0;
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mChoice = -1;
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mIsInChoice = false;
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mGoodbye = false;
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mChoices.clear();
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mActor = actor;
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MWMechanics::CreatureStats& creatureStats = actor.getClass().getCreatureStats (actor);
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mTalkedTo = creatureStats.hasTalkedToPlayer();
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mActorKnownTopics.clear();
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mActorKnownTopicsFlag.clear();
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//greeting
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const MWWorld::Store<ESM::Dialogue> &dialogs =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
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Filter filter (actor, mChoice, mTalkedTo);
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for (MWWorld::Store<ESM::Dialogue>::iterator it = dialogs.begin(); it != dialogs.end(); ++it)
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{
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if(it->mType == ESM::Dialogue::Greeting)
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{
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// Search a response (we do not accept a fallback to "Info refusal" here)
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if (const ESM::DialInfo *info = filter.search (*it, false))
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{
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creatureStats.talkedToPlayer();
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if (!info->mSound.empty())
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{
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// TODO play sound
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}
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MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
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callback->addResponse("", Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
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executeScript (info->mResultScript, mActor);
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mLastTopic = it->mId;
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parseText (info->mResponse);
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return true;
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}
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}
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}
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return false;
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}
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bool DialogueManager::compile (const std::string& cmd, std::vector<Interpreter::Type_Code>& code, const MWWorld::Ptr& actor)
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{
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bool success = true;
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try
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{
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mErrorHandler.reset();
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mErrorHandler.setContext("[dialogue script]");
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std::istringstream input (cmd + "\n");
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Compiler::Scanner scanner (mErrorHandler, input, mCompilerContext.getExtensions());
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Compiler::Locals locals;
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std::string actorScript = actor.getClass().getScript (actor);
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if (!actorScript.empty())
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{
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// grab local variables from actor's script, if available.
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locals = MWBase::Environment::get().getScriptManager()->getLocals (actorScript);
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}
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Compiler::ScriptParser parser(mErrorHandler,mCompilerContext, locals, false);
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scanner.scan (parser);
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if (!mErrorHandler.isGood())
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success = false;
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if (success)
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parser.getCode (code);
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}
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catch (const Compiler::SourceException& /* error */)
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{
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// error has already been reported via error handler
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success = false;
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}
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catch (const std::exception& error)
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{
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Log(Debug::Error) << std::string ("Dialogue error: An exception has been thrown: ") + error.what();
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success = false;
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}
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if (!success)
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{
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Log(Debug::Error) << "Error: compiling failed (dialogue script): \n" << cmd << "\n";
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}
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return success;
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}
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void DialogueManager::executeScript (const std::string& script, const MWWorld::Ptr& actor)
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{
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std::vector<Interpreter::Type_Code> code;
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if(compile(script, code, actor))
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{
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try
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{
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MWScript::InterpreterContext interpreterContext(&actor.getRefData().getLocals(), actor);
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/*
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Start of tes3mp addition
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Mark this InterpreterContext as having a DIALOGUE context,
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so that packets sent by the Interpreter can have their
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origin determined by serverside scripts
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*/
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interpreterContext.trackContextType(Interpreter::Context::DIALOGUE);
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/*
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End of tes3mp addition
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*/
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Interpreter::Interpreter interpreter;
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MWScript::installOpcodes (interpreter);
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interpreter.run (&code[0], code.size(), interpreterContext);
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}
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catch (const std::exception& error)
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{
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Log(Debug::Error) << std::string ("Dialogue error: An exception has been thrown: ") + error.what();
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}
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}
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}
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bool DialogueManager::inJournal (const std::string& topicId, const std::string& infoId)
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{
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const MWDialogue::Topic *topicHistory = nullptr;
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MWBase::Journal *journal = MWBase::Environment::get().getJournal();
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for (auto it = journal->topicBegin(); it != journal->topicEnd(); ++it)
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{
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if (it->first == topicId)
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{
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topicHistory = &it->second;
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break;
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}
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}
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if (!topicHistory)
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return false;
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for(const auto& topic : *topicHistory)
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{
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if (topic.mInfoId == infoId)
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return true;
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}
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return false;
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}
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void DialogueManager::executeTopic (const std::string& topic, ResponseCallback* callback)
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{
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Filter filter (mActor, mChoice, mTalkedTo);
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const MWWorld::Store<ESM::Dialogue> &dialogues =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
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const ESM::Dialogue& dialogue = *dialogues.find (topic);
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const ESM::DialInfo* info = filter.search(dialogue, true);
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if (info)
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{
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std::string title;
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if (dialogue.mType==ESM::Dialogue::Persuasion)
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{
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// Determine GMST from dialogue topic. GMSTs are:
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// sAdmireSuccess, sAdmireFail, sIntimidateSuccess, sIntimidateFail,
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// sTauntSuccess, sTauntFail, sBribeSuccess, sBribeFail
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std::string modifiedTopic = "s" + topic;
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modifiedTopic.erase (std::remove (modifiedTopic.begin(), modifiedTopic.end(), ' '), modifiedTopic.end());
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const MWWorld::Store<ESM::GameSetting>& gmsts =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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title = gmsts.find (modifiedTopic)->mValue.getString();
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}
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else
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title = topic;
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MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
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callback->addResponse(title, Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
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if (dialogue.mType == ESM::Dialogue::Topic)
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{
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// Make sure the returned DialInfo is from the Dialogue we supplied. If could also be from the Info refusal group,
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// in which case it should not be added to the journal.
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for (ESM::Dialogue::InfoContainer::const_iterator iter = dialogue.mInfo.begin();
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iter!=dialogue.mInfo.end(); ++iter)
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{
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if (iter->mId == info->mId)
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{
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MWBase::Environment::get().getJournal()->addTopic (Misc::StringUtils::lowerCase(topic), info->mId, mActor);
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break;
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}
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}
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}
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mLastTopic = topic;
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executeScript (info->mResultScript, mActor);
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parseText (info->mResponse);
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}
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}
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const ESM::Dialogue *DialogueManager::searchDialogue(const std::string& id)
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{
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return MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().search(id);
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}
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void DialogueManager::updateGlobals()
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{
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MWBase::Environment::get().getWorld()->updateDialogueGlobals();
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}
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void DialogueManager::updateActorKnownTopics()
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{
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updateGlobals();
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mActorKnownTopics.clear();
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mActorKnownTopicsFlag.clear();
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const auto& dialogs = MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
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Filter filter (mActor, -1, mTalkedTo);
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for (const auto& dialog : dialogs)
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{
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if (dialog.mType == ESM::Dialogue::Topic)
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{
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const auto* answer = filter.search(dialog, true);
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auto topicId = Misc::StringUtils::lowerCase(dialog.mId);
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if (answer != nullptr)
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{
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int flag = 0;
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if(!inJournal(topicId, answer->mId))
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{
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// Does this dialogue contains some actor-specific answer?
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if (Misc::StringUtils::ciEqual(answer->mActor, mActor.getCellRef().getRefId()))
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flag |= MWBase::DialogueManager::TopicType::Specific;
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}
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else
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flag |= MWBase::DialogueManager::TopicType::Exhausted;
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mActorKnownTopics.insert (dialog.mId);
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mActorKnownTopicsFlag[dialog.mId] = flag;
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}
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}
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}
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}
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std::list<std::string> DialogueManager::getAvailableTopics()
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{
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updateActorKnownTopics();
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std::list<std::string> keywordList;
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for (const std::string& topic : mActorKnownTopics)
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{
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//does the player know the topic?
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if (mKnownTopics.count(topic))
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keywordList.push_back(topic);
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}
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// sort again, because the previous sort was case-sensitive
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keywordList.sort(Misc::StringUtils::ciLess);
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return keywordList;
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}
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int DialogueManager::getTopicFlag(const std::string& topicId)
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{
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return mActorKnownTopicsFlag[topicId];
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}
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void DialogueManager::keywordSelected (const std::string& keyword, ResponseCallback* callback)
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{
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if(!mIsInChoice)
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{
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const ESM::Dialogue* dialogue = searchDialogue(keyword);
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if (dialogue && dialogue->mType == ESM::Dialogue::Topic)
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{
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executeTopic (keyword, callback);
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}
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}
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}
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bool DialogueManager::isInChoice() const
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{
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return mIsInChoice;
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}
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void DialogueManager::goodbyeSelected()
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{
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// Apply disposition change to NPC's base disposition
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if (mActor.getClass().isNpc())
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{
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// Clamp permanent disposition change so that final disposition doesn't go below 0 (could happen with intimidate)
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float curDisp = static_cast<float>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor, false));
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if (curDisp + mPermanentDispositionChange < 0)
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mPermanentDispositionChange = -curDisp;
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MWMechanics::NpcStats& npcStats = mActor.getClass().getNpcStats(mActor);
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npcStats.setBaseDisposition(static_cast<int>(npcStats.getBaseDisposition() + mPermanentDispositionChange));
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}
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mPermanentDispositionChange = 0;
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mTemporaryDispositionChange = 0;
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}
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void DialogueManager::questionAnswered (int answer, ResponseCallback* callback)
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{
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mChoice = answer;
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const ESM::Dialogue* dialogue = searchDialogue(mLastTopic);
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if (dialogue)
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{
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Filter filter (mActor, mChoice, mTalkedTo);
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if (dialogue->mType == ESM::Dialogue::Topic || dialogue->mType == ESM::Dialogue::Greeting)
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{
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if (const ESM::DialInfo *info = filter.search (*dialogue, true))
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{
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std::string text = info->mResponse;
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parseText (text);
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mChoice = -1;
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mIsInChoice = false;
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mChoices.clear();
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MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
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callback->addResponse("", Interpreter::fixDefinesDialog(text, interpreterContext));
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if (dialogue->mType == ESM::Dialogue::Topic)
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{
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// Make sure the returned DialInfo is from the Dialogue we supplied. If could also be from the Info refusal group,
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// in which case it should not be added to the journal
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for (ESM::Dialogue::InfoContainer::const_iterator iter = dialogue->mInfo.begin();
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iter!=dialogue->mInfo.end(); ++iter)
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{
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if (iter->mId == info->mId)
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{
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MWBase::Environment::get().getJournal()->addTopic (Misc::StringUtils::lowerCase(mLastTopic), info->mId, mActor);
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break;
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}
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}
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}
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executeScript (info->mResultScript, mActor);
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}
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else
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{
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mChoice = -1;
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mIsInChoice = false;
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mChoices.clear();
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}
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}
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}
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updateActorKnownTopics();
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}
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void DialogueManager::addChoice (const std::string& text, int choice)
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{
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mIsInChoice = true;
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mChoices.emplace_back(text, choice);
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}
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const std::vector<std::pair<std::string, int> >& DialogueManager::getChoices()
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{
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return mChoices;
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}
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bool DialogueManager::isGoodbye()
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{
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return mGoodbye;
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}
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void DialogueManager::goodbye()
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{
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mIsInChoice = false;
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mGoodbye = true;
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}
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void DialogueManager::persuade(int type, ResponseCallback* callback)
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{
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bool success;
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float temp, perm;
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MWBase::Environment::get().getMechanicsManager()->getPersuasionDispositionChange(
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mActor, MWBase::MechanicsManager::PersuasionType(type),
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success, temp, perm);
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mTemporaryDispositionChange += temp;
|
|
mPermanentDispositionChange += perm;
|
|
|
|
// change temp disposition so that final disposition is between 0...100
|
|
float curDisp = static_cast<float>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor, false));
|
|
if (curDisp + mTemporaryDispositionChange < 0)
|
|
mTemporaryDispositionChange = -curDisp;
|
|
else if (curDisp + mTemporaryDispositionChange > 100)
|
|
mTemporaryDispositionChange = 100 - curDisp;
|
|
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
player.getClass().skillUsageSucceeded(player, ESM::Skill::Speechcraft, success ? 0 : 1);
|
|
|
|
if (success)
|
|
{
|
|
int gold=0;
|
|
if (type == MWBase::MechanicsManager::PT_Bribe10)
|
|
gold = 10;
|
|
else if (type == MWBase::MechanicsManager::PT_Bribe100)
|
|
gold = 100;
|
|
else if (type == MWBase::MechanicsManager::PT_Bribe1000)
|
|
gold = 1000;
|
|
|
|
if (gold)
|
|
{
|
|
player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, gold, player);
|
|
mActor.getClass().getContainerStore(mActor).add(MWWorld::ContainerStore::sGoldId, gold, mActor);
|
|
}
|
|
}
|
|
|
|
std::string text;
|
|
|
|
if (type == MWBase::MechanicsManager::PT_Admire)
|
|
text = "Admire";
|
|
else if (type == MWBase::MechanicsManager::PT_Taunt)
|
|
text = "Taunt";
|
|
else if (type == MWBase::MechanicsManager::PT_Intimidate)
|
|
text = "Intimidate";
|
|
else{
|
|
text = "Bribe";
|
|
}
|
|
|
|
executeTopic (text + (success ? " Success" : " Fail"), callback);
|
|
}
|
|
|
|
int DialogueManager::getTemporaryDispositionChange() const
|
|
{
|
|
return static_cast<int>(mTemporaryDispositionChange);
|
|
}
|
|
|
|
void DialogueManager::applyBarterDispositionChange(int delta)
|
|
{
|
|
mTemporaryDispositionChange += delta;
|
|
if (Settings::Manager::getBool("barter disposition change is permanent", "Game"))
|
|
mPermanentDispositionChange += delta;
|
|
}
|
|
|
|
bool DialogueManager::checkServiceRefused(ResponseCallback* callback, ServiceType service)
|
|
{
|
|
Filter filter (mActor, service, mTalkedTo);
|
|
|
|
const MWWorld::Store<ESM::Dialogue> &dialogues =
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
|
|
|
|
const ESM::Dialogue& dialogue = *dialogues.find ("Service Refusal");
|
|
|
|
std::vector<const ESM::DialInfo *> infos = filter.list (dialogue, false, false, true);
|
|
if (!infos.empty())
|
|
{
|
|
const ESM::DialInfo* info = infos[0];
|
|
|
|
parseText (info->mResponse);
|
|
|
|
const MWWorld::Store<ESM::GameSetting>& gmsts =
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
|
|
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
|
|
|
|
callback->addResponse(gmsts.find ("sServiceRefusal")->mValue.getString(), Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
|
|
|
|
executeScript (info->mResultScript, mActor);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void DialogueManager::say(const MWWorld::Ptr &actor, const std::string &topic)
|
|
{
|
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
|
if(sndMgr->sayActive(actor))
|
|
{
|
|
// Actor is already saying something.
|
|
return;
|
|
}
|
|
|
|
if (actor.getClass().isNpc() && MWBase::Environment::get().getWorld()->isSwimming(actor))
|
|
{
|
|
// NPCs don't talk while submerged
|
|
return;
|
|
}
|
|
|
|
if (actor.getClass().getCreatureStats(actor).getKnockedDown())
|
|
{
|
|
// Unconscious actors can not speak
|
|
return;
|
|
}
|
|
|
|
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
|
const ESM::Dialogue *dial = store.get<ESM::Dialogue>().find(topic);
|
|
|
|
const MWMechanics::CreatureStats& creatureStats = actor.getClass().getCreatureStats(actor);
|
|
Filter filter(actor, 0, creatureStats.hasTalkedToPlayer());
|
|
const ESM::DialInfo *info = filter.search(*dial, false);
|
|
if(info != nullptr)
|
|
{
|
|
MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager();
|
|
if (winMgr->getSubtitlesEnabled())
|
|
/*
|
|
Start of tes3mp change (minor)
|
|
|
|
Prevent subtitles for NPC sounds from being added to a currently open dialogue window,
|
|
which wasn't a problem in regular OpenMW because time was frozen during dialogue
|
|
*/
|
|
winMgr->messageBox(info->mResponse, MWGui::ShowInDialogueMode_Never);
|
|
/*
|
|
End of tes3mp change (minor)
|
|
*/
|
|
if (!info->mSound.empty())
|
|
sndMgr->say(actor, info->mSound);
|
|
if (!info->mResultScript.empty())
|
|
executeScript(info->mResultScript, actor);
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
If we are the cell authority over this actor, we need to record this new
|
|
sound for it
|
|
*/
|
|
if (mwmp::Main::get().getCellController()->isLocalActor(actor))
|
|
{
|
|
mwmp::LocalActor *localActor = mwmp::Main::get().getCellController()->getLocalActor(actor);
|
|
localActor->sound = info->mSound;
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
}
|
|
}
|
|
|
|
int DialogueManager::countSavedGameRecords() const
|
|
{
|
|
return 1; // known topics
|
|
}
|
|
|
|
void DialogueManager::write (ESM::ESMWriter& writer, Loading::Listener& progress) const
|
|
{
|
|
ESM::DialogueState state;
|
|
|
|
for (std::set<std::string>::const_iterator iter (mKnownTopics.begin());
|
|
iter!=mKnownTopics.end(); ++iter)
|
|
{
|
|
state.mKnownTopics.push_back (*iter);
|
|
}
|
|
|
|
state.mChangedFactionReaction = mChangedFactionReaction;
|
|
|
|
writer.startRecord (ESM::REC_DIAS);
|
|
state.save (writer);
|
|
writer.endRecord (ESM::REC_DIAS);
|
|
}
|
|
|
|
void DialogueManager::readRecord (ESM::ESMReader& reader, uint32_t type)
|
|
{
|
|
if (type==ESM::REC_DIAS)
|
|
{
|
|
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
|
|
|
ESM::DialogueState state;
|
|
state.load (reader);
|
|
|
|
for (std::vector<std::string>::const_iterator iter (state.mKnownTopics.begin());
|
|
iter!=state.mKnownTopics.end(); ++iter)
|
|
if (store.get<ESM::Dialogue>().search (*iter))
|
|
mKnownTopics.insert (*iter);
|
|
|
|
mChangedFactionReaction = state.mChangedFactionReaction;
|
|
}
|
|
}
|
|
|
|
void DialogueManager::modFactionReaction(const std::string &faction1, const std::string &faction2, int diff)
|
|
{
|
|
std::string fact1 = Misc::StringUtils::lowerCase(faction1);
|
|
std::string fact2 = Misc::StringUtils::lowerCase(faction2);
|
|
|
|
// Make sure the factions exist
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact1);
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact2);
|
|
|
|
int newValue = getFactionReaction(faction1, faction2) + diff;
|
|
|
|
std::map<std::string, int>& map = mChangedFactionReaction[fact1];
|
|
map[fact2] = newValue;
|
|
}
|
|
|
|
void DialogueManager::setFactionReaction(const std::string &faction1, const std::string &faction2, int absolute)
|
|
{
|
|
std::string fact1 = Misc::StringUtils::lowerCase(faction1);
|
|
std::string fact2 = Misc::StringUtils::lowerCase(faction2);
|
|
|
|
// Make sure the factions exist
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact1);
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact2);
|
|
|
|
std::map<std::string, int>& map = mChangedFactionReaction[fact1];
|
|
map[fact2] = absolute;
|
|
}
|
|
|
|
int DialogueManager::getFactionReaction(const std::string &faction1, const std::string &faction2) const
|
|
{
|
|
std::string fact1 = Misc::StringUtils::lowerCase(faction1);
|
|
std::string fact2 = Misc::StringUtils::lowerCase(faction2);
|
|
|
|
ModFactionReactionMap::const_iterator map = mChangedFactionReaction.find(fact1);
|
|
if (map != mChangedFactionReaction.end() && map->second.find(fact2) != map->second.end())
|
|
return map->second.at(fact2);
|
|
|
|
const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact1);
|
|
|
|
std::map<std::string, int>::const_iterator it = faction->mReactions.begin();
|
|
for (; it != faction->mReactions.end(); ++it)
|
|
{
|
|
if (Misc::StringUtils::ciEqual(it->first, fact2))
|
|
return it->second;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void DialogueManager::clearInfoActor(const MWWorld::Ptr &actor) const
|
|
{
|
|
if (actor == mActor && !mLastTopic.empty())
|
|
{
|
|
MWBase::Environment::get().getJournal()->removeLastAddedTopicResponse(
|
|
Misc::StringUtils::lowerCase(mLastTopic), actor.getClass().getName(actor));
|
|
}
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Make it possible to get the caption of a voice dialogue
|
|
*/
|
|
std::string DialogueManager::getVoiceCaption(const std::string& sound) const
|
|
{
|
|
const MWWorld::Store<ESM::Dialogue>& dialogues = MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
|
|
|
|
for (MWWorld::Store<ESM::Dialogue>::iterator dialogueIter = dialogues.begin(); dialogueIter != dialogues.end(); ++dialogueIter)
|
|
{
|
|
if (dialogueIter->mType == ESM::Dialogue::Voice)
|
|
{
|
|
for (ESM::Dialogue::InfoContainer::const_iterator infoIter = dialogueIter->mInfo.begin();
|
|
infoIter != dialogueIter->mInfo.end(); ++infoIter)
|
|
{
|
|
if (!infoIter->mSound.empty() && Misc::StringUtils::ciEqual(sound, infoIter->mSound))
|
|
return infoIter->mResponse;
|
|
}
|
|
}
|
|
}
|
|
|
|
return "???";
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
}
|