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775 lines
26 KiB
C++
775 lines
26 KiB
C++
#include "quickkeysmenu.hpp"
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#include <MyGUI_EditBox.h>
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#include <MyGUI_Button.h>
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#include <MyGUI_Gui.h>
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_RenderManager.h>
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#include <components/esm/esmwriter.hpp>
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#include <components/esm/quickkeys.hpp>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include <components/openmw-mp/TimedLog.hpp>
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#include "../mwmp/Main.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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/*
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End of tes3mp addition
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*/
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/spellutil.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "itemselection.hpp"
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#include "spellview.hpp"
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#include "itemwidget.hpp"
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#include "sortfilteritemmodel.hpp"
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namespace MWGui
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{
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QuickKeysMenu::QuickKeysMenu()
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: WindowBase("openmw_quickkeys_menu.layout")
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, mKey(std::vector<keyData>(10))
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, mSelected(nullptr)
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, mActivated(nullptr)
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, mAssignDialog(nullptr)
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, mItemSelectionDialog(nullptr)
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, mMagicSelectionDialog(nullptr)
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{
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getWidget(mOkButton, "OKButton");
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getWidget(mInstructionLabel, "InstructionLabel");
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mMainWidget->setSize(mMainWidget->getWidth(),
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mMainWidget->getHeight() +
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(mInstructionLabel->getTextSize().height - mInstructionLabel->getHeight()));
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mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onOkButtonClicked);
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center();
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for (int i = 0; i < 10; ++i)
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{
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mKey[i].index = i+1;
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getWidget(mKey[i].button, "QuickKey" + MyGUI::utility::toString(i+1));
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mKey[i].button->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
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unassign(&mKey[i]);
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}
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}
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void QuickKeysMenu::clear()
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{
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mActivated = nullptr;
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for (int i=0; i<10; ++i)
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{
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unassign(&mKey[i]);
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}
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}
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QuickKeysMenu::~QuickKeysMenu()
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{
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delete mAssignDialog;
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delete mItemSelectionDialog;
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delete mMagicSelectionDialog;
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}
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void QuickKeysMenu::onOpen()
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{
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WindowBase::onOpen();
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
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// Check if quick keys are still valid
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for (int i=0; i<10; ++i)
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{
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switch (mKey[i].type)
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{
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case Type_Unassigned:
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case Type_HandToHand:
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case Type_Magic:
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break;
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case Type_Item:
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case Type_MagicItem:
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{
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MWWorld::Ptr item = *mKey[i].button->getUserData<MWWorld::Ptr>();
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// Make sure the item is available and is not broken
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if (!item || item.getRefData().getCount() < 1 ||
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(item.getClass().hasItemHealth(item) &&
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item.getClass().getItemHealth(item) <= 0))
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{
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// Try searching for a compatible replacement
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item = store.findReplacement(mKey[i].id);
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if (item)
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mKey[i].button->setUserData(MWWorld::Ptr(item));
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break;
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}
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}
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}
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}
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}
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void QuickKeysMenu::unassign(keyData* key)
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{
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key->button->clearUserStrings();
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key->button->setItem(MWWorld::Ptr());
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while (key->button->getChildCount()) // Destroy number label
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MyGUI::Gui::getInstance().destroyWidget(key->button->getChildAt(0));
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if (key->index == 10)
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{
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key->type = Type_HandToHand;
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MyGUI::ImageBox* image = key->button->createWidget<MyGUI::ImageBox>("ImageBox",
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MyGUI::IntCoord(14, 13, 32, 32), MyGUI::Align::Default);
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image->setImageTexture("icons\\k\\stealth_handtohand.dds");
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image->setNeedMouseFocus(false);
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}
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else
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{
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key->type = Type_Unassigned;
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key->id = "";
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key->name = "";
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MyGUI::TextBox* textBox = key->button->createWidgetReal<MyGUI::TextBox>("SandText",
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MyGUI::FloatCoord(0,0,1,1), MyGUI::Align::Default);
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textBox->setTextAlign(MyGUI::Align::Center);
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textBox->setCaption(MyGUI::utility::toString(key->index));
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textBox->setNeedMouseFocus(false);
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}
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/*
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Start of tes3mp addition
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Send a PLAYER_QUICKKEYS packet whenever a key is unassigned, but only if the player
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is logged in on the server, so as to avoid doing anything doing at startup when all
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quick keys get unassigned by default
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*/
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if (mwmp::Main::get().getLocalPlayer()->isLoggedIn() && !mwmp::Main::get().getLocalPlayer()->isReceivingQuickKeys)
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{
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mwmp::Main::get().getLocalPlayer()->sendQuickKey(key->index, Type_Unassigned);
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}
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/*
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End of tes3mp addition
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*/
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}
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/*
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Start of tes3mp addition
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Allow unassigning an index directly from elsewhere in the code
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*/
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void QuickKeysMenu::unassignIndex(int index)
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{
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unassign(&mKey[index]);
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}
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/*
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End of tes3mp addition
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*/
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void QuickKeysMenu::onQuickKeyButtonClicked(MyGUI::Widget* sender)
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{
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int index = -1;
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for (int i = 0; i < 10; ++i)
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{
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if (sender == mKey[i].button || sender->getParent() == mKey[i].button)
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{
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index = i;
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break;
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}
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}
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assert(index != -1);
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if (index < 0)
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{
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mSelected = nullptr;
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return;
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}
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mSelected = &mKey[index];
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// prevent reallocation of zero key from Type_HandToHand
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if(mSelected->index == 10)
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return;
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// open assign dialog
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if (!mAssignDialog)
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mAssignDialog = new QuickKeysMenuAssign(this);
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mAssignDialog->setVisible(true);
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}
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void QuickKeysMenu::onOkButtonClicked (MyGUI::Widget *sender)
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_QuickKeysMenu);
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}
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void QuickKeysMenu::onItemButtonClicked(MyGUI::Widget* sender)
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{
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if (!mItemSelectionDialog)
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{
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mItemSelectionDialog = new ItemSelectionDialog("#{sQuickMenu6}");
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mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &QuickKeysMenu::onAssignItem);
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mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &QuickKeysMenu::onAssignItemCancel);
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}
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mItemSelectionDialog->setVisible(true);
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mItemSelectionDialog->openContainer(MWMechanics::getPlayer());
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mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyUsableItems);
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mAssignDialog->setVisible(false);
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}
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void QuickKeysMenu::onMagicButtonClicked(MyGUI::Widget* sender)
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{
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if (!mMagicSelectionDialog)
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{
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mMagicSelectionDialog = new MagicSelectionDialog(this);
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}
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mMagicSelectionDialog->setVisible(true);
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mAssignDialog->setVisible(false);
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}
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void QuickKeysMenu::onUnassignButtonClicked(MyGUI::Widget* sender)
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{
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unassign(mSelected);
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mAssignDialog->setVisible(false);
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}
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void QuickKeysMenu::onCancelButtonClicked(MyGUI::Widget* sender)
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{
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mAssignDialog->setVisible(false);
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}
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void QuickKeysMenu::onAssignItem(MWWorld::Ptr item)
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{
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assert(mSelected);
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while (mSelected->button->getChildCount()) // Destroy number label
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MyGUI::Gui::getInstance().destroyWidget(mSelected->button->getChildAt(0));
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mSelected->type = Type_Item;
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mSelected->id = item.getCellRef().getRefId();
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mSelected->name = item.getClass().getName(item);
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mSelected->button->setItem(item, ItemWidget::Barter);
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mSelected->button->setUserString("ToolTipType", "ItemPtr");
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mSelected->button->setUserData(item);
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if (mItemSelectionDialog)
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mItemSelectionDialog->setVisible(false);
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/*
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Start of tes3mp addition
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Send a PlayerQuickKeys packet whenever a key is assigned to an item
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by a player, not by a packet received from the server
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*/
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if (!mwmp::Main::get().getLocalPlayer()->isReceivingQuickKeys)
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mwmp::Main::get().getLocalPlayer()->sendQuickKey(mSelected->index, Type_Item, item.getCellRef().getRefId());
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/*
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End of tes3mp addition
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*/
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}
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void QuickKeysMenu::onAssignItemCancel()
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{
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mItemSelectionDialog->setVisible(false);
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}
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void QuickKeysMenu::onAssignMagicItem(MWWorld::Ptr item)
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{
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assert(mSelected);
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while (mSelected->button->getChildCount()) // Destroy number label
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MyGUI::Gui::getInstance().destroyWidget(mSelected->button->getChildAt(0));
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mSelected->type = Type_MagicItem;
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mSelected->id = item.getCellRef().getRefId();
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mSelected->name = item.getClass().getName(item);
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float scale = 1.f;
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MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture("textures\\menu_icon_select_magic_magic.dds");
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if (texture)
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scale = texture->getHeight() / 64.f;
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mSelected->button->setFrame("textures\\menu_icon_select_magic_magic.dds", MyGUI::IntCoord(0, 0, 44*scale, 44*scale));
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mSelected->button->setIcon(item);
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mSelected->button->setUserString("ToolTipType", "ItemPtr");
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mSelected->button->setUserData(MWWorld::Ptr(item));
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if (mMagicSelectionDialog)
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mMagicSelectionDialog->setVisible(false);
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/*
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Start of tes3mp addition
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Send a PLAYER_QUICKKEYS packet whenever a key is assigned to an item's magic
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*/
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if (!mwmp::Main::get().getLocalPlayer()->isReceivingQuickKeys)
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mwmp::Main::get().getLocalPlayer()->sendQuickKey(mSelected->index, Type_MagicItem, item.getCellRef().getRefId());
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/*
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End of tes3mp addition
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*/
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}
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void QuickKeysMenu::onAssignMagic(const std::string& spellId)
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{
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assert(mSelected);
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while (mSelected->button->getChildCount()) // Destroy number label
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MyGUI::Gui::getInstance().destroyWidget(mSelected->button->getChildAt(0));
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const MWWorld::ESMStore &esmStore = MWBase::Environment::get().getWorld()->getStore();
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const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(spellId);
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mSelected->type = Type_Magic;
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mSelected->id = spellId;
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mSelected->name = spell->mName;
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mSelected->button->setItem(MWWorld::Ptr());
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mSelected->button->setUserString("ToolTipType", "Spell");
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mSelected->button->setUserString("Spell", spellId);
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// use the icon of the first effect
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const ESM::MagicEffect* effect = esmStore.get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mEffectID);
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std::string path = effect->mIcon;
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int slashPos = path.rfind('\\');
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path.insert(slashPos+1, "b_");
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path = MWBase::Environment::get().getWindowManager()->correctIconPath(path);
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float scale = 1.f;
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MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture("textures\\menu_icon_select_magic.dds");
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if (texture)
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scale = texture->getHeight() / 64.f;
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mSelected->button->setFrame("textures\\menu_icon_select_magic.dds", MyGUI::IntCoord(0, 0, 44*scale, 44*scale));
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mSelected->button->setIcon(path);
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if (mMagicSelectionDialog)
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mMagicSelectionDialog->setVisible(false);
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/*
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Start of tes3mp addition
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Send a PLAYER_QUICKKEYS packet whenever a key is assigned to a spell
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*/
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if (!mwmp::Main::get().getLocalPlayer()->isReceivingQuickKeys)
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mwmp::Main::get().getLocalPlayer()->sendQuickKey(mSelected->index, Type_Magic, spellId);
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/*
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End of tes3mp addition
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*/
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}
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void QuickKeysMenu::onAssignMagicCancel()
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{
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mMagicSelectionDialog->setVisible(false);
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}
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void QuickKeysMenu::updateActivatedQuickKey()
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{
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// there is no delayed action, nothing to do.
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if (!mActivated)
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return;
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activateQuickKey(mActivated->index);
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}
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void QuickKeysMenu::activateQuickKey(int index)
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{
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assert(index >= 1 && index <= 10);
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keyData *key = &mKey[index-1];
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
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const MWMechanics::CreatureStats &playerStats = player.getClass().getCreatureStats(player);
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// Delay action executing,
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// if player is busy for now (casting a spell, attacking someone, etc.)
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bool isDelayNeeded = MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(player)
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|| playerStats.getKnockedDown()
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|| playerStats.getHitRecovery();
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bool godmode = MWBase::Environment::get().getWorld()->getGodModeState();
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bool isReturnNeeded = (!godmode && playerStats.isParalyzed()) || playerStats.isDead();
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if (isReturnNeeded && key->type != Type_Item)
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{
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return;
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}
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else if (isDelayNeeded && key->type != Type_Item)
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{
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mActivated = key;
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return;
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}
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else
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{
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mActivated = nullptr;
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}
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if (key->type == Type_Item || key->type == Type_MagicItem)
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{
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MWWorld::Ptr item = *key->button->getUserData<MWWorld::Ptr>();
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MWWorld::ContainerStoreIterator it = store.begin();
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for (; it != store.end(); ++it)
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{
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if (*it == item)
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break;
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}
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if (it == store.end())
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item = nullptr;
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// check the item is available and not broken
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if (!item || item.getRefData().getCount() < 1 ||
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(item.getClass().hasItemHealth(item) && item.getClass().getItemHealth(item) <= 0))
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{
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item = store.findReplacement(key->id);
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if (!item || item.getRefData().getCount() < 1)
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{
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MWBase::Environment::get().getWindowManager()->messageBox(
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"#{sQuickMenu5} " + key->name);
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return;
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}
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}
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if (key->type == Type_Item)
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{
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bool isWeapon = item.getTypeName() == typeid(ESM::Weapon).name();
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bool isTool = item.getTypeName() == typeid(ESM::Probe).name() ||
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item.getTypeName() == typeid(ESM::Lockpick).name();
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// delay weapon switching if player is busy
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if (isDelayNeeded && (isWeapon || isTool))
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{
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mActivated = key;
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return;
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}
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else if (isReturnNeeded && (isWeapon || isTool))
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{
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return;
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}
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/*
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Start of tes3mp change (major)
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Instead of unilaterally using an item, send an ID_PLAYER_ITEM_USE packet and let the server
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decide if the item actually gets used
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*/
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/*
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if (!store.isEquipped(item))
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MWBase::Environment::get().getWindowManager()->useItem(item);
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MWWorld::ConstContainerStoreIterator rightHand = store.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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// change draw state only if the item is in player's right hand
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if (rightHand != store.end() && item == *rightHand)
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{
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);
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}
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*/
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bool shouldDraw = isWeapon || isTool;
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if (!store.isEquipped(item))
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{
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mwmp::Main::get().getLocalPlayer()->sendItemUse(item, false, shouldDraw ? MWMechanics::DrawState_Weapon : MWMechanics::DrawState_Nothing);
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}
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/*
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End of tes3mp change (major)
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*/
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}
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else if (key->type == Type_MagicItem)
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{
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// equip, if it can be equipped and isn't yet equipped
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/*
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Start of tes3mp change (major)
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Instead of unilaterally using an item, send an ID_PLAYER_ITEM_USE packet and let the server
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decide if the item actually gets used
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*/
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/*
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if (!item.getClass().getEquipmentSlots(item).first.empty() && !store.isEquipped(item))
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{
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MWBase::Environment::get().getWindowManager()->useItem(item);
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// make sure that item was successfully equipped
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if (!store.isEquipped(item))
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return;
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}
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store.setSelectedEnchantItem(it);
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
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*/
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mwmp::Main::get().getLocalPlayer()->sendItemUse(item, true, MWMechanics::DrawState_Spell);
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/*
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|
End of tes3mp change (major)
|
|
*/
|
|
}
|
|
}
|
|
else if (key->type == Type_Magic)
|
|
{
|
|
std::string spellId = key->id;
|
|
|
|
// Make sure the player still has this spell
|
|
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
|
|
MWMechanics::Spells& spells = stats.getSpells();
|
|
|
|
if (!spells.hasSpell(spellId))
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sQuickMenu5} " + key->name);
|
|
return;
|
|
}
|
|
|
|
store.setSelectedEnchantItem(store.end());
|
|
MWBase::Environment::get().getWindowManager()
|
|
->setSelectedSpell(spellId, int(MWMechanics::getSpellSuccessChance(spellId, player)));
|
|
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send a PlayerMiscellaneous packet with the player's new selected spell
|
|
*/
|
|
mwmp::Main::get().getLocalPlayer()->sendSelectedSpell(spellId);
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
}
|
|
else if (key->type == Type_HandToHand)
|
|
{
|
|
store.unequipSlot(MWWorld::InventoryStore::Slot_CarriedRight, player);
|
|
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Make it possible to add quickKeys from elsewhere in the code
|
|
*/
|
|
void QuickKeysMenu::setSelectedIndex(int index)
|
|
{
|
|
mSelected = &mKey[index];
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
// ---------------------------------------------------------------------------------------------------------
|
|
|
|
QuickKeysMenuAssign::QuickKeysMenuAssign (QuickKeysMenu* parent)
|
|
: WindowModal("openmw_quickkeys_menu_assign.layout")
|
|
, mParent(parent)
|
|
{
|
|
getWidget(mLabel, "Label");
|
|
getWidget(mItemButton, "ItemButton");
|
|
getWidget(mMagicButton, "MagicButton");
|
|
getWidget(mUnassignButton, "UnassignButton");
|
|
getWidget(mCancelButton, "CancelButton");
|
|
|
|
mItemButton->eventMouseButtonClick += MyGUI::newDelegate(mParent, &QuickKeysMenu::onItemButtonClicked);
|
|
mMagicButton->eventMouseButtonClick += MyGUI::newDelegate(mParent, &QuickKeysMenu::onMagicButtonClicked);
|
|
mUnassignButton->eventMouseButtonClick += MyGUI::newDelegate(mParent, &QuickKeysMenu::onUnassignButtonClicked);
|
|
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(mParent, &QuickKeysMenu::onCancelButtonClicked);
|
|
|
|
|
|
int maxWidth = mLabel->getTextSize ().width + 24;
|
|
maxWidth = std::max(maxWidth, mItemButton->getTextSize ().width + 24);
|
|
maxWidth = std::max(maxWidth, mMagicButton->getTextSize ().width + 24);
|
|
maxWidth = std::max(maxWidth, mUnassignButton->getTextSize ().width + 24);
|
|
maxWidth = std::max(maxWidth, mCancelButton->getTextSize ().width + 24);
|
|
|
|
mMainWidget->setSize(maxWidth + 24, mMainWidget->getHeight());
|
|
mLabel->setSize(maxWidth, mLabel->getHeight());
|
|
|
|
mItemButton->setCoord((maxWidth - mItemButton->getTextSize().width-24)/2 + 8,
|
|
mItemButton->getTop(),
|
|
mItemButton->getTextSize().width + 24,
|
|
mItemButton->getHeight());
|
|
mMagicButton->setCoord((maxWidth - mMagicButton->getTextSize().width-24)/2 + 8,
|
|
mMagicButton->getTop(),
|
|
mMagicButton->getTextSize().width + 24,
|
|
mMagicButton->getHeight());
|
|
mUnassignButton->setCoord((maxWidth - mUnassignButton->getTextSize().width-24)/2 + 8,
|
|
mUnassignButton->getTop(),
|
|
mUnassignButton->getTextSize().width + 24,
|
|
mUnassignButton->getHeight());
|
|
mCancelButton->setCoord((maxWidth - mCancelButton->getTextSize().width-24)/2 + 8,
|
|
mCancelButton->getTop(),
|
|
mCancelButton->getTextSize().width + 24,
|
|
mCancelButton->getHeight());
|
|
|
|
center();
|
|
}
|
|
|
|
void QuickKeysMenu::write(ESM::ESMWriter &writer)
|
|
{
|
|
writer.startRecord(ESM::REC_KEYS);
|
|
|
|
ESM::QuickKeys keys;
|
|
|
|
// NB: The quick key with index 9 always has Hand-to-Hand type and must not be saved
|
|
for (int i=0; i<9; ++i)
|
|
{
|
|
ItemWidget* button = mKey[i].button;
|
|
|
|
int type = mKey[i].type;
|
|
|
|
ESM::QuickKeys::QuickKey key;
|
|
key.mType = type;
|
|
|
|
switch (type)
|
|
{
|
|
case Type_Unassigned:
|
|
case Type_HandToHand:
|
|
break;
|
|
case Type_Item:
|
|
case Type_MagicItem:
|
|
{
|
|
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
|
|
key.mId = item.getCellRef().getRefId();
|
|
break;
|
|
}
|
|
case Type_Magic:
|
|
std::string spellId = button->getUserString("Spell");
|
|
key.mId = spellId;
|
|
break;
|
|
}
|
|
|
|
keys.mKeys.push_back(key);
|
|
}
|
|
|
|
keys.save(writer);
|
|
|
|
writer.endRecord(ESM::REC_KEYS);
|
|
}
|
|
|
|
void QuickKeysMenu::readRecord(ESM::ESMReader &reader, uint32_t type)
|
|
{
|
|
if (type != ESM::REC_KEYS)
|
|
return;
|
|
|
|
ESM::QuickKeys keys;
|
|
keys.load(reader);
|
|
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
|
|
|
|
int i=0;
|
|
for (ESM::QuickKeys::QuickKey& quickKey : keys.mKeys)
|
|
{
|
|
// NB: The quick key with index 9 always has Hand-to-Hand type and must not be loaded
|
|
if (i >= 9)
|
|
return;
|
|
|
|
mSelected = &mKey[i];
|
|
|
|
switch (quickKey.mType)
|
|
{
|
|
case Type_Magic:
|
|
if (MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(quickKey.mId))
|
|
onAssignMagic(quickKey.mId);
|
|
break;
|
|
case Type_Item:
|
|
case Type_MagicItem:
|
|
{
|
|
// Find the item by id
|
|
MWWorld::Ptr item = store.findReplacement(quickKey.mId);
|
|
|
|
if (item.isEmpty())
|
|
unassign(mSelected);
|
|
else
|
|
{
|
|
if (quickKey.mType == Type_Item)
|
|
onAssignItem(item);
|
|
else // if (quickKey.mType == Type_MagicItem)
|
|
onAssignMagicItem(item);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case Type_Unassigned:
|
|
case Type_HandToHand:
|
|
unassign(mSelected);
|
|
break;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------
|
|
|
|
MagicSelectionDialog::MagicSelectionDialog(QuickKeysMenu* parent)
|
|
: WindowModal("openmw_magicselection_dialog.layout")
|
|
, mParent(parent)
|
|
{
|
|
getWidget(mCancelButton, "CancelButton");
|
|
getWidget(mMagicList, "MagicList");
|
|
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MagicSelectionDialog::onCancelButtonClicked);
|
|
|
|
mMagicList->setShowCostColumn(false);
|
|
mMagicList->setHighlightSelected(false);
|
|
mMagicList->eventSpellClicked += MyGUI::newDelegate(this, &MagicSelectionDialog::onModelIndexSelected);
|
|
|
|
center();
|
|
}
|
|
|
|
void MagicSelectionDialog::onCancelButtonClicked (MyGUI::Widget *sender)
|
|
{
|
|
exit();
|
|
}
|
|
|
|
bool MagicSelectionDialog::exit()
|
|
{
|
|
mParent->onAssignMagicCancel();
|
|
return true;
|
|
}
|
|
|
|
void MagicSelectionDialog::onOpen ()
|
|
{
|
|
WindowModal::onOpen();
|
|
|
|
mMagicList->setModel(new SpellModel(MWMechanics::getPlayer()));
|
|
mMagicList->resetScrollbars();
|
|
}
|
|
|
|
void MagicSelectionDialog::onModelIndexSelected(SpellModel::ModelIndex index)
|
|
{
|
|
const Spell& spell = mMagicList->getModel()->getItem(index);
|
|
if (spell.mType == Spell::Type_EnchantedItem)
|
|
mParent->onAssignMagicItem(spell.mItem);
|
|
else
|
|
mParent->onAssignMagic(spell.mId);
|
|
}
|
|
|
|
}
|