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145 lines
5.1 KiB
C++
145 lines
5.1 KiB
C++
#ifndef GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
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#define GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
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#include "../mwbase/dialoguemanager.hpp"
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#include <map>
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#include <set>
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#include <unordered_map>
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#include <components/compiler/streamerrorhandler.hpp>
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#include <components/translation/translation.hpp>
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#include <components/misc/stringops.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwscript/compilercontext.hpp"
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namespace ESM
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{
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struct Dialogue;
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}
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namespace MWDialogue
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{
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class DialogueManager : public MWBase::DialogueManager
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{
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std::set<std::string, Misc::StringUtils::CiComp> mKnownTopics;// Those are the topics the player knows.
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// Modified faction reactions. <Faction1, <Faction2, Difference> >
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typedef std::map<std::string, std::map<std::string, int> > ModFactionReactionMap;
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ModFactionReactionMap mChangedFactionReaction;
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std::set<std::string, Misc::StringUtils::CiComp> mActorKnownTopics;
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std::unordered_map<std::string, int> mActorKnownTopicsFlag;
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Translation::Storage& mTranslationDataStorage;
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MWScript::CompilerContext mCompilerContext;
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Compiler::StreamErrorHandler mErrorHandler;
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MWWorld::Ptr mActor;
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bool mTalkedTo;
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int mChoice;
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std::string mLastTopic; // last topic ID, lowercase
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bool mIsInChoice;
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bool mGoodbye;
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std::vector<std::pair<std::string, int> > mChoices;
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float mTemporaryDispositionChange;
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float mPermanentDispositionChange;
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void parseText (const std::string& text);
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void updateActorKnownTopics();
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void updateGlobals();
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bool compile (const std::string& cmd, std::vector<Interpreter::Type_Code>& code, const MWWorld::Ptr& actor);
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void executeScript (const std::string& script, const MWWorld::Ptr& actor);
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void executeTopic (const std::string& topic, ResponseCallback* callback);
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const ESM::Dialogue* searchDialogue(const std::string& id);
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public:
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DialogueManager (const Compiler::Extensions& extensions, Translation::Storage& translationDataStorage);
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void clear() override;
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bool isInChoice() const override;
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bool startDialogue (const MWWorld::Ptr& actor, ResponseCallback* callback) override;
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std::list<std::string> getAvailableTopics() override;
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int getTopicFlag(const std::string& topicId) override;
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bool inJournal (const std::string& topicId, const std::string& infoId) override;
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void addTopic (const std::string& topic) override;
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/*
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Start of tes3mp addition
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Make it possible to check whether a topic is known by the player from elsewhere
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in the code
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*/
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virtual bool isNewTopic(const std::string& topic);
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/*
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End of tes3mp addition
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*/
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void addChoice (const std::string& text,int choice) override;
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const std::vector<std::pair<std::string, int> >& getChoices() override;
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bool isGoodbye() override;
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void goodbye() override;
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bool checkServiceRefused (ResponseCallback* callback, ServiceType service = ServiceType::Any) override;
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void say(const MWWorld::Ptr &actor, const std::string &topic) override;
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//calbacks for the GUI
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void keywordSelected (const std::string& keyword, ResponseCallback* callback) override;
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void goodbyeSelected() override;
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void questionAnswered (int answer, ResponseCallback* callback) override;
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void persuade (int type, ResponseCallback* callback) override;
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int getTemporaryDispositionChange () const override;
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/// @note Controlled by an option, gets discarded when dialogue ends by default
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void applyBarterDispositionChange (int delta) override;
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int countSavedGameRecords() const override;
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void write (ESM::ESMWriter& writer, Loading::Listener& progress) const override;
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void readRecord (ESM::ESMReader& reader, uint32_t type) override;
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/// Changes faction1's opinion of faction2 by \a diff.
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void modFactionReaction (const std::string& faction1, const std::string& faction2, int diff) override;
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void setFactionReaction (const std::string& faction1, const std::string& faction2, int absolute) override;
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/// @return faction1's opinion of faction2
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int getFactionReaction (const std::string& faction1, const std::string& faction2) const override;
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/// Removes the last added topic response for the given actor from the journal
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void clearInfoActor(const MWWorld::Ptr & actor) const override;
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/*
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Start of tes3mp addition
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Make it possible to get the caption of a voice dialogue
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*/
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virtual std::string getVoiceCaption(const std::string& sound) const;
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/*
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End of tes3mp addition
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*/
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};
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}
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#endif
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