You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwgui/itemwidget.cpp

206 lines
5.7 KiB
C++

#include "itemwidget.hpp"
#include <MyGUI_FactoryManager.h>
#include <MyGUI_ImageBox.h>
#include <MyGUI_RenderManager.h>
#include <MyGUI_TextBox.h>
#include <components/debug/debuglog.hpp>
// correctIconPath
#include <components/resource/resourcesystem.hpp>
#include <components/vfs/manager.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/class.hpp"
namespace
{
std::string getCountString(int count)
{
if (count == 1)
return "";
if (count > 999999999)
return MyGUI::utility::toString(count/1000000000) + "b";
else if (count > 999999)
return MyGUI::utility::toString(count/1000000) + "m";
else if (count > 9999)
return MyGUI::utility::toString(count/1000) + "k";
else
return MyGUI::utility::toString(count);
}
}
namespace MWGui
{
std::map<std::string, float> ItemWidget::mScales;
ItemWidget::ItemWidget()
: mItem(nullptr)
, mItemShadow(nullptr)
, mFrame(nullptr)
, mText(nullptr)
{
}
void ItemWidget::registerComponents()
{
MyGUI::FactoryManager::getInstance().registerFactory<ItemWidget>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<SpellWidget>("Widget");
}
void ItemWidget::initialiseOverride()
{
assignWidget(mItem, "Item");
if (mItem)
mItem->setNeedMouseFocus(false);
assignWidget(mItemShadow, "ItemShadow");
if (mItemShadow)
mItemShadow->setNeedMouseFocus(false);
assignWidget(mFrame, "Frame");
if (mFrame)
mFrame->setNeedMouseFocus(false);
assignWidget(mText, "Text");
if (mText)
mText->setNeedMouseFocus(false);
Base::initialiseOverride();
}
void ItemWidget::setCount(int count)
{
if (!mText)
return;
mText->setCaption(getCountString(count));
}
void ItemWidget::setIcon(const std::string &icon)
{
if (mCurrentIcon != icon)
{
mCurrentIcon = icon;
if (mItemShadow)
mItemShadow->setImageTexture(icon);
if (mItem)
mItem->setImageTexture(icon);
}
}
void ItemWidget::setFrame(const std::string &frame, const MyGUI::IntCoord &coord)
{
if (mFrame)
{
mFrame->setImageTile(MyGUI::IntSize(coord.width, coord.height)); // Why is this needed? MyGUI bug?
mFrame->setImageCoord(coord);
}
if (mCurrentFrame != frame)
{
mCurrentFrame = frame;
mFrame->setImageTexture(frame);
}
}
void ItemWidget::setIcon(const MWWorld::Ptr &ptr)
{
std::string invIcon = ptr.getClass().getInventoryIcon(ptr);
if (invIcon.empty())
invIcon = "default icon.tga";
invIcon = MWBase::Environment::get().getWindowManager()->correctIconPath(invIcon);
if (!MWBase::Environment::get().getResourceSystem()->getVFS()->exists(invIcon))
{
Log(Debug::Error) << "Failed to open image: '" << invIcon << "' not found, falling back to 'default-icon.tga'";
invIcon = MWBase::Environment::get().getWindowManager()->correctIconPath("default icon.tga");
}
setIcon(invIcon);
}
void ItemWidget::setItem(const MWWorld::Ptr &ptr, ItemState state)
{
if (!mItem)
return;
if (ptr.isEmpty())
{
if (mFrame)
mFrame->setImageTexture("");
if (mItemShadow)
mItemShadow->setImageTexture("");
mItem->setImageTexture("");
mText->setCaption("");
mCurrentIcon.clear();
mCurrentFrame.clear();
return;
}
bool isMagic = !ptr.getClass().getEnchantment(ptr).empty();
std::string backgroundTex = "textures\\menu_icon";
if (isMagic)
backgroundTex += "_magic";
if (state == None)
{
if (!isMagic)
backgroundTex = "";
}
else if (state == Equip)
{
backgroundTex += "_equip";
}
else if (state == Barter)
backgroundTex += "_barter";
if (backgroundTex != "")
backgroundTex += ".dds";
float scale = 1.f;
if (!backgroundTex.empty())
{
auto found = mScales.find(backgroundTex);
if (found == mScales.end())
{
// By default, background icons are supposed to use the 42x42 part of 64x64 image.
// If the image has a different size, we should use a different chunk size
// Cache result to do not retrieve background texture every frame.
MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture(backgroundTex);
if (texture)
scale = texture->getHeight() / 64.f;
mScales[backgroundTex] = scale;
}
else
scale = found->second;
}
if (state == Barter && !isMagic)
setFrame(backgroundTex, MyGUI::IntCoord(2*scale,2*scale,44*scale,44*scale));
else
setFrame(backgroundTex, MyGUI::IntCoord(0,0,44*scale,44*scale));
setIcon(ptr);
}
void SpellWidget::setSpellIcon(const std::string& icon)
{
if (mFrame && !mCurrentFrame.empty())
{
mCurrentFrame.clear();
mFrame->setImageTexture("");
}
if (mCurrentIcon != icon)
{
mCurrentIcon = icon;
if (mItemShadow)
mItemShadow->setImageTexture(icon);
if (mItem)
mItem->setImageTexture(icon);
}
}
}