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62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
#ifndef GAME_MWDIALOG_TOPIC_H
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#define GAME_MWDIALOG_TOPIC_H
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#include <string>
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#include <vector>
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#include "journalentry.hpp"
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namespace ESM
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{
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struct JournalEntry;
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}
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namespace MWDialogue
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{
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/// \brief Collection of seen responses for a topic
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class Topic
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{
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public:
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typedef std::vector<Entry> TEntryContainer;
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typedef TEntryContainer::const_iterator TEntryIter;
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protected:
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std::string mTopic;
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std::string mName;
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TEntryContainer mEntries;
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public:
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Topic();
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Topic (const std::string& topic);
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virtual ~Topic();
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virtual void addEntry (const JournalEntry& entry);
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///< Add entry
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///
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/// \note Redundant entries are ignored.
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void insertEntry (const ESM::JournalEntry& entry);
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///< Add entry without checking for redundant entries or modifying the state of the
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/// topic otherwise
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std::string getTopic() const;
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virtual std::string getName() const;
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void removeLastAddedResponse (const std::string& actorName);
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TEntryIter begin() const;
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///< Iterator pointing to the begin of the journal for this topic.
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TEntryIter end() const;
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///< Iterator pointing past the end of the journal for this topic.
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};
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}
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#endif
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